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-   -   (TEC) Why not turn my Bismarck? (https://www.subsim.com/radioroom/showthread.php?t=139763)

yamato1 07-23-08 03:45 PM

(TEC) Why not turn my Bismarck?
 
I need help!

I edited the pocket battleship!

If I push the turn button to the right or left the grad is turn but my ship not!!

Please Help!!! Thankssss

http://www.picuru.com/cqs1216868755j.JPG.html

http://www.picuru.com/bwy1216868813u.JPG.html

peabody 07-24-08 01:04 PM

Quote:

Originally Posted by yamato1
I need help!

I edited the pocket battleship!

If I push the turn button to the right or left the grad is turn but my ship not!!

Please Help!!! Thankssss

http://www.picuru.com/cqs1216868755j.JPG.html

http://www.picuru.com/bwy1216868813u.JPG.html

We can not answer by looking at a picture of your boat. You did something wrong in building it. A picture does not help.

Peabody

Mush Martin 07-24-08 01:23 PM

maybe you set the rudder drag to zero

Digital_Trucker 07-24-08 03:22 PM

Do you need crewmen in the control room to turn the rudder? Maybe something in the .upc files is messing with your functionality?

Better check and make sure the rudder is there, too:ping:, although I don't know if the game would care if you had a rudder or not. It sure doesn't mind the entire backside of a ship being blown to h-e-double-hockey-sticks and the boat keep right on "trucking" across the ocean.

Xantrokoles 07-25-08 07:08 AM

You need to look into the sim file. There is: rudder: object[2] and ther you find the name of the rudder.
Link the name of the rudder in this line:up:


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