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-   -   [REL] "New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition) (https://www.subsim.com/radioroom/showthread.php?t=233268)

gap 09-13-17 06:31 PM

Quote:

Originally Posted by VonDos (Post 2512089)
Up to date pic...

far from release... but still working..

Best regards,
Vd

ps windows are 3d objects in this model..

Looks good, but I would need to overlap the new superstructure mesh with a blueprint, to tell you how accurate it is :up:

Quote:

Originally Posted by Kendras (Post 2512343)
Great ! :yeah:

What do you think about new colors ?

The funnel colour looks more similar to the one used by Cunard:

http://www.titanicology.com/sitebuil...ls-663x443.jpg http://www.simplonpc.co.uk/QM1/Funnel-08.jpg

The black band on the hull looks a bit too dark though. It should be darker than it currently is, but not so dark that detail/rust/dirt on it gets lost :yep:

Quote:

Originally Posted by the_frog (Post 2512348)
... and please consider longitudinal planking for all decks ...

Seconded

VonDos 09-14-17 07:51 AM

Hi everyone!

Planking is longitudinal, but ugly textures + graphic effects make really poor this effect. New textures will improve this, i'm looking for this.

@the_frog love those colors, if i send you the original tga, can you modify a little the file with this "Cunard" orange please?

@everyone if you want i can send a beta with the WIP unit.

Best regards,
Vd

gap 09-14-17 09:50 AM

Quote:

Originally Posted by VonDos (Post 2512455)
Planking is longitudinal, but ugly textures + graphic effects make really poor this effect. New textures will improve this, i'm looking for this.

Do the new decks have their texture mapped on the main unit texture or on a separate tga file? :hmm2:

Quote:

Originally Posted by VonDos (Post 2512455)
@the_frog love those colors, if i send you the original tga, can you modify a little the file with this "Cunard" orange please?

I think Kendras was suggesting the new funnel colors with Cunard "scheme", not The_Frog.
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull:

https://www.mediafire.com/file/venxz.../NPPQ__T01.tga

Let me know how the new colors will look in game :up:

VonDos 09-14-17 12:12 PM

Quote:

Originally Posted by gap (Post 2512476)
Do the new decks have their texture mapped on the main unit texture or on a separate tga file? :hmm2:



I think Kendras was suggesting the new funnel colors with Cunard "scheme", not The_Frog.
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull:

https://www.mediafire.com/file/venxz.../NPPQ__T01.tga

Let me know how the new colors will look in game :up:

About suggesting the new funnel colors, sorry Kendras, you're right!
Testing now, just a moment!

ps For decks, separate tga file, like original QM 2,01

Kendras 09-14-17 12:52 PM

Quote:

Originally Posted by VonDos (Post 2512455)
@everyone if you want i can send a beta with the WIP unit.

Ok, send to me. :yep:

Quote:

Originally Posted by gap (Post 2512476)
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull:

https://www.mediafire.com/file/venxz.../NPPQ__T01.tga

Let me know how the new colors will look in game :up:

Looks good ! Will try this ASAP.

Quote:

Originally Posted by VonDos (Post 2512509)
About suggesting the new funnel colors, sorry Kendras, you're right!

No problem. :cool:

Anvar1061 09-14-17 01:10 PM

https://pp.userapi.com/c639517/v6395...gk0bHV4uLQ.jpg

VonDos 09-14-17 04:04 PM

Quote:

Originally Posted by gap (Post 2512476)
Let me know how the new colors will look in game :up:

Voilą, with also a new wooden deck, maybe not definitive, but better than previous. I've also darkened windows and oblos:

https://image.ibb.co/jXytDk/SH3_Img_..._51_35_693.png

https://image.ibb.co/k23RYk/SH3_Img_..._51_54_108.png


Here's a bug with shadow\light into stern =( i'll need a little help for solve this (note, this is original SH5 imported hull, without modifications):

https://image.ibb.co/bDtRYk/SH3_Img_..._52_13_208.png

Quote:

Originally Posted by Kendras (Post 2512522)
Ok, send to me. :yep:

PM closing with WIP link; don't be surprised if a ton of bugs is included, just a work in progress :salute:

Best regards,
Vd

Kendras 09-14-17 08:16 PM

Quote:

Originally Posted by VonDos (Post 2512559)
Voilą, with also a new wooden deck, maybe not definitive, but better than previous. I've also darkened windows and oblos:

Nice ! Here is the same texture with tweaked colors (real in-game colors) :

https://i.imgur.com/p23baJC.png

https://i.imgur.com/h3LfldK.png

Quote:

Originally Posted by VonDos (Post 2512559)
Here's a bug with shadow\light into stern =( i'll need a little help for solve this (note, this is original SH5 imported hull, without modifications):

https://image.ibb.co/bDtRYk/SH3_Img_..._52_13_208.png

The_Frog would solve this easily ! :03:

Quote:

Originally Posted by VonDos (Post 2512559)
PM closing with WIP link; don't be surprised if a ton of bugs is included, just a work in progress :salute:

Thank you very much !

gap 09-15-17 05:38 AM

Quote:

Originally Posted by VonDos (Post 2512559)
Here's a bug with shadow\light into stern =( i'll need a little help for solve this (note, this is original SH5 imported hull, without modifications):

Quote:

Originally Posted by Kendras (Post 2512600)
The_Frog would solve this easily ! :03:

That's something I can hopefully fix too.

VonDos, can you please upload here the hull parts that need to be welded?

https://media.giphy.com/media/3o6Mb5...qcdq/giphy.gif

VonDos 09-15-17 08:08 AM

Quote:

Originally Posted by Kendras (Post 2512600)
Nice ! Here is the same texture with tweaked colors (real in-game colors) :

Thank you very much !

Please can you send me this texture file? =)
Thanks!

Quote:

Originally Posted by gap (Post 2512662)
That's something I can hopefully fix too.

VonDos, can you please upload here the hull parts that need to be welded?

:Kaleun_Wink:

https://www.sendspace.com/file/4w9hvg

Voilą, parts to rework are stern (massive problem), forward superstructure (minor problem) and inserted stern's superstructure part from QM2.01 (if you can, please).

Here's a file with funnels obj also, maybe you can do same work for them, in order to give them a "rounded" design:
https://www.sendspace.com/file/r2pnl0

Best regards,
Vd

gap 09-15-17 08:30 AM

Quote:

Originally Posted by VonDos (Post 2512691)
parts to rework are stern (massive problem), forward superstructure (minor problem) and inserted stern's superstructure part from QM2.01 (if you can, please).

[...]

Here's a file with funnels obj also, maybe you can do same work for them, in order to give them a "rounded" design

Can you please upload a picture showing the edges that need to be welded, for me to quickly do the job without messing up? :)

VonDos 09-15-17 09:46 AM

Hi Gap!

Here's related screenshot (I use gray ghost tga because in Cunard version those bugs aren't really noticeable):

Stern and stern's superstructure:

https://image.ibb.co/kFONPQ/SH3_Img_...6_35_5_592.png

Forward superstructure (and first funnel):

https://image.ibb.co/kBgyyk/SH3_Img_..._35_50_132.png

All funnels:

https://image.ibb.co/k0Gyyk/SH3_Img_..._36_17_294.png

Best regards,
Vd

nik112 09-15-17 11:54 AM

Hi Vd
which way you manage to have 2 sepatated ships ( i have 1 ship folder) in the same pic?

cheers

VonDos 09-15-17 11:59 AM

Quote:

Originally Posted by nik112 (Post 2512758)
Hi Vd
which way you manage to have 2 sepatated ships ( i have 1 ship folder) in the same pic?

cheers

Hi nik!
Multitexture: NPPQ_T01 & NPPQ_T02
(01 for Cunard colors, 02 for gray ghost)

Best regards,
Vd

gap 09-15-17 12:43 PM

Quote:

Originally Posted by VonDos (Post 2512731)
Hi Gap!

Here's related screenshot...

Okay, I see the problems. I will see what I can do :up:

Those meshes are from SH5 I suppose; for some reason granny-format geometries are broken along the edges of their UV-projections. :hmm2:

In SH5, as in other games of the series, split edges are treated as hard edges, but I think face normals are also considered. If two adjacent faces have normals pointing in the same direction (with some tolerance angle), their common edge will still look smooth, no matter if the edge is actually two coincident edges. By the way: did you import normals when you impiorted the model in S3d?


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