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-   -   [REL] Depth charge water disturbances (https://www.subsim.com/radioroom/showthread.php?t=181540)

TorpX 12-23-12 06:01 PM

Do we need the fix if we are using RFB?

torpedobait 12-24-12 07:51 AM

Quote:

Originally Posted by razark (Post 1981801)

Perfect! Thanks guys - you came through again.

Merry Christmas and a Joyous, Happy New Year to all the Captaims, past and present.

:salute:

Obelix 01-21-13 01:28 AM

Can somebody put this mod to another hosting? Gamefront does not work for me.:/\\!!:wah:
Thank's

Klaus 01-21-13 02:36 AM

Here
http://www.mediafire.com/?u54o7qxaqlfu47s
For gamefront use Spotflux, from www.spotflux.com, for me works every time
restart browser after you start program

Obelix 01-21-13 05:18 AM

Thank you Klaus! :salute:

jldjs 01-21-13 02:24 PM

Do you need to install both .dat files for TMO or just the one fix .dat file?

Obelix 01-21-13 05:36 PM

Quote:

Originally Posted by jldjs (Post 1996686)
Do you need to install both .dat files for TMO or just the one fix .dat file?

. dat files for TMO, I downloaded the link razark. I had to have the original, which gave me Klaus. I'm interested in something else: someone has a problem with CTD when using this mod?

jldjs 01-22-13 12:21 PM

Quote:

Originally Posted by Obelix (Post 1996816)
. dat files for TMO, I downloaded the link razark. I had to have the original, which gave me Klaus. I'm interested in something else: someone has a problem with CTD when using this mod?

The fix .dat file TMO fixed the CTDs

Armistead 01-22-13 12:35 PM

Have no problem with it running TMO 2.5, RSRD, and about 15 other mods.

Bubblehead1980 07-28-13 07:33 PM

Should this overwrite any files? I get no overwrite message when i activate(no for the fire damage mod but it seems to work) and I wonder if it in fact is working at times. I sometimes think it is, then I see no difference. Perhaps need to adjust the settings?

Torpex77 03-17-21 01:01 PM

Depth Charge water mod
 
Quote:

Originally Posted by John Channing (Post 1981182)
I just tried the link in the first post and it still works for me. If you still can't get it to work send me a pm with your e-mail address and I will flip it to you.

JCC

Hey John, sorry to dig up an old thread but do you know anything about this mod? I download it but all I get is a .dat file and no folders. Thanks for any help you can give.

Bubblehead1980 03-18-21 12:25 AM

Quote:

Originally Posted by Torpex77 (Post 2737042)
Hey John, sorry to dig up an old thread but do you know anything about this mod? I download it but all I get is a .dat file and no folders. Thanks for any help you can give.

Same here. I have been wondering. ..

Captain Dave 03-18-21 09:04 AM

There should be Data,(click to open) Library, (click to open) revealing 2 Dat. files.

Bubblehead1980 03-18-21 01:24 PM

Quote:

Originally Posted by Captain Dave (Post 2737198)
There should be Data,(click to open) Library, (click to open) revealing 2 Dat. files.

Correct. My folder is structured that way. I opened it up and the disturbance per charge is set to duration of just 0.75 sec. May ne why it seems so ineffective. I actually believe I once upped it a while back and it basically made things far too easy after dropped a pattern or two.

FireDragon76 04-13-21 02:22 AM

I am still experimenting with this mod with the stock game, Operation Monsun, and the Japanese sub campaign. In the stock game I use it combined with the Japanese radar fix, and the Japanese escorts feel more nerfed. The destroyers seem to get lost more often, they no longer feel like they have some magical sixth sense, and there's more room to move after a depth charge attack (like varying your speed to throw off the destroyer). A good destroyer occasionally does zero in on me and isn't fooled by the water disturbance, however.


I don't get any crashes, it runs fine.


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