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-   -   LIVING SILENT HUNTER 3 - EDITION 2020 » Discussion and Support (https://www.subsim.com/radioroom/showthread.php?t=247796)

Darthlucky 12-27-20 12:14 AM

At least I have it dl'd maybe I can upgrade the visuals instead of buying a new lappy. I tip my hat to the ENTIRE LSH team, your work is just absolutely amazing and I can't wait to eventually be able to use it.

Arnd Stuke 12-27-20 04:59 AM

Quote:

Originally Posted by Darthlucky (Post 2716519)
When I click on it, the next thing that comes up is
Display adapters
-Intel(R) HD Graphics 3000


Hello Darthlucky,

unfortunately, the game will not run without problems with this graphics chip. You can also read the installation instructions on page four



https://www.subsim.com/radioroom/pic...ictureid=11708


Regards
Arnd Stuke

blueduck 12-27-20 07:16 AM

Quote:

Originally Posted by Darthlucky (Post 2716537)
At least I have it dl'd maybe I can upgrade the visuals instead of buying a new lappy. I tip my hat to the ENTIRE LSH team, your work is just absolutely amazing and I can't wait to eventually be able to use it.

Quote:

Hi Darthlucky,

good News - I am firing up my Lenovo i5-2540M, 4GB RAM with Intel(R) HD Graphics 3000.

It will take a while because it was in the Cabinet and is installing Win10 20H2 right now.

Will soon be back with some screenshots…
So here I am:
https://www.lsh3.com/ftp/blueduck/su...-HD-3000_1.png

Rightclick on your Desktop and choose "Graphics Properties".
Select "Advanced Mode" in the next wind.
You will come to the Right window in the Picture above and make sure that at "Scaling" "Maintain Aspect Ratio" is selected.
If not select it, click "Apply" and then OK.
Maybe a Restart of your Laptop could not be wrong.
Then give LSH3-2020 another try.

Regards
Blueduck

PS:
On this laptop LSH3-2020 can be started in 3min to the main menu, 9min for a Career in 1939 and 19min for a Career in 1944. Besides this in the larger Harbours it look s more than a Flip-book than a real playable game (4fps).

blueduck 12-27-20 07:44 AM

Quote:

Originally Posted by Drakken (Post 2716509)
Is it normal that no TDC dial appears when using the OLC gui mod?

I know that I can click on one the buttons to have them appear down on the screen... but I cannot lock the data when doing so.

They do appear as normal with either the attack periscope or the UZO when playing with any GUI mod, but I wish to use the Attack disk and the RAOBF, which are not available with the default GUI

Hi Drakken,

the button you are looking for moved to the left:
https://www.lsh3.com/ftp/blueduck/su...UI_OLC_TDC.png

The button for the disk is in the top middle of the four instruments:
https://www.lsh3.com/ftp/blueduck/su...AttackDisk.png

And for the AOBF-rings you will have to activate Manual Targeting in the realism Settings and klick the rings in the periscope view:
https://www.lsh3.com/ftp/blueduck/su...I_OLC_AOBF.png

Hope this helps
Blueduck

Anvar1061 12-27-20 09:15 AM

What purpose did you pursue using two VIIA type Ai U-boats?
https://sun9-46.userapi.com/jhRGngXK...kb_Lt9TvNc.jpg
https://www.subsim.com/radioroom/images/smilies/39.gif
Replace these blocks in Campaign_SCR.mis
 

[Unit 4430]
Name=Type 7A Danzig
Class=SSTypeVIIA
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19410101
GameEntryTime=0
GameExitDate=19440501
GameExitTime=0
EvolveFromEntryDate=false
Long=2236943.000000
Lat=6529876.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 4431]
Name=Type 7A Kaseburg
Class=SSTypeVIIA
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19391101
GameEntryTime=0
GameExitDate=19410101
GameExitTime=0
EvolveFromEntryDate=false
Long=1714486.000000
Lat=6462629.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 4433]
Name=Type 7A Stralsund
Class=SSTypeVIIA
Type=200
Origin=German
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19390801
GameEntryTime=0
GameExitDate=19391101
GameExitTime=0
EvolveFromEntryDate=false
Long=1572269.000000
Lat=6518011.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

and remove NSS_7A_Boot

U-1900 12-27-20 10:10 AM

Problem 1939.aug.8.
 
Hí Urmel. I dowloaded the game I like it. Why is it that the practicing mission
is based in Aug. 1939 in Penang? Patrol arena AO 98. Baltic Sea. The game begins in the Sout Atlantic Ocean west of South Africa. Did I install something
wrong?:)

Anvar1061 12-27-20 10:25 AM

If you are at the intersection of the equator with the zero meridian, then something went wrong.
https://fb.ru/misc/i/gallery/19753/467011.jpg

ericlea 12-27-20 10:41 AM

Quote:

Originally Posted by U-1900 (Post 2716607)
Hí Urmel. I dowloaded the game I like it. Why is it that the practicing mission
is based in Aug. 1939 in Penang? Patrol arena AO 98. Baltic Sea. The game begins in the Sout Atlantic Ocean west of South Africa. Did I install something
wrong?:)




Hi,


read this from LSH3-2020 installation pdf :


First patrol in 1939 from the Stralsund testing station
In LSH3, the world war scenario starts as early as August 1, 1939, one month before the historic start of the war on September 1, 1939.
At CAREER START in 1939, the first patrol should and must be completed from the Stralsund testing station. Thus, exactly at the beginning of the war, combat operations and flotilla transfers become possible on September 1, 1939!
For the first test patrol, the given submarine must never be changed! Observe the given time window of the test patrol, fulfil the mission objectives and do not dock in Stralsund too early! Immediately after docking in Stralsund, a flotilla transfer can be requested, e.g. to the 1st or 7th flotilla. If the message GRID SQUARE/GS = NULL appears afterwards, you have docked too early and the first test patrol must be repeated. After completion of each patrol with a new boat, the game must be completely terminated! This reduces the risk of not being able to load the achieved game state.

Darthlucky 12-27-20 01:31 PM

I appreciate all the help blueduck and the rest, but even with adjusting the scaling and all that, it still doesn't show the whole screen. I'll just have to stick with the old LSH and GWX until I can get a new laptop with a proper graphics card.

Levyathan89 12-27-20 01:32 PM

First of all: thank you! :Kaleun_Applaud:
But may I ask why this mod isn't in 1920 * 1080 anymore? I've gotta say I'm a little disappointed since LSH usually is the eyecandiest of eyecandy mods.

derstosstrupp 12-27-20 02:07 PM

A change log of what’s different from v2015 would be a great idea.

blueduck 12-27-20 03:32 PM

Quote:

Originally Posted by Anvar1061 (Post 2716601)
What purpose did you pursue using two VIIA type Ai U-boats?
https://sun9-46.userapi.com/jhRGngXK...kb_Lt9TvNc.jpg
https://www.subsim.com/radioroom/images/smilies/39.gif
Replace these blocks in Campaign_SCR.mis
...
and remove NSS_7A_Boot

I only can guess the purpose because Rowi did the clone and the scripting by that time.
The 7A is submerged (by default) and in .RND whereas the VIIA is surfaced and in those three harbours in SCR.

Blueduck

Anvar1061 12-27-20 03:38 PM

But you know how to make a U-boat submerged and surfaced.

El Whacko 12-27-20 04:08 PM

Quote:

Originally Posted by derstosstrupp (Post 2716670)
A change log of what’s different from v2015 would be a great idea.

plus one

blueduck 12-27-20 04:52 PM

Quote:

Originally Posted by Anvar1061 (Post 2716693)
But you know how to make a U-boat submerged and surfaced.

Yes I do.

Kpt. Graubart 12-28-20 11:25 AM

Thx for this Supermod. Good Job:Kaleun_Salute:

Aktungbby 12-28-20 11:39 AM

Welcome back!
 
Kpt.Graubart:Kaleun_Salute: after a long silent run!:up:

Anvar1061 12-28-20 02:11 PM

Today I made another fix. It concerns 98 files from 353 .sns in the Sea folder. Typical errors - there are no sensors in the game such as F_Visual, Z_Visua ... etc. StartDate= must be one day later
EndDate= where changes take place. In other cases, they are not relevant. As well as sensors where LinkName=NULL is specified.
Continuation after the holidays. Happy New Years!
https://sun9-37.userapi.com/impg/bRS...d11&type=album

blueduck 12-28-20 07:39 PM

Quote:

Originally Posted by Anvar1061 (Post 2716856)
Today I made another fix. It concerns 98 files from 353 .sns in the Sea folder. Typical errors - there are no sensors in the game such as F_Visual, Z_Visua ... etc. StartDate= must be one day later
EndDate= where changes take place. In other cases, they are not relevant. As well as sensors where LinkName=NULL is specified.
https://www.mediafire.com/file/2b3xt...H3-2020_Fix.7z
Continuation after the holidays. Happy New Years!
https://sun9-37.userapi.com/impg/bRS...d11&type=album

Hello Anvar1061,

I'm afraid your holiday will be shorter than you expected.

Please deactivate your link to the fix, as YOU can never have tested it cleanly with LSH3-2020.

Already the start into the main menu is aborted halfway with a CTD, because you have taken the NCV_Furious.cfg presumably from GWR. There is no Barracuda in LSH3-2020!

Furthermore, you added the NDD_A in the fix, but its class already exists in LSH3-2020 - the next CTD is pre-programmed.
Using a tool like TotalCommander would have saved you this embarrassment.

Please do not continue your work as you have promised, as such quick fixes only cause useless work for the players, our team and especially for me.

Happy New Year
Blueduck

J0313 12-28-20 08:46 PM

I don't know why this guy even bothers with his so called fix's. His own so called reworked GWX mod doesn't even work and has never worked.


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