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-   -   [REL] FIFI enhancements for Ccom12 (https://www.subsim.com/radioroom/showthread.php?t=248059)

Fifi 01-13-21 07:59 AM

FIFI enhancements for Ccom12
 
https://i.goopics.net/10YNN.jpg

https://i.goopics.net/jolAN.jpg

https://i.goopics.net/m0WrW.jpg

Last version final 4 reworked.
Readme inside.

https://www.mediafire.com/file/a5rs1...Final4.7z/file

Best use with DGUI for Ccom12:
https://www.subsim.com/radioroom/sho...51&postcount=1


You must DEACTIVATE the BAD WEATHER FIX option in Hsie patch!

Because of the Stiebler Envsim.act 10 included.

Example of activation:
https://i.goopics.net/rJ3Q0.jpg

Here, only the CCOM12_Type7_without_full_interior is overwriting my mod. It is normal.
This last add-on mod (included) is highly recomanded for game stability!

About the Stiebler envsim.act 10:
- Decided to include this Envsim.act because it is working perfectly with Ccom12 and my mod, giving plenty of weather changes more nicely than Ccom12 stock one. Main change is you can now have rain & fog without big waves, and changes can occur faster, apparently without brutal changes. Starting from bases are not always with fog as in others mods. YOU MUST DEACTIVATE HSIE BAD WEATHER FIX OPTION!

- Crew sight has been increased +1000m, so only smoke and top of funnel can be spotted. Depending crew skills & endurance, ships size and external light of course.

- Hsie night vision fix adjusted

- Hsie torpedoes fix has been adjusted so not so many duds all the time. Still plenty remaining...Type II can now sink at least few ships!

- 10 to 15 ms waves again adjusted for best splashes enjoyment and ships sea handling. Best cruise speed when big waves remains ahead 1/3 (7/8 knots)

- Sunset and sunrise colors adjusted

- Ships guns and AA adjusted for better accuracy. No longer firing everywhere but on you!

- Ships flooding has been doubled so they don’t disappear so fast after the destroyed message

- No more negative buoyancy, until it will be fully fixed for Ccom12. To simulate the historical impossibility of steady depth when all stopped, don’t stop your U Boat when submerged!...

- A randomized event cfg file has been added, for your Ccom12 Commander/Cfg folder, in OPTIONAL FOR CMDR. Just drop this file in your Commander, to give escorts better random listening. It will simulate their constant ASDIC search, that is not present in SH3. Thanks John Pancoast for this find!

Brighter Nights: https://www.mediafire.com/file/pwxqu...Ccom12.7z/file
To be activated on top of my mod.

BEST PLAY AROUND ENGLAND & FRANCE NO MORE THAN X256!
Otherwise all planes and action will be skipped...Time Compression is a game killer!


:Kaleun_Salute:

John Pancoast 01-13-21 08:24 AM

Well done Fifi, congratulations ! :salute:

FUBAR295 01-13-21 08:27 AM

Fifi,

Down loaded. :Kaleun_Salute:

Thank you for your hard work, bringing this enhancement to life. :Kaleun_Applaud:

Good hunting,
FUBAR295

Fifi 01-13-21 08:56 AM

Thank you guys! :up:

Also i didn’t changed any waves height in my mod.
I now prefer using commander seasonal waves option...

:Kaleun_Salute:

Templar 01-13-21 09:11 AM

Very nice Fifi, thank you for all your work.
:Kaleun_Applaud::Kaleun_Cheers:
:Kaleun_Salute:

Stahlsarg-Tobi 01-13-21 10:00 AM

Hello!
First a big merci for all the work! Looking very well!

I have a question:
Will your mod be compatible with the mod"Tiefenabhängige Meldungen 2.01 (TAM) + UCS 3.01 (UserCommandSounds) für CCoM (12.0 Ready) from Kermit?


When I enable your mod,Jsgme detects some conflicts.
I could try,but asking is perhaps better...


Greetings!

880-5 01-13-21 12:59 PM

That would interest me too.

CapZap1970 01-13-21 01:37 PM

Great work, Fifi!!! :Kaleun_Thumbs_Up:

Fifi 01-13-21 01:37 PM

Quote:

Originally Posted by Stahlsarg-Tobi (Post 2720985)
Hello!
First a big merci for all the work! Looking very well!

I have a question:
Will your mod be compatible with the mod"Tiefenabhängige Meldungen 2.01 (TAM) + UCS 3.01 (UserCommandSounds) für CCoM (12.0 Ready) from Kermit?


When I enable your mod,Jsgme detects some conflicts.
I could try,but asking is perhaps better...


Greetings!

If the mod you are talking about is only sounds, so yes it’s compatible.
Otherwise no.

Doolar 01-13-21 01:48 PM

Thank you Fifi !!!!!

a-kermit 01-13-21 02:02 PM

Moin, moin ...
No, it is no longer, because this mod (UCS and TAM) is linked to the respective Ubootxx.dat and a tower file is used.
But I'm working on a final version of the combined sound mod, name not determined yet, with many new things in it.
So there will be a new adapted/extended version. (when I am fit again ... after Covid)
Greetings Kermit

Stahlsarg-Tobi 01-13-21 02:45 PM

Thanks for the replies,
I decide to try the 2 mods for 5 minutes(in campaign),Shift-D and Ctrl-D don't work,I noticed,with Fifi's mod activated last.The Uzo on Bridge-sound missed,too.



@Kermit and Fifi: That would be great to make both mods compatible!


Sadly I'm a Idiot in modding,so I can't do it myself!

a-kermit 01-13-21 03:01 PM

... you actually need, will not work.
As already said, in the respective Ubootxxx.dat are the "trigger nodes" which then access the UCS/TAM data.
Since the Uboot.dat's were exchanged by FIFI I have to adapt/insert this again.
So patience .... is in work.
Greeting Kermit

Stahlsarg-Tobi 01-13-21 03:27 PM

Ich hab's nich eilig....
I fell in love with CCom,it's very nice with this dangerous planes!
And this lovely ships.And now more dangerous escorts Fifi transfers to CCom.
And the stable running so far(only my trials and errors with mods cause a CTD).

Thanks for keeping this great mod up to date!

Kal_Maximus_U669 01-13-21 03:59 PM

Super taff...
 
Merci Fifi pour ton travaille ici cela fait plaisir de voir le mod de ROWI58 comme cela....a l epoque qu il est sortie n a pas été trop discuter...pourtant vraiment il fait partie des incontournables :Kaleun_Applaud::Kaleun_Salute:

Thank you Fifi for your work here it's nice to see the ROWI58 mod like this .... at the time it was released was not too much discussion ... yet really it is one of the essentials
I am delighted a-kermit for the update....


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