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-   -   T34 vs Tiger- Kursk 1943 coming soon! (https://www.subsim.com/radioroom/showthread.php?t=158301)

ZeeWolf 11-27-2009 06:25 PM

Quote:

Originally Posted by Freiwillige (Post 1209999)
And I have already brought you a few more customers:up:

I will keep the news spreading and hopefully this thing just keeps gathering momentum!

Nice Panther and Tiger II models:yeah:

Freiwillige what can I say man, you are the best :up:

ZeeWolf

Freiwillige 11-27-2009 07:41 PM

From OKW
To ZeeWolf

The Sturm HauBitz model is looking fantastic! We at the OKW are overjoyed at your compliments to our war effort.

You are now as of this date and effective immediately granted the status of Field Marshal.

Keep up the good work!

O.K.W. Ost, General der Panzertruppe
Heinz Wilhelm Guderian

ZeeWolf 11-27-2009 08:38 PM

Quote:

Originally Posted by Freiwillige (Post 1210093)
From OKW
To ZeeWolf

The Sturm HauBitz model is looking fantastic! We at the OKW are overjoyed at your compliments to our war effort.

You are now as of this date and effective immediately granted the status of Field Marshal.

Keep up the good work!

O.K.W. Ost, General der Panzertruppe
Heinz Wilhelm Guderian

Ich werde, mein zuverlässiger Kamerad, bis unseren Sieg!

ZeeWolf

VAseMkIII 11-28-2009 05:17 AM

Zee

Do you think that urban areas are a possibility, obviously if you choose to do the bagration offensive, you would need model Minsk (railhead) Bobriusk (town). Do you think it would be possible to have a large sprawling Urban environment to have close in knife fights in ???

FC 11-28-2009 06:34 AM

Each time I vist here I am more and more impressed with your work. You must be a very talented person to be able to do all this. I have been spreading the word to all my online freinds about your upcomming release of this sim and hopefully will see the numbers growing here on this site in support of your project.
I hope all who had who celabrate ThanksGiving had a great turkey day. With the Holidays here upon us and this project close to some sort of release maybe there is really is a Santa. Thanks.FC

Hitman 11-28-2009 11:22 AM

One more question, if you don't mind answering Zee :DL

To which extent have code modifications been implemented? I heard T34vsTG was an "open game" in many aspects, but what about the own exe file, the hard code, and such? Any chances of imporving/fixing that also?

I'm thinking in terms of the ability to provide continuous and improved support & modifications, like some dedicated guys have done with the venerable "European Air War" and "Enemy Engaged: Apache vs. Hokum"

I'd like to see your project been backed up by whoever publisher/company has retained the assets of the original code (if they even exist), and even if possible, contact with the oruiginal developers to ask for the code keys would be awesome. As I see it, whoever publisher retains the right to distribute the game, can only win with your project, because many new copies of T34vsTG will be sold (I ordered mine already!!!)

:up:

ZeeWolf 11-28-2009 01:04 PM

Quote:

Originally Posted by VAseMkIII (Post 1210242)
Zee

Do you think that urban areas are a possibility, obviously if you choose to do the bagration offensive, you would need model Minsk (railhead) Bobriusk (town). Do you think it would be possible to have a large sprawling Urban environment to have close in knife fights in ???


Most definitely for the small towns and cities and of course trains
(love' em). :yep:
But that will be a FUTURE focus in mass.I also figure the cities along a
river is where we can have my bridges and RR trestles I have planed.
And there is an opportunity for other guys to contribute models of structures and stuff necessary for that process to be hastened, for sure.

Zee

ZeeWolf 11-28-2009 01:08 PM

Quote:

Originally Posted by FC (Post 1210261)
Each time I vist here I am more and more impressed with your work. You must be a very talented person to be able to do all this. I have been spreading the word to all my online freinds about your upcomming release of this sim and hopefully will see the numbers growing here on this site in support of your project.
I hope all who had who celabrate ThanksGiving had a great turkey day. With the Holidays here upon us and this project close to some sort of release maybe there is really is a Santa. Thanks.FC

Thanks FC you are an encouragement to me.

Ho! Ho! Ho!

ZeeWolf

ZeeWolf 11-28-2009 01:37 PM

Quote:

Originally Posted by Hitman (Post 1210333)
One more question, if you don't mind answering Zee :DL

To which extent have code modifications been implemented? I heard T34vsTG was an "open game" in many aspects, but what about the own exe file, the hard code, and such? Any chances of imporving/fixing that also?

I'm thinking in terms of the ability to provide continuous and improved support & modifications, like some dedicated guys have done with the venerable "European Air War" and "Enemy Engaged: Apache vs. Hokum"

I'd like to see your project been backed up by whoever publisher/company has retained the assets of the original code (if they even exist), and even if possible, contact with the oruiginal developers to ask for the code keys would be awesome. As I see it, whoever publisher retains the right to distribute the game, can only win with your project, because many new copies of T34vsTG will be sold (I ordered mine already!!!)

:up:


Official backing would be incredible Hitman. G5 is a huge corporation and
they (if really wanted to) could have ran with this sim to new heights in
WWII tank sims. However, they didn't and you as well as I know they really
drop the ball on this with all most no support, etc.. So my goal is to
work on this project continually in the hopes some one who really is a
programmer (because I'm not) comes on board with the passion for WWII
tank stuff and really blows us away. :DL
To answer your question completely I'll have to tell you that I come
alive when I am working on this project. I hate to have to shut down
for the night and love to resume first thing in the morning - all day
long I'm putt' en along on this thing. Always something needs attention,
tweaking of fixing. The perfect simulation is my real (but un-attainable)
goal. But I'll give it my best shot.

all the best,

ZeeWolf

morttheslayer 11-28-2009 01:58 PM

T34 vs Tiger- kursk 1943 coming soon!
 
Zeewolf - I appreciate you taking the time to respond to me - yes I really appreciated your shot of the "carnage" indeed I had to have a shot of whisky I was so overcome !!
:salute: I'm monitoring progress with admiration - ready and willing to part with some cash for your marvellous efforts. I would be interested to hear how you intend to distribute the upgrade and what form (content) you would include. ATB Mort

ZeeWolf 11-28-2009 07:03 PM

Quote:

Originally Posted by morttheslayer (Post 1210401)
Zeewolf - I appreciate you taking the time to respond to me - yes I really appreciated your shot of the "carnage" indeed I had to have a shot of whisky I was so overcome !!
:salute: I'm monitoring progress with admiration - ready and willing to part with some cash for your marvellous efforts. I would be interested to hear how you intend to distribute the upgrade and what form (content) you would include. ATB Mort

Driving a guy to drinking is I think a first for me :DL but
what a compliment Mort, thanks.
The first step that would enable me to handle the sum of the
potential problems on a customer support bases will be a release of the changes made to the existing stock sim components. which will include the reloading and repair vehicles and the very important AI tanks with a new damage model that is a vital part of the new single player missions approach that's been developed.
Also the medium expanded size map that has an 18Km (11.18 miles) height and width, will give everyone a chance to get the feel of large battlefield. And a way to get feed back and allow more of a taste of the large 22.3 mile high 22.3 mile wide map. And too the multi-player modders a chance to keep up with the new addon that will follow.
I think that will be an important step for the multi guys too to get on board. Because I have not done a thing in the area of "multi player" but don't want to ignore all their hard work and dedication to TvT. But I definitely do not what support questions on something I know nothing about. However, with the openness of this game engine eventually working on that area of the sim is not out of the question in the future but for now it must be.

ATB to you too Mort,
ZeeWolf

Ed 11-29-2009 07:14 PM

Good News
 
This is obvously good news.

I was involved in reserch and scenario development for Panzer Elite OstPak years ago. Its still on this PC.

I've got TvT and ST but not loaded at the moment as is battlefront's 2 TW. I still play CM and, of course, SH4 with the great German Type IX long range boats.

All the best to you and best of luck !!

ZeeWolf 11-29-2009 09:58 PM

Quote:

Originally Posted by Ed (Post 1210966)
This is obvously good news.

I was involved in reserch and scenario development for Panzer Elite OstPak years ago. Its still on this PC.

I've got TvT and ST but not loaded at the moment as is battlefront's 2 TW. I still play CM and, of course, SH4 with the great German Type IX long range boats.

All the best to you and best of luck !!

Thanks Ed, I think you'll like this addition for sure. :yep:

ATB
ZeeWolf

Sturmgeschutz III F/8 7.5cm L48

http://i327.photobucket.com/albums/k...eenShot050.jpg

Freiwillige 11-30-2009 03:21 AM

Stug!:o

ZeeWolf 11-30-2009 02:54 PM

On the Line against the Red Tide
 
Quote:

Originally Posted by Freiwillige (Post 1211083)
Stug!:o


"Alarm" Sixty T34-85s on the attack.
http://i327.photobucket.com/albums/k...eenShot084.jpg

A thin line of SturmUnits are the focus of the Attack.
A call for Tigers goes out.

http://i327.photobucket.com/albums/k..._ScreenSho.jpg

All Available Units respond to the SturmLine's call for help.

http://i327.photobucket.com/albums/k...nfantry_Sc.jpg

http://i327.photobucket.com/albums/k...eenShot087.jpg


As Tigers arrive in the nick of time, against impossible
odds SturmUnits Move Forward.

http://i327.photobucket.com/albums/k...reenShot09.jpg

From the fog the forward elements start to appear, Tigers open Fire

http://i327.photobucket.com/albums/k...eenShot089.jpg


SturmUnit's tactic cause the T34s to take aim by stopping the hi speed attack

http://i327.photobucket.com/albums/k...turmUnits_.jpg


Against Such Odds The Inevitable loss of courageous, faithful comrades is heart felt

http://i327.photobucket.com/albums/k...s_ScreenSh.jpg

SturmUnit 123 Disengages, damaged wounded unable to fire, makes last effort to retreat to the Tiger Line.
http://i327.photobucket.com/albums/k...ngages_Scr.jpg

Engine compartment fire miraculously dies down,
http://i327.photobucket.com/albums/k...le2Fire_Sc.jpg

SturmUnit 123 Reaches TigerLine
http://i327.photobucket.com/albums/k...Line_Scree.jpg

The Pak43/41 continues hitting hard on the Red Army Steamroller.

http://i327.photobucket.com/albums/k...eenShot104.jpg

to be continued.....

ZeeWolf

NSU 11-30-2009 03:49 PM

wauuu ZeeWolf very good make!!!!!!!! :up:

Freiwillige 11-30-2009 03:51 PM

Ahhh, Its so beautiful!

Freiwillige 11-30-2009 03:56 PM

I have a soft spot in my heart for Stug's. They were actually quite effective little buggers against the T-34's.

I even read a story about a breakthrough of 6 t-34's and only 2 Panzer III's available! One broke down and the other ambushed and knocked out the lead t-34 by shooting thru its barrel then just hammering away at it until they found it abandoned the next morning with all other T-34's fleeing the scene.

Such is the Fog of war that if the Russians knew what was hitting them they would have rolled right on through.:arrgh!:

Sledgehammer427 11-30-2009 04:46 PM

Zee...that looks...

O_O EPIC!
:yeah:

EDIT: Forgot to add, I was always a crack shot with distance and tank cannons. Can't wait to test my chops on this. You had a customer in me from the second I read Kursk

ZeeWolf 11-30-2009 06:00 PM

Quote:

Originally Posted by NSU (Post 1211385)
wauuu ZeeWolf very good make!!!!!!!! :up:

Thank you NSU! :)

ZeeWolf


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