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Ducimus 06-23-2010 02:23 PM

[WIP] Nine Delta Two
Well gents, Sh5 done pissed me off!

Despite all logic and sanity, I've started a new mod, I'm not sure we could call it a supermod, it's certainly shaping up that way, but for now i prefer to think of it as an expansion on TMO. This mod will focus soley on the Type IXD2 that came with the Uboat Missions expansion for SH4. This will not be a full atlantic mod, although i may consider Operation drumbeat at some point in the future. So for now, realizing that all the "cool names" are taken up, and any use of the word "wolf" or "wolves" is entirely overused, allow me to introduce to you.......

That'll be the theme anyway. :shifty: And let me emphasis this is a Work in progress. Considering this is a solo project thus far, (anyone want to help?) i'll be awhile before i have something to post in the way of a download.

Scope of project:
- Patrols in the south Atlantic / south Africa, Indian ocean
- Type IXD2 Uboat only

So here's the status report thus far:

* Beta release.
I will not be reivisting this mod for a few months. So i'm posting what I have rather then have it languish on my hard drive.

Some screenshots.

Reworked the crew so to be more appropriate for the tropics. Including.... Pith helmets!
I figured out how to get the watch crew, and ONLY the watch crew to wear pith helmets.
Notice how some of the deck gun crew's wearing something other then a pith helmet. :O:

Screenshot of the interior:
More interior screenshots here:
karamazovnew now included.
Thanks to Lurker, the full KM grid is now present.

Additional screenshots here:


This mod adapts works from other large mods. The readme's of those mods have been included in the download and unaltered. The reason is, many modders contributed to those works as well. Modders below are the publishing author of cited works.

Flakmonkey - FM newInterior version 1.0

Lurker_Hib3 - Operation Monsun version 1.0

karamazovnew - Kriegsmarine Interface for UBM

Stormfly - some sound bytes used from Stormys DBSM collection SH5 v1.1

Othr - for orginal concept of conning tower emblems.

skwasjer - S3D

Ducimus - blah blah
Licenses & Permissions:

(1)Absolutely nothing found within this mod may be used for any commercial product of any size, shape or form.

(2)This mod is open source freeware, made by the subsim modding community openly and freely. All permissions of individual mods are subject to their author's permissions.

(3)You are free:
a.) to Share to copy, distribute and transmit this work.
b.) to Remix to adapt this work.

Under the following conditions:

a.) Credit List - You must mention who made the original work. (which is the supplying authors cited for specific parts in credit list herein)
b.) Attribution You must attribute the work in the manner specified, but not in any way that suggests that I, or any mod author cited herein, endorse you, or your use of the work.
c.) Share Alike - If you alter, transform ,or build upon this work, either partially or in whole, you may distribute the resulting work only under the same or similar license to this one. Dont wanna share? Then dont use!

You need a clean, unaltered install of SH4 Uboat Missions. Enable mod with JSGME

D/L For beta release:

Royale-Adio 06-23-2010 02:37 PM


Jan Kyster 06-23-2010 03:40 PM

IXD2! :rock:

May you quit modding many, many times to come! :rock:

Gorshkov 06-23-2010 04:05 PM

Great idea! :yeah:

Having even one German U-boot type tuned to be as realistic as possible along with realistic and fully functional German campaign on Pacific and Indian Ocean would be great improvement of SH4 and I think maybe a good modder community answer to sad UBI's SH5 story.

GWX4 has gone and stock SH5 is a ridiculous bunch of bugs so we have to think about some SH3+GWX3 replacement basing on SH4 engine...Sorry, but SH3 graphic engine is now too old, SH5 is quite a bit resources consuming game. Yet SH4 looks still good and has some potential.

McHibbins 06-23-2010 04:13 PM

Well Ducimus, shame above me that Ive never tried TMO cause Im pleased with RFB.

But Ill definetly looking forward for this one. Keep up the good work :yeah:
Its always good to have options, especially for Uboat Missions.

Sailor Steve 06-23-2010 05:51 PM

Love what I've seen so far! :rock:

A (very) small suggestion: It might be more convenient if you shorten the first part of the name to its initials, and since it's in English use the actual radio jargon... TMO: Niner Delta Two.

Or the German for fun... TMO: Neun Dora Zwei.

Sorry, couldn't help sticking my sorry nose in.

Royale-Adio 06-25-2010 03:59 PM

Sticky this thread!!!!

WarlordATF 06-28-2010 02:12 AM

Looks Really Interesting! I am more of a fleetboat man myself, but from what i know about TMO I'm sure Ducimus's work will be top notch.

I'll try it when its released and who knows, maybe i'll get some use out of the U-Boat portion of the game.

Any chance of modding Flakmonkeys SH3 type 7 interior to work with this?

Its pretty simular to the Type 9, but FMs version has many more rooms. I got it to work in SH4, but the lighting must be different because there are black boxes on the light bulbs.

Anyway, Looking Forward to this mod, Thanks Ducimus! :up:

Ducimus 06-28-2010 09:36 AM

>>Any chance of modding Flakmonkeys SH3 type 7 interior to work with this?

Maybe. I have thought about it, and i did ask his permission to use it, which he kindly gave. However, importing it to Sh4 will be quite the chore. For now, it's more time efficient to fix up the stock interior, and worry about importing FM's type7 interior at a later date when there isn't so many things to look at.

Hitman 06-28-2010 10:20 AM

So you quitted modding again, uh ?:har:

Looking forward to see what comes out of this, as always it is VERY promising :rock:

Don't forget KIUB interface and lurker's campaign layers for the Indian ocean. :up:

Hitman 06-28-2010 10:24 AM

Forgot to ask: Will it need TMO, or will be a standalone mod? (Prefereable for me :D)

AVGWarhawk 06-28-2010 02:21 PM


Originally Posted by Hitman (Post 1429971)
Forgot to ask: Will it need TMO, or will be a standalone mod? (Prefereable for me :D)

I see TMO in the JSGME on the first post.

Gorshkov 06-28-2010 02:36 PM

Would it be possible to introduce and fix several important things in your mod, Ducimus? I mean:

- snorkeling with working CO2 recirculation
- German speech-pack
- attacks on Allied shipping being within 20 km range from their harbors in the campaign mode
- more 1943-45 Electronic Warfare suites available for IXD2 - mostly RWRs (Samos, Naxos, Zypern, Borkum, Tunis) because all U-boat radars and sonars already are present in the game (GHG/KDB/Balkongerat, FuMO-29/30/61). In short better SH4's Electronic Warfare layer if it is possible.
- IXD2 submerging in about 50 seconds
- fixed German Indian Ocean campaign of course if you going to create such one at all
- more aggressive Allied escort
- karamazov's mod as an option

Having such realistic U-boat in SH4/UBM would be amazing because players would get for free more than They can found in the crappy stock SH5. :rotfl2:

Ducimus 06-28-2010 07:39 PM


Originally Posted by AVGWarhawk (Post 1430113)
I see TMO in the JSGME on the first post.

This may change. It may end up being stand alone. Infact, im leaning more on standalone the more i get into it.


- snorkeling with working CO2 recirculation
Snorkel, probable. Working CO2 recirculation. doubtful. Have read thats hardcoded issue.


- German speech-pack
I believe this already exists as it's own mod.


- attacks on Allied shipping being within 20 km range from their harbors in the campaign mode
Not sure what you mean here. I do intend to add harbor traffic as much as patience will allow.


- more 1943-45 Electronic Warfare suites available for IXD2
I probably will, though not historically correct for Uboats in the far east. Being so far from home, they did not have the latest and greatest equipment.


- IXD2 submerging in about 50 seconds
Already finished that.


- fixed German Indian Ocean campaign of course if you going to create such one at all
I intend to do Biscay bay, South atlantic and indian oceans.


- more aggressive Allied escort


- karamazov's mod as an option
Had planned to include it.

Gorshkov 06-29-2010 04:12 AM

What is so funny in more aggressive Allied escort? Lurker did it but you cannot?

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