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-   -   Stiebler4C_V16B1 hard-code fix released (https://www.subsim.com/radioroom/showthread.php?t=217396)

Wilcke 07-10-12 10:48 PM

Stiebler,

Is the Hitman GUI NYGM3.6A compatible with the latest release V16B1? Do I have to add the changes of the menu_1024 file in your instructions to the Hitman mod?

Great work, thank you!

Stiebler 07-11-12 01:19 AM

@VonHarris:
Sorry, but you are going to have to install your mod list in batches.

It is the only safe way. Be sure always to add the folders for Hsie V16B1 and Stieber4A_Addon *last* (and in that order) with JSGME.

@Wilcke:
You will have to make the changes to the Hitman GUI for NYGM 3.6A manually, as described in the instructions. However, it is just a cut-and-paste in the menu_1024_768.ini file.
I can be sure of this, since I use the Hitman GUI too!

@Everyone:
I just noticed that in the file ADD_to_your_en_menu.txt file, I gave the lines:
;; Stiebler Weather Meter
4996=Wetteranzeige

This should, of course, read:
4996=Weather Meter

Stiebler.

Obltn Strand 07-11-12 02:54 AM

Quote:

Originally Posted by Stiebler (Post 1907955)
@VonHarris:

@Wilcke:
You will have to make the changes to the Hitman GUI for NYGM 3.6A manually, as described in the instructions. However, it is just a cut-and-paste in the menu_1024_768.ini file.
I can be sure of this, since I use the Hitman GUI too!

That's good. Thanks.

when revolution is complete, all computers are user friendly:Kaleun_Salivating:

drakkhen20 07-11-12 10:11 AM

Quote:

Originally Posted by Stiebler (Post 1907955)
@Everyone:
I just noticed that in the file ADD_to_your_en_menu.txt file, I gave the lines:
;; Stiebler Weather Meter
4996=Wetteranzeige

This should, of course, read:
4996=Weather Meter

Stiebler.


what does this effect in game?

VONHARRIS 07-11-12 10:49 AM

Quote:

Originally Posted by Stiebler (Post 1907955)
@VonHarris:
Sorry, but you are going to have to install your mod list in batches.

It is the only safe way. Be sure always to add the folders for Hsie V16B1 and Stieber4A_Addon *last* (and in that order) with JSGME.


Stiebler.

Oh ... I will have to do it then.
Thank you.

drakkhen20 07-11-12 01:25 PM

@Vonharris
just noticed in your sig your U-124 IXB. thats the same im using right now on my patrols in the 7th Flotilla. Sweet dude.

Stiebler 07-12-12 05:10 AM

@Drakkhen20:
Quote:

4996=Weather Meter
When you hover your mouse over the weather meter icon, the message 'Weather Meter" will now appear.

Rather useless, really, but part of the original system for the Stealth Meter which has now been converted to a weather meter.

Stiebler.

loituma_ 07-12-12 05:59 AM

Hello, I installed the patch yesterday and so far everything seems to be working. But if I could ask something: I have the Steam version of SH3, and they made a change so that the SH3 savegame folder is located in the main game directory instead of C/user/document. Apparently after applying the patch the SH3 savegame folder goes back to the latter. Is it possible to make it stay self contained? It's a bit more tidy and more practical for multiple installs, no need to use multish3 with that solution.
Thanks to you and h.sie, fantastic job.

Stiebler 07-12-12 12:34 PM

Hallo loituma_,

I'm very pleased to see that a newcomer has been able to install H.sie's patch and mine.

Concerning your query:
You say that a Steam-derived copy of SH3 allows game saves to a game folder rather than to C:\user\document.

I had no previous knowledge of that fact.

Neither H.sie's patch nor my Stiebler4a_addon have any *intentional* effect on where game saves are stored. I cannot think of any accidental reason why the game save folder has been changed.

Therefore, I am very sorry, but I regret that I cannot help you with this problem.

[EDIT - Sudden thought: I believe that H.sie's patch removes certain types of game protection from *legal* copies of SH3 (such as that downloaded from Steam). Maybe the patch has also removed the unusual game-save folder that Steam has supplied. Try asking your question in H.sie's 'sticky' thread at the top of the SubSim SH3 Mods page.]

Stiebler.

LemonA 07-12-12 09:00 PM

Quote:

Originally Posted by Stiebler (Post 1905735)

The original patch contained the following:
Silent-Running mod
Surrender mod
“Smoke on Horizon” mod
CAM-ship mod
Asdic mod
Reduce Ship Warnings mod
Change Patrol Grid mod
Minimum TC mod
Improved BdU Congratulations Fix

It would be useful if there is a short description of the mods (1 sentence each). Or put a hint in the mod-description like "For further mod details see Stiebler4_patch_Docs.pdf"

Stiebler 07-13-12 01:27 AM

@LemonA:
Thanks for the suggestion.

For further mod details see Stiebler4_patch_Docs.pdf.

Stiebler.

Gammel 07-14-12 05:23 AM

Interesting i'm having the crash problem as @VONHARRIS - must be some mod we have installed in common => Crash when starting Patrol.

Interesting h.sie patch only is working und it's the same Problem i had with
the addon patch the version before.

i'll check out the problem...

EDIT
all i can tell so far: it's not the mods and the problem is NOT related to this addon - it's not working any more even with the h.sie patch only - sorry for blaming stiebler's patch...
I'll have a look further into this and carefully do a step by step installation.
Strange thing is that i was able to install all earlyer versions of addon + patch without trouble and then the trouble begun with the last addon i wasn't able to run any more. Now it's the h.sie patch as well - can you confirm this @VONHARRIS?

Gammel 07-14-12 06:35 AM

Found it - or at least part of the problem.
It's the scripted layer - something must have gone wrong during merging the subs in...
Textfile looks fine but i did the merge with the editor. Will try by hand.

Without the modified campaign_scr.mis h.sie addon is running - at least to the point the patrol begins.

Unfortunately it dos it not with the stiebleraddon patch, so i have another problem here i guess. But perhaps it just demand the missing scripted layer.

EDIT
still no luck with the addon - however i found those stupid errors in my setup: the failed merging of the subs in the scr layer
and also i found out the renumbering of the menu.ini did went wrong.

The other textfiles seems fine and running with the h.sie only patch.

So im there where i was starting: crash with the stiebler addon - no idea what went wrong. :-(

Obltn Strand 07-14-12 10:46 AM

Don't shoot the messenger Stiebler but Null grid mod gives a new patrol area every time saved game is loaded.

vanjast 07-14-12 03:06 PM

3D Render values limiting time compression ??
 
Hi Stiebler, I've never seen this before but maybe you can look into this.

I notice that the 3DRender setting in the main.cfg file now sets the maximum TC. AFAIK this setting should not interfere with the TC, but control the crew movement rendering.

The I'm using the V16B1 patch and NYGM plus some other mods. Only NYGM swops the main.cfg file. Maybe it has something to do with Win7.

I'll try swop the MAXIMUM and 3DRender settings.. maybe this'll work :)

edt: Nah! that didn't work - I wonder if it's something to do with the variable offsets, which might have been shifted (up 4 bytes, if Integer values)


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