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-   -   [TEC] Mission editor. What to save as ? *HELP* (https://www.subsim.com/radioroom/showthread.php?t=245627)

Bubblehead1980 06-20-20 03:29 PM

Mission editor. What to save as ? *HELP*
 
Tawi Tawi has no opening in the subnet in TMO. I have various ships arriving here. Don't want them wrecking on the net lol so made the opening int he proper location. What do I save the layer as ? scripted? landunits? its not a random layer so know not to save as that. normal mission? Thanks in advance.

propbeanie 06-20-20 03:36 PM

I usually Save As Normal Mission, but Scripted should work also, since the TMO layer of Jap_Minefields.mis is all "red", scripted assets. Lurker does the same with RSRDC... Don't forget that you have to set the "Mission - Parameters - Ignore player sub" - and don't forget to delete the tsr file when you are finished, not that it matters that much anyway... Another thing about the sub nets is that you can set them deeper in some spots so that ships can go over them... but you do have to go kind of deep with them for the Yamato Class to clear, and you do need waypoints for that... :salute:

KaleunMarco 06-24-20 03:09 PM

RGG Speed
 
trying to create an RGG in an existing layer and speed seems to be set at 5 kt.
only three ship types in the RGG and the slowest has a max speed of 20 kt.
so there has to be a secret setting or something to change speeds for the various waypoints. (no, cannot change those to >5 either)
https://i.ibb.co/RY7KN4r/Picture0001.jpg
:k_confused:


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