SH-5 Water for SH-3 20 Km Atlantic V851
https://i.imgur.com/wZP2M5x.jpg
The Mod SH5 Water for SH3 is a mod which will elevate the SH3 environment to a level not seen before in SH3. It has been created by a mathematical model which calculates colors, lighting rather than do this handcrafted parameter by parameter which will not give the best results. Compared to the previous version it contains an extensive number of improvements enhancing playability and of course graphics. For many scenaries I used pictures from the real environment. Usage
http://www.mediafire.com/file/j0aj8s...antic_V851.zip Changes from v718 to v851: - Improved rain scene in evenenings - Improved nightsky for clear or cloudy evenings Sensors We are not intended to create and test all variants for sensors as there are many (mega)-mods. But it is an idea to change the ranges in the sensors.dat as this is a 20 km environment. suggested values: Precise Range = 17500 Max Range = 19900 (this is one matters) You can use Silent 3ditor for that Bigger sun In case you need a bigger sun then download the archive below and apply it after you activated the SH3 mod. Please note that there are two version in the archive so use the own which you like most: http://www.mediafire.com/file/s6nc5f...r_Sun.rar/file Screenshots: https://i.imgur.com/F3gPBT8.jpg Evening, cloudy https://i.imgur.com/gZ53C3h.jpg Afternoon, near sunset https://i.imgur.com/SjO0oX3.jpg Rain, no wind. https://i.imgur.com/LnNeGgQ.jpg Evening, calm https://i.imgur.com/vNr1MEi.jpg Storm, cloudy https://i.imgur.com/uDcu41Q.jpg Sunny, calm https://i.imgur.com/W6anb5b.jpg Calm, sunny afternoon https://i.imgur.com/4c3CztY.jpg Cloudy and calm https://i.imgur.com/d96dUqr.jpg Rain, storm https://i.imgur.com/QQPSjud.jpg Torpedo Treffer! https://i.imgur.com/X96dSN2.jpg Evening https://i.imgur.com/4Q7TDLx.jpg Night attack https://i.imgur.com/LHopRnZ.jpg Storm and rain in the evening https://i.imgur.com/MQm96dY.jpg Evening, sunny and storm Enjoy! |
Nice Rik,will test it soon :up:
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Always good to have the choice of water rendering!
Looks nice :up: |
i tested it with both GWX and NYGM and in both cases there is a problem with the sun, it is very small and moving too fast on the sky , i hope we can fix this because i really liked the look of the water and the variance in colors . I also tried some older version, V84 and its the same thing .
I also have this SH5 water mod : http://brat01.mybb.by/viewtopic.php?id=210 ( you can download it from post no. 17 ) That one doesnt have any sun issues for me . |
Tested with WAC 5 and no problem. It’s really nice!
Don’t see this sun issue as it looks as first screen shot above :hmmm: Looks normal to me. Will try soon with NYGM... |
First, there is nothing wrong with the sun speed on the sky, i guess its just an illusion due to the fact that its so small .
Second, i tried it with WAC also and the same, i guess it has to do with my hardware, i remember having the "flat sun issue" with Manos environment mods also but the author provided a "Flat Sun Fix " supplement mod that fixed that , maybe if rik007 will check what was fixed in the Manos supplement mod it will solve this one also since its obvious some of graphic cards have this issue . |
Love the look of this mod and want to try it with NYGM. One question though, M.E.P.S, which I use currently with NYGM, includes additional mods to address the visual sensors and vanishing ship hulls. Are additional mods like these unnecessary with this mod?
Kelly621 |
I regret to say it's not good at all with NYGM...
For some reason, sun is way to small as The Prody said. And Sea is way too pixelized on horizon. Not looking good. Back with MEP V6! With NYGM: http://image.noelshack.com/fichiers/...-19-10-658.png But with WAC 5 it's very good. I will keep it! http://image.noelshack.com/fichiers/...-31-30-308.png http://image.noelshack.com/fichiers/...-32-13-279.png |
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The ship vanishing hull in the MEP mod simply changes the Earth Radius from 9 999 999 ( the Earth is a flat disc in the main mod with ships popping up in and out of the view on the horizon) with 2 500 000 ( a very good value for a 20km env mod , in my opinion ) . You can always alter those values in the scene.dat and see how it affects the hull-down effect and if its on your liking , check this guy's observations for how the ships may look irl: https://civilwartalk.com/threads/hull-down.83791/ This mod has Earth Radius 1 000 000 which might create quite a pronounced hull-down effect, i always use as a reference the destroyer from the 065' in first naval academy mission, the distance from the sub and that destroyer is around 8.5 - 9 km . @Fifi, yes , i also have that pixelated sea but i thought i can live with it if i can fix the sun , the colors of the mod are great . |
Fifi and ThePrody,
Thanks for the observations and information guys. Got a good handle on hull down aspect, 20 plus years at sea will do that :D But now I know where to fiddle with the numbers! Kelly621 |
So, installing the Flat sun Fix mod from the MEPv6 mod on top of this mod fixes the flat sun issue but i think it alters the colors also, so i hope rik007 will provide a FSF adapted to his mod .
As for the ultra pixelation, i dont know how that will get fixed, i'm curious if the screenshots provided are done with a nVidia or a ATI video card . |
The sunhalo has a different effect with different graphical cards. In case you need a bigger sun then download the archive below and apply it after you activated the SH3 mod. Please note that there are two version in the archive so use the own which you like most:
http://www.mediafire.com/file/s6nc5f...r_Sun.rar/file |
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I am having a problem with your link above, getting a something is missing error. Kelly621 |
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With your mod, if we increase AA over X4, do we keep the sun halo? |
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