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-   -   What Mods are you guys using? (https://www.subsim.com/radioroom/showthread.php?t=174224)

fastfed 08-28-10 05:31 PM

What Mods are you guys using?
 
I recently came back after trying forever to enjoy SH5, I tried EVERYSINGLE mod on SH5 and nothing worked.

After being in such Shock here with good ol' SH3 I installed a few mods, but I want to make sure I am getting the best I can with this game.

So far I have GWX Gold commander and some other mods

Lifeboats and debris v4
longer repair times 2.04
thomsen's Sound Pack v3.2
ManosEvironmentpro V3


Thats it.. What mods do you guys have?
I want to make sure I am getting the most out of this GEM!

THANKS ALL!

HW3 08-28-10 06:32 PM

Here is mine at the moment. I should warn that I have 8GB ram and use the 4GB switch just to make this setup run, otherwise it crashes to desktop.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
WAC4.1 for GWX SubPen_animated_18.02.2010
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod
DD_OH_V3.09_20091209162038
Elite U-boat Uniform - Black
Elite U-boat Binoculars
DD_VisibleMines_V1.0
Contact Marker C2 Merchant Inverted
Origional ContLine
Flags_enlighten
Flying Dutchman
Ina Ray Hutton Picture Mod
KJF_Moon_v1.1
Thomsen Dockside by Payoff
waw_training
skin_british auxillary cruisers pack
skin_Passenger Liners
skin_Transports
VIIc_camo_skin
AFB_Fairy_Fulmar
Walrus by TP
WBNN Mission Orders Lite
DFant_subFlag_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5
Merchant_Fleet_Mod_3.2
CSO Clean Map Mod
Deck gun sound
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)

Hans Uberman 08-28-10 06:35 PM

Obviously I don't run all of these all the time (currently testing one or two), but here is my current set:

GWX 3 Gold
SH Commander 3
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Longer Repair Times - v2.04 (Full w/ OLC GUI Fix)
OLC GUI v1.2.7
Lifeboats & Debris v4
Pascal's Black Binoculars
Pascal's Port People
SH5 Water for GWX v0.9 20km
Seafloor SF v3 Final
Sliderule + AOB Tools for OLC GUI
Torpedo Damage Final v2
Type IX Splint Camo (Skin)
WB's Renown Replacement
Thomsen's Sound Pack v3.2cg

frau kaleun 08-28-10 06:40 PM

GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
TMT v2 + ThomsensShips V4.2
WB - TMT fix
WB - add Q ship
GWX - Alternate Loadscreen - Full Circle
GWX3.0 Contact Color
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
WBNN Mission Orders Lite
Rapt0r's Unis V2.0 Grey [All Leather No Medals] Modified
FK's Valkyrie Cap Emblem
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Sobers 3D waves
Foam
LifeBoats&Debris_v4
DD_OH_V3.09_with_GWX_Integrated_Orders
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Grey Brown Cloth Map
FK's Sound Mod
Scirč-Tikigod- repeated order
OLC's Modified Searchlight Beams for GWX3
GWX - Enhanced Damage Effects
GWX - Captain America's Officer Icons
Pascal_Port_People
b25_SF@Grass_1024_V2
sobers real smoke darker and a brown tint1.1
Flags_enlighten
Torpedo damage Final
electric torpedo trail fix
Turm 7B Your Way
Black Boat - VII - NZ

A couple of these are very minor mods I did myself, a couple are combinations of two or more things that I combined for compatibility's sake or so I could enable a mod together with all the desired options/fixes for it in one fell swoop instead of enabling them all separately.

Sailor Steve 08-28-10 07:20 PM

Again? Seems like I do this at least once a month.

Permanent install:

GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Type VII Real Skin

JSGME Installs:

SH5 Water for GWX 0.9 20 Km -
GWX Ships Buoyancy and Draft Mod
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Decks Awash + Fuel Economy - Wreford-Brown
Extras for Wilhelmshaven Campaign - Wreford-Brown
No Continuous 'Ship Spotted'
Ricks GWX Rec Manual Final
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown

Rotating installs with JSGME:

Type IIa Tuneup Dark
VIIB Early War Skin -
New Freecam Mod - Asanovic7
Type IIb AI Camo - Sean (changed to IIA)
Always reinstall My SH3 Text Files

Tools:

SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás

JScones 08-28-10 07:57 PM

I'm pretty much behind the times here, running only:

GWX 3 St Naz and Schluese and other units V4
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - No Medals on Crew
My Visual Tweaks*
LifeBoats&Debris_v4
GWX_ships_Buoyance&draught_mod
Unofficial_rockets_fix_GWX3.0
WBNN Mission Orders Lite

*includes GWX-TA1.3_Moonmod-Small, Tails - grey + coloured, Torpedo damage Final, HurricaneReskin_Dowly and Foam512.

Are there any majority-agreed core, or essential, GWX3 mods?

OSU 08-28-10 07:58 PM

I feel so small. :o

GWX 3.0 Gold
GWX - Alternate Load Screen - Full Circle
GWX - Main movie - "Bas Boot"
Alt Msg Font Typewriter
GWX - Enhanced Damage Effects
GWX - No medals on crew
ACM-GUI Reloaded - h.sie's Edition V1.15
ACM-GUI Type IX Salvo Selector
ACM-GUI DepthCharge-Shake V1.8

frau kaleun 08-28-10 08:07 PM

Quote:

Originally Posted by JScones (Post 1479934)
I'm pretty much behind the times here, running only

GWX 3 St Naz and Schluese and other units V4
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - No Medals on Crew
My Visual Tweaks
LifeBoats&Debris_v4
GWX_ships_Buoyance&draught_mod
Unofficial_rockets_fix_GWX3.0
WBNN Mission Orders Lite

Are there any majority-agreed core, or essential, GWX3 mods?

Aside from Commander (I know, not really a mod, but still) I can't ever see not using Mission Orders Lite. Or Integrated Orders. In fact I don't use any mod that interferes with the commands.cfg files unless I can make it compatible with IO with a manual edit. That plus something that gets the rank/medals off the clothes and preferably puts the crew in more casual and realistic attire. And an environmental mod with at least a 16k atmo, with those it's kind of a toss-up depending on mood. But I wouldn't want to go back to the 8km atmo.

JScones 08-28-10 08:32 PM

OK, so after some extensive analysis using a representative sample size of GWX players (OK, so four responses means a sampling error of around +/-50%, lol), I have concluded that that over 75% of players use the following mods:

LifeBoats&Debris_v4
Waterstream+Exhaust Combi V2.3 for GWX3
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign
Torpedo damage Final
GWX 3 St Naz and Schluese and other units V4
Pascal_Port_People

Hans Uberman 08-28-10 08:49 PM

Quote:

Originally Posted by frau kaleun (Post 1479943)
Aside from Commander (I know, not really a mod, but still) I can't ever see not using Mission Orders Lite. Or Integrated Orders. In fact I don't use any mod that interferes with the commands.cfg files unless I can make it compatible with IO with a manual edit. That plus something that gets the rank/medals off the clothes and preferably puts the crew in more casual and realistic attire. And an environmental mod with at least a 16k atmo, with those it's kind of a toss-up depending on mood. But I wouldn't want to go back to the 8km atmo.

To be fair, SH Commander can technically modify files, and alter your U-Boat name, wind, gun reload, etc... I suppose that makes it a mod.

I'd use Mission Orders Lite myself, but I still haven't completed a full campaign, so I want to see everything. Once that's done, it will probably be at the top of my list, so I can end the suffering.

frau kaleun 08-28-10 09:27 PM

Quote:

Originally Posted by Hans Uberman (Post 1479964)
I'd use Mission Orders Lite myself, but I still haven't completed a full campaign, so I want to see everything. Once that's done, it will probably be at the top of my list, so I can end the suffering.

:haha: :yeah:

HW3 08-28-10 09:33 PM

JScones,

The long awaited Merchant_Fleet_Mod_3.2 adds alot of really good looking merchant ships to the sim.

The latest version of GWX 3 St Naz and Schluese and other units V4 is GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6, and it is worth the upgrade.

:salute:

frau kaleun 08-28-10 09:41 PM

Quote:

Originally Posted by HW3 (Post 1479982)
The latest version of GWX 3 St Naz and Schluese and other units V4 is GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6, and it is worth the upgrade.

Sigh, I'm positive it's awesome but when I try it I get a crash on loading unless I pare it down to the bare minimum (lite harbour traffic, etc.).

I remember someone saying I would have problems with V4 if I tried to play it past a certain date (somewheres in 1943?) but I hate sailing in and out of a mostly empty harbor. I guess if I ever survive until the point where the earlier version may become problematic I'll have to switch over and start all my patrols at sea so I don't know what I'm missing and hope that doesn't bork up my existing career.

fastfed 08-28-10 10:12 PM

Thanks guys! I really appreciate this! I am trying to look for some of the mods you guys listed, I sort the list by downloads figuring they must be popular, but I'm probably wrong? Either way I am not finding many of the ones listed?

Are they all on the download page?

fastfed 08-28-10 10:17 PM

Is there a thread for this mod.."SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)"

I would like to see what this is exactly.. Thanks


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