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-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Benzin1973 06-27-19 04:16 AM

Maybe i dont fully understand how this works (i havent played SH4 in a while).
Where do you keep those extra man that you enlist? In the crew berting thing?


When i start my campaign i dint enlist anyone, i just went with the crew that "comes with the boat". And whenever i use the battlestations, man the guns or flak guns commands, no one goes to the guns! i have to manually take some people from torpedo room or somewhere else to put on the guns.


So the solution is to get more crew?

Benzin1973 06-27-19 04:27 AM

:oops::oops::oops:
Now i feel very Dumb! :har:
All i had to do, was to enlist more crew and put them in the guns stations.


I tought it worked like in SH3, where if you see people on the guns station, they were actually at the guns stations. You would have to put them in crew compartments and then they would go to the guns when called.
But here there are no crew quarters. So you have to put them on "the guns stations" even if they are not really there.


No mod needed after all! hehe.


Thanks Fifi.

Fifi 06-27-19 05:32 AM

:Kaleun_Thumbs_Up:

Last UBoat importation is on its way. Type XXI will be awesome, few pict to come :Kaleun_Cheers:

Niume 06-27-19 07:11 AM

Can't wait

Fifi 06-27-19 10:38 AM

Type XXI :03:

https://image.noelshack.com/fichiers...2-resultat.jpg


https://image.noelshack.com/fichiers...6-resultat.jpg


https://image.noelshack.com/fichiers...9-resultat.jpg


https://image.noelshack.com/fichiers...2-resultat.jpg


Awesome snorkel!


Soon the release… just need s7rikeback help for 2/3 things i can't adjust myself :oops:

propbeanie 06-27-19 10:43 AM

Is it missing its forward turret Fifi? :salute:

Fifi 06-27-19 10:45 AM

Quote:

Originally Posted by propbeanie (Post 2615987)
Is it missing its forward turret Fifi? :salute:

Well, obviously here!...but original OM XXI too...
The node for forward turret is in place though :hmmm:

propbeanie 06-27-19 11:14 AM

Definitely a :hmmm: hmmm... lol - sim link?? hopefully, s7rikeback is almost finished with getting his computer system (and what a system) set back up, and can tell you "why, it's obvious..." and fix it. :salute:

Fifi 06-27-19 12:11 PM

Quote:

Originally Posted by propbeanie (Post 2615997)
Definitely a :hmmm: hmmm... lol - sim link?? hopefully, s7rikeback is almost finished with getting his computer system (and what a system) set back up, and can tell you "why, it's obvious..." and fix it. :salute:

I sent you a PM with my files for next update (the whole update 3)...you can have a look. Sent the same to s7rikeback :salute:

Fifi 06-28-19 10:05 AM

Default deck views that were off are finally fixed! :yeah:

Thanks to Propbeanie who enlighten my way with those cam deck view parents errors :Kaleun_Cheers:

Still one or two little problems to figure out before release... stand by and sorry for the delay :ping:

Niume 06-28-19 02:35 PM

Is it possible to lower the rate of CO2 produced? Because it ticks up too fast.

Benzin1973 06-28-19 09:49 PM

Quote:

Originally Posted by Niume (Post 2616122)
Is it possible to lower the rate of CO2 produced? Because it ticks up too fast.

Yes ibe noticed this too. It seems i get a co2 warning way too soon.

Fifi 06-29-19 12:17 AM

Do you know the rate of co2 that a VIIC produced? I don’t.
A type II co2 was certainly different of a type VII or XI...and depending the crew aboard...
In other words, how long each type of U-Boat could stay underwater? I have no idea.

What you have actually in OM is Lurker work, and i don’t have any info on that.
Anyway, your comments are noted, and i will have a look (but not for next update wich is about to be released)

An other unknown file(s) research for me :haha:
Thank you guys :hmmm:

Benzin1973 06-29-19 04:13 AM

Quote:

Originally Posted by Fifi (Post 2616165)
Do you know the rate of co2 that a VIIC produced? I don’t.
A type II co2 was certainly different of a type VII or XI...and depending the crew aboard...
In other words, how long each type of U-Boat could stay underwater? I have no idea.

What you have actually in OM is Lurker work, and i don’t have any info on that.
Anyway, your comments are noted, and i will have a look (but not for next update wich is about to be released)

An other unknown file(s) research for me :haha:
Thank you guys :hmmm:


Hi Fifi, i found this (dont know how reliable it is?)



"Type II 16 hours
Type IX 24 hours
Type VII 36 hours
Type IXD 48 hours
Type XXI 120 hours"


Source:
https://www.quora.com/How-long-can-a...tay-underwater

Benzin1973 06-29-19 04:19 AM

Hello again, Question: Im i supposed to install the mod:
"AOBF 16-9 Res" (included with OM) along with this mod?


My monitor resolution is 1920x1080. I guess it seems obvious i should install it, but i dont know if this mod also includes something similar?


The reason i ask, is that i been having problems using the RAOBF. It seems the readings it gives me are allways wrong, not by much, but allways by at least a couple of hundred meters.


I do know how to use this system of course, as ibe used the MaGUI in SH3 forever and its my prefered choice. But here its not working accurately for me. I even read the Kiub manual a couple of times to be sure im doing it right.
Not sure if its a resolution issue, or im doing something wrong.

If anyone has any clue as to what might be wrong, i would really appreciate your input.


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