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Minoslas 02-16-16 08:07 AM

Changes on DCS: W airport data:

http://forums.eagle.ru/showpost.php?...39&postcount=1
Quote:

AIRDROME DATA

This table will reflect recent changes in airdromes data.

https://docs.google.com/document/d/1...it?usp=sharing


2016-02-15
In the next patch will be changed the frequencies of Inner and Outer NDBs of Senaki airdrome.

Minoslas 02-17-16 11:45 AM

DCS: World 1.5.3 available on Beta, L-39ZA added, but VEAO Hawk and Mig-21Bis has problems with that version.

http://forums.eagle.ru/showpost.php?...7&postcount=14
Quote:

DCS 1.5.3.50355.19 today in the Open-beta

Added L-39ZA into L-39 module


DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI".


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed

DCS L-39
Added L-39ZA
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Updated cockpit model


DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total.

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA

DCS CA
Mouse pointer will not be visible in binocular view

DCS M-2000C by RAZBAM
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels

DCS UH-1H
Fixed progress in 9th and 14th missions of “UN Pilot” campaign

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page

Known issues
Hawk module temporary doesn’t work.
MiG-21bis module required new activation.

Minoslas 02-19-16 12:56 PM

DCS: World 1.5.3 now has release:

http://forums.eagle.ru/showpost.php?...7&postcount=14
Quote:

DCS 1.5.3.50487.22 Today in release


Added L-39ZA into L-39 module


DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI"
Su-27 The Ultimate Argument campaign. Corrected mission 18.
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button

DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional

DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control


DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
Corrected missions

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden

DCS CA
Mouse pointer will not be visible in binocular view

DCS UH-1H
Fixed crash in 14th mission of “UN Pilot” campaign
Fixed progress in 9th and 14th missions of “UN Pilot” campaign


DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page


DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Low.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirror
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -- provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour

JamesTodd 02-23-16 07:42 AM

I want to know the specifications of this DSC from hardware point of view.
Which type of hardware does it supports?
Is it compatible with any kind of the development boards?

pcb manufacturing and assembly china

Minoslas 02-25-16 01:36 PM

The actual requirements of DCS: World as:

DCS: W 1.5 (Release and beta)
http://www.digitalcombatsimulator.co.../world/stable/
Quote:

Download version
Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3; RAM: 8 GB; Free hard disk space: 30 GB; Video: 2 GB RAM card, DirectX11 - compatible; requires internet activation.

Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+; RAM: 16GB; Hard disk space: 30 GB; Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better; Joystick; requires internet activation.
DCS: W 2.0 (alpha) to test Nevada NTTR map
http://www.digitalcombatsimulator.co...s/world/alpha/
Quote:

Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3; RAM: 8 GB; Free hard disk space: 60 GB; Video: 2 GB RAM card, DirectX11 - compatible; requires internet activation.

Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+; RAM: 16GB; Hard disk space: 60 GB; Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better; Joystick; requires internet activation.
DCS: W 2.0 will be convert in release version with out of alpha, integrating caucasus map (on conversion progress to T-4 NTTR engine).

Minoslas 02-26-16 11:39 AM

Changelog DCS: W 2.0.1 Update 1

http://forums.eagle.ru/showpost.php?...8&postcount=10
Quote:

DCS 2.0.1 Update 1

Added L-39ZA into L-39 module

DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo fixed
MP. Mouse moving on briefing screen also controls background camera view fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired
Fixed error when “Make HTML” button pressed in Options Controls menu


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button

DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional

DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control

DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden
DGMK current and desired course logic corrected

DCS CA
Mouse pointer will not be visible in binocular view

DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.
Add IFF interrogation
Add ECS system early implementation
Add radar warm-up period
Add pilot model head movement with respect to cockpit view state
Add visor position command
Add effective yaw rate limiting
Add clickable cockpit clock hinging
Add LOX flow indicator (constant breath rate for now will be updated)
Add fuel bingo dial functionality
Add afterburner dynamic glow
Add ADI slip ball animation
Add fuel dump logic
Add A/B cutoff logic
Add emergency fuel cutoff logic (known issues)
Add clickable mirror to toggle rendering
Update missiles definitions
Update controls bindings
Update various radar logics
Update sustained turn rate calculations
Update wing/controls surface effectiveness with excessive pitch rate
Update G-limit wing failure snap logic
Update collision model
Update LOX & GO2 consumption rate calculations
Update seat switch models
Update A/P PID gains
Update airbrake actuator speed
Update roll/yaw coupling
Update PANNES lights logic
Update N dial tens tumbler animation
Update manual
Fix missile trails not existing
Fix CL 2x GBU rack misalignment (hopefully for the final time)
Fix removed controls bindings (Nav/Waypoint selection)
Fix crash due to absurd aerodynamics calculation
Fix miscellaneous pitch controller bugs
Fix TACAN X/Y is now two-position switch, no longer an axis
Fix for negative speed and alpha >90 deg causing aircraft to stagnate
Fix seat adjustment values exceeding ranges
Fix for CONF light logic (A-A mode only okay with centerline tank only when it is empty)
Fix volume knob logic
Fix comm radio volume knobs being switched
Fix default pedal adjustment position
Fix external lights light casting
Fix aux sight misalignment
Fix radar was available with weight on wheels

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page

DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Off.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirrors
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour

Minoslas 03-11-16 07:41 AM

new DCS: 1.5.3 Beta update 1

http://forums.eagle.ru/showpost.php?...5&postcount=16
Quote:

DCS 1.5.3.51171 changelog

DCS World
Campaign panel. Fw 190 campaign will be presented in the campaign panel
The campaign will have progress if it is in the directory for multilanguage campaigns
Options panel. Error when "Make HTML" button pressed fixed
US pilots 3D models on the Kuznetsov deck are removed
Multi monitor viewport looks OK even if GUI is setup using custom coordinates
Ground Units: MLRS' wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
MP. Bug resulting to loss when server occupied a slot is fixed
Stinger and Igla manpads will shoot
Missing georgian Stinger manpad is restored
Bug with wingman Ka-50 (AI) can't start engine at first try is fixed
Battlefield Commanders menu will be available even if CA is not installed
Fixed crash with use scroll bar "Max launch range" after the destruction of the unit
AI S-3B Tanker will take off correctly
Obsolete P-37 radar model deleted from Caucasus
Removed duplicate missions of Belsimtek modules
Encyclopedia corrections

DCS MiG-15bis
DGMK current and desired course logic corrected
ARK frequency scale corrected
Slightly increased loads at subsonic and transonic speeds

DCS Fw 190 D-9
Water-methanol mix added to old default missions
Added MW/B4 weight to aircraft total weight

DCS Bf 109 K-4
Artificial horizon cage ring operation corrected
Added combined wheel brakes axis command
Added default snap views
Synced radiator flaps in MP games between player and his net phantom
Added MW/B4 weight to aircraft total weight
Jettisoned canopy will appear in cockpit after repair

DCS F-86F
Missing Parking Brake handle is restored
Input presets updated
Wrong behavior of several 3-pos switches is corrected
Fixed Accelerometer issues
F-86: accelerometer label "stores"
F-86: Throttle Grip clicable and animation, windshield anti-icing lever
F-86: switches sound, parking brake
F-86: fine-tuned stall and spin dynamics.
F-86: clicable and input for Rotating Grip on throttle
F-86: ARN-6 "CW" mode
F-86: axis commands in input, normal trim switch clicable fixed
Speed brake airflow sound

DCS FC3
F-15C. Misplaced aircraft centreline symbol on HUD is corrected
MiG-29. Added G/AoA limit sounds
Su-25. Corrected position for the Mode Switch

DCS Hawk T1 by VEAO
Autostart and Autostop commands now working

DCS M-2000C by RAZBAM
Added radar antenna elevation axis.
Added network argument for pilot visor and internal AB glow
Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...)
Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
Added engine RPM governing and afterburner random fluctuations due to engine damage
Added Afterburner malfunction if engine health less than 75%.
Modified default UnitPayloads to use Matra Missiles.
Modified Aero effects due to nose damage
Modified Aero effects due to damage not linear anymore (square root of damage)
Fixed controls indicator.
Fixed TDC axis not working.
Fixed TDC bug making it immobile when a target is locked.
Fixed TACAN mode switch to multi-position instead of axis.
Fixed strobe lights.
Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
Fixed logic for aux intake doors.
Fix for engine thrust point from engine instead of from aircraft CG
Fix for bingo giving incorrect warning and default of 1200kg.
Tuning for negative G behavior of slow speed FBW mode.
Tuning for tolerance for engine flameout.
More aerodynamic tuning at extreme envelope
Gear and brake behavior tuning
Various performance tuning
Updated the user manual (radar section).
Updated Radar Screen
Gear using common rate limiter now
Improvements the braking moment to prevent loss of control down the runway
Initial parachute in external model
Initial parachute control and aerodynamic modeling
Parachute dynamic/random movement
Possible fix for damage elements regaining health during flight
Fix for fuel dump losing fuel in internal tank
Fix for fuel cutoff still allowing afterburner to work
Added parachute commands and clickable for lever
Add radar elevation and azimuth control
Add radar antenna stabilization
Add new type of engine shutdown button keybind
Update and rework ECS oxygen systems
Update autopilot pitch control dynamics
Fix FBW side acceleration terms
Fix roll/heading trim control in autopilot
Fix bug with default.lua slats keybinds
Fix minor FBW test lights bug
Fix autopilot using true MSL, not uses indicated altitude
Fix fuel dump incorrectly showing in fuel rate indicator
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Fix radar contact movement in PPI mode
Fix minor bugfixes

DCS CA
PPI target acquiring on net client fixed
Alternative turret control mode has almost invisible cursor in IR vision mode
Alternative control mode reset on mission exit has been fixed
Fixed crash when player uses "G" command
IR-view inside cabin will not inherit state from previous mission

Minoslas 03-13-16 11:58 AM

ED work on integrate CV1 (oculus) and vive (HTC) into DCS: World

http://forums.eagle.ru/showthread.ph...52#post2709652
Quote:

Dear all,

As both the Rift and Vive near release, we continue improving VR support. We have both CV1 and Vive Pre kits and we are doing our best to create a great VR experience in DCS.

Last week in fact we added the "laser pointer" mouse to interact with cockpits. When the pointer is over a cockpit interaction element, it will turn green. We also greatly improved the presentation of the menu UI to make it look nicer and more readable. We are also now using Rift release code 1.XX.

There are still a few areas we want to improve, but overall, I think y'all will will have a great time with it. We see VR as seastate change for seated simulation. I do all my DCS "fun time" in VR now. Be it Rift or Vive, both will provide a very immersive experience.

Thanks,
Matt

Minoslas 03-14-16 08:07 AM

DCS: World 1.5.3 Update available

http://forums.eagle.ru/showpost.php?...3&postcount=16
Quote:

DCS 1.5.3.51218 goes to public with upper changelog.
http://forums.eagle.ru/showpost.php?...5&postcount=15

Minoslas 03-18-16 08:19 AM

DCS: World 1.5.3 Update 2 (Beta) available:

http://forums.eagle.ru/showpost.php?...0&postcount=17
Quote:

DCS 1.5.3 Update 2 today

A-10C BFT Campaign will be available

DCS World
Game will be able re-save older mission files correctly
MP. Double ejecting of net-phantom pilot is eliminated

DCS F-86F
Mach number indicator needle smooth movement
Tooltips corrected
Input commands of sight ranging corrected
G-LIMIT LIGHT indicator corrected

DCS MiG-15bis
Mach number indicator needle smooth movement
Added padlock

DCS Ka-50
The overcast clouds will not be rendered in ABRIS

DCS C-101EB
Autostart/Autostop sequences added
ES and CN localization updates, mainly regarding autostart/autostop sequences
Fixed pilot body drawing and helmet animation
Rear pilot’s head is now visible from cockpit view
Front pilot left arm (throttle animation) added in outside view
Several 3D and textures corrections in cockpit instruments (altimeter needle, etc)
New interface background picture added
Cockpit reflections improved
Encyclopedia improvements
Fixed pedals adjustment
Several mission updates
Right battery behavior fixed
Instrument lights fixed (interaction between cockpit flood lights and external model cockpit lights)

Minoslas 03-18-16 09:47 AM

Newsletter march 18 2016, release Maple Flags Mission A-10C Basic Flight Training (BFT).
http://forums.eagle.ru/showpost.php?...4&postcount=22

Quote:

https://scontent-mad1-1.xx.fbcdn.net...21&oe=5754D336

Release of A-10C: Basic Flight Training (BFT) Campaign
The A-10C Basic Flight Training Qualification campaign puts you in the cockpit of the A-10C Warthog, and it will test your ability to fly the aircraft successfully. Based on real world qualification requirements, you will fly 12 performance check rides to execute against pre-defined performance objectives. If successful, you will earn a “Qualified” rating and proceed to the next performance objective.

https://scontent-mad1-1.xx.fbcdn.net...98&oe=574FECCE

You will be rated on the following areas, and these results will form your final rating:
General knowledge, airmanship, and safety.
Pre-takeoff and takeoff.
Navigation and maneuvers.
Approach and landing.
Communications and task prioritization.
The campaign covers a number of key areas that include Start-Up and Shutdown, Takeoffs and Landings, Traffic Patterns, Basic and Advanced and Aerobatic Maneuvers,Emergencies, Formation Flying, and Instrument Flight Plan Navigation.

There are over 2,300 voiceovers and over 170 pages of briefing material. This includes the A-10C Amplified Checklist, Maps, Diagrams, and Mission Data cards.

Purchase from: http://www.digitalcombatsimulator.co...hop/campaigns/

Trailer video:
https://youtu.be/4LPAz9Ooxdg

DCS: A-10C Warthog Bundle Deals
With the release of the A-10C: BFT campaign, we are offering a bundle deal that includes both DCS: A-10C Warthog and the A-10C: BFT campaign for $44.99 USD.
A second bundle we are offering is DCS: A-10C Warthog with the DCS: NEVADA Test and Training Range map for $59.99.

https://scontent-mad1-1.xx.fbcdn.net...68&oe=57916BD1

These bundle deals will start on 18 March 2016 at 1500 GMT and last until 21 March at 0900 GMT.

Purchase DCS: A-10C Warthog from: http://www.digitalcombatsimulator.co..._a10c_warthog/

Purchase DCS: NEVADA Test and Training Range map from:
http://www.digitalcombatsimulator.co.../nttr_terrain/

DCS World 1.5.3 Update 2
Also on 18 March 2016, we will release the second update to version 1.5.3 of DCS World. Please note 1.5.3 Update 2 is the support for the new A-10C: BFT campaign.

Changelog: http://forums.eagle.ru/showpost.php?...0&postcount=17


Have a Warthog weekend!
The Eagle Dynamics Team

Minoslas 03-25-16 11:14 AM

DCS: W Newsletter 25 March, very interesting develop news and in the future, a Garmil G430 to some aircrafts, the start of civil aircrafts into DCS: W?

http://forums.eagle.ru/showpost.php?...9&postcount=21
Quote:

https://scontent-mad1-1.xx.fbcdn.net...e4&oe=57860993

Easter Weekend Flash Sale

Happy Easter weekend everyone! In celebration of the holiday, we are happy to announce a 30% off Flash Sale on all DCS modules except DCS: NEVADA Test and Training Range and DCS: L-39 Albatros! If you however live in the Eurasian Economic Union (Russia, Armenia, Belarus, Kazakhstan, and Kyrgyzstan), save up to 50% on all modules except DCS: NTTR, DCS: L-39, DCS: Hawk, DCS: C-101, DCS: MiG-21bis using bonus points.

This flash sale will start on 25 March 2016 at 1500 GMT and last until 28 March 2016 at 0900 GMT.

https://scontent-mad1-1.xx.fbcdn.net...69&oe=578FBD4A

Aircraft:
http://www.digitalcombatsimulator.com/en/shop/
Campaigns:
http://www.digitalcombatsimulator.co...hop/campaigns/

New Bundle Deals

For the Easter Weekend, we are offering the following new 50% off bundle deals:
DCS: A-10C Warthog + A-10C: Basic Flight Training Campaign for $29.99 USD.
DCS: A-10C Warthog + A-10C: 16-2 Red Flag Campaign for $29.99 USD.
DCS: A-10C Warthog + The Enemy Within Campaign for $29.99 USD.
F-15C for DCS World + Su-27 for DCS World + DCS: NEVADA Test and Training Range map for
$59.99 USD.

https://scontent-mad1-1.xx.fbcdn.net...28&oe=5781140B

Special offers:
https://www.digitalcombatsimulator.c...pecial_offers/


DCS World Update

Our current focus is on the merger of DCS World 1.5 with DCS World 2.0. This version, termed DCS world 2.5, will return us to a unified DCS version with the new graphics engine and be capable of supporting multiple maps. In addition to these features, we also plan to include an improved Caucasus map, new and improved explosions and clouds, improved network code, and the new procedural grass and ground clutter.

In parallel with DCS World 2.5, we continue to make progress on the DCS: Strait of Hormuz map, DCS: Normandy map, DCS: F/A-18C Hornet, DCS: Spitfire IX, the option to add a Garmin GNS 430 navigation device that can be installed on various aircraft, continued improvements to Combined Arms, new additions to the DCS: NEVADA Test and Training Range map, new campaigns, Kuznetsov and Nimitz-class aircraft carriers, Flaming Cliffs 3 aircraft updates, new effects, and other efforts mentioned in previous newsletters.

With both the consumer Rift and Vive Virtual Reality (VR) systems on the near horizon, we are also improving the DCS VR experience which includes better cockpit interaction, user interface, and performance.

We have a LOT on our plate right now, but as each effort reaches maturity, we will provide more information.

Some updated 3D models of weapon today:

https://scontent-mad1-1.xx.fbcdn.net...25254063_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...05059356_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...62972139_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...42820267_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...29040998_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...45190473_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...36716495_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...51317210_o.jpg


Minoslas 03-30-16 01:23 PM

Baltic Dragon Mirage 2000C third trailer
https://youtu.be/82-JTJ5Uxms

Minoslas 04-01-16 10:26 AM

April 1,l Newsletter, F-86F Sabre Final release and discount pack F-86F + NTTR, Mig-15Bis + NTTR

http://forums.eagle.ru/showpost.php?...1&postcount=22
Quote:


https://scontent-ams3-1.xx.fbcdn.net...c1&oe=5790DA39

Final Release of DCS: F-86F Sabre

Belsimtek and The Fighter Collection are pleased to announce that DCS: F-86F Sabre has left beta and updated to release status today. Although the module is now feature complete, we will of course continue to tune the aircraft and fix any bugs that may arise.

Purchase from: https://www.digitalcombatsimulator.c...modules/sabre/

https://youtu.be/oQeKRwFBafU

DCS: F-86F Sabre is a highly realistic simulation of the legendary American single-seat fighter jet F-86 Sabre, developed by North American Aviation. With more than 9,800 airframes of all versions built, the “Sabrejet” is the most-produced U.S. jet fighter in history. The aircraft took part in air-to-air combat, strike missions and surveillance. In addition to these roles, the F-86F Sabre was also used as a target drone and as a test bed for systems and weaponry. The aircraft became known to the public as the “MiG Killer” during the Korean War in the early 1950s. The F-86 was supplied to more than 30 countries and stayed in operational service until the early 1970’s. The different versions of the Sabre scored more than 900 aerial combat victories – more than any other jet fighter! The F-86F-35, the model simulated in DCS: F-86F Sabre, belongs to one of the latest series of the “F” modifications, and carries the sophisticated A-4 gunsight. Its armament includes six 12.7-mm M3 Browning machine guns, up to two 500-pound AN-M64 or 750-pound M117 bombs, up to 16 5” HVAR rockets and two GAR-8 air-to-air missiles.

https://scontent-ams3-1.xx.fbcdn.net...2e&oe=5785FF26

Since July 2014, when the Open Beta version of DCS: F-86F Sabre was offered for download, Belsimtek has undertaken great efforts to further improve the module. Since then, DCS: F-86F has received numerous improvements and is now much closer to the real F-86F-35! Our thanks go out to the enthusiasts – fans of this aircraft, who were directly involved in parts of the development process –, Belsimtek was able to take the DCS: F-86F Sabre to a whole new level. In particular, a lot of research went into recreating the original cockpit and associated systems to be much more accurate. In addition, a highly detailed 360+ page flight manual and nine training missions (the English missions will all receive voice-overs in the near future) are included. The flight dynamics were further developed and tuned so that now even advanced and critical regimes such as stall and spin are fully realistic. Using the original full technical documentation of the real F-86F Sabre during the development process, it was possible for the engine model and the flight dynamics to reach a very high level of accordance with the real flight characteristics of the aircraft.

The installation package includes both a quickstart and a full flight manual, in-game training missions in English and Russian language, and single combat missions. The quickstart manual enables the player to quickly learn basic procedures like take-off, landing and weapon usage without the need to delve deep into the full flight manual from the beginning.

Key Features of DCS: F-86F Sabre:
Unmatched flight physics that allow you to truly feel what it's like to fly this legend of the Korean War
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit
Interact with cockpit controls with your mouse and other input devices
Accurate F-86F Sabre model, country markings, and weapons
Detailed modelling of the F-86F Sabre instruments, weapons, engine, radios, fuel, oxygen and electrical systems
Battle DCS: MiG-15bis in single and multiplayer games


Weekend Bundle Deals

This weekend we have a couple of bundle deals that include the DCS: NEVADA Test and Training Range map with both the F-86F and its nemesis the MiG-15bis.

https://scontent-ams3-1.xx.fbcdn.net...c2&oe=57820745

DCS: F-86F Sabre + DCS: NEVADA Test and Training range map for $75.00 USD
DCS: MiG-15bis + DCS: NEVADA Test and Training range map for $75.00 USD

http://www.digitalcombatsimulator.co...pecial_offers/

Have a wonderful Sabre weekend,
Eagle Dynamics

Minoslas 04-01-16 10:53 AM

DCS: World 1.5.3 Beta Update 3 available

http://forums.eagle.ru/showpost.php?...4&postcount=18
Quote:

DCS 1.5.3 Update 3 in the Open Beta today.

DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack

DCS Ka-50
Damaging the right side will not always causes both hydros to fail.

DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented

DCS Hawk by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)

DCS Mi-8MTV2
Engine failure trigger corrected

DCS CA
Fixed bug that cause server crash when client takes Stinger SAM

Minoslas 04-08-16 10:35 AM

April, 8 DCS: World Newsleter

http://forums.eagle.ru/showpost.php?...8&postcount=23
Quote:

https://scontent-mad1-1.xx.fbcdn.net...9d&oe=577538A6

DCS: Bf 109 K-4 Kurfürst

We are now preparing to release the final version of DCS: Bf 109 K-4 Kurfürst. Over the last several weeks, we have been reviewing all user feedback and addressing a numbers of bugs and areas that require refinement. The creation of interactive training missions is also underway which includes all the normal procedures for engine start, taxiing, takeoff, landing and combat employment.

We have also opened a Bf 109 K-4 skin contest that you can read about here: Bf 109 K-4 skins contest

https://scontent-mad1-1.xx.fbcdn.net...8b&oe=578C6A90

During the course of the competition, a number of interesting skins (including the skin variants of the aircraft captured by the Allies), have been created by you, the users. Well done!

DCS: Spitfire LF Mk.IX

Adjustment to the flight model of the Spitfire LF Mk.IX aircraft continue. As of late, most of our testing and refinements have focused on airframe, engine and propeller parameters in references to actual tests of the World War II aircraft at our disposal at The Fighter Collection.

https://scontent-mad1-1.xx.fbcdn.net...27&oe=57B58472

The flight tests carried out in the DCS World have shown that the Spitfire LF Mk.IX is a very easy and predictable aircraft to fly. An accurately implemented pneumatic system of the aircraft used for the brake and flap systems is particularly interesting. Earlier DCS World War II aircraft have not used such a system. Pilots of the DCS: Spitfire LF Mk.IX will be able to feel all the peculiarities of the pneumatics while taxiing and landing the aircraft.

DCS: Normandy 1944 Map

https://scontent-mad1-1.xx.fbcdn.net...0e&oe=5773FB44

Development of the specially created "DCS: Normandy 1944" map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).

Belsimtek News

After the successful, final release of the DSC: F-86 Sabre and DSC: MiG-15bis modules, the Belsimtek team is now focused on bringing DSC: F-5E Tiger II to Early Access within the next month. In the meantime, Belsimtek continues to edit the F-86F Sabre English manual and prepare DCS: Mi-8MTV2 for its final release.

DCS: F-5E Tiger II Progress Update
https://scontent-mad1-1.xx.fbcdn.net...0e&oe=57B7CD59

The external model is complete and includes several well-known color schemes.
The 3D cockpit is complete.
All aircraft systems are accurately simulated in high detail.
A new engine compressor model has been implemented based on accurate blade load calculations. The new model provides a very accurate simulation of compressor guiding unit functionality and an expanded range of engine operation modes (high and low compressor stalls and compressor operating in windmill mode).
The radar, optical sight, jettison system, gun use, launching of air-to-air missiles, air-to-ground rocket use, and flare and chaff countermeasures are integrated into the model and the aircraft's Weapon Control System (WCS). All the above-mentioned items are now operating as described in F-5E operations manuals.
The Professional Flight Model (PFM): operational range of altitude and airspeed, acceleration with various payloads and G loads (in sustained turns and at maximum angles-of-attack) are tuned based on available data of the flight dynamics of the real aircraft; the model behavior at critical angles-of-attack (stalling) and post-stall behavior (post-stall gyrations and spins) now match descriptions of the real aircraft.
Flight manual in Russian has been written.

https://scontent-mad1-1.xx.fbcdn.net...96&oe=578C49E6

In order to present this module in for Early Access, several items will be in development during the Early Access period:
Adjustments to the operation of certain aircraft systems (for example: adjustment to pump capacity, hydraulic fluid mass-flow rates, electric grid loads, etc.)
Translation the flight manual to English. We take into account our mistakes during the development of previous modules.
Creation of the Quick Start manuals for both Russian and in English, based on the complete flight manuals.

https://scontent-mad1-1.xx.fbcdn.net...a0&oe=578127FE

DCS Bonus Spectacular

Here is your chance! Starting 8 April at 1500 GMT time and lasting until 11 April at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!

Visit our e-shop for Modules, Campaigns and Maps

Minoslas 04-08-16 01:32 PM

DCS: World Update 3 release, CV1 1.3 Oculus rift support.

http://forums.eagle.ru/showpost.php?...4&postcount=18
Quote:

DCS 1.5.3 Update 3 will be pushed to public today.

DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Added russian translaion of Ka-50 Republic campaign
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
Added Oculus 1.3 SDK suppport for CV1 Rift

DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign

DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed


DCS: FC3
Su-27. Extreme G-loads will lead to destruction of airframe
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed

DCS Hawk by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)

DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client

DCS CA
Fixed bug that cause server crash when client takes Stinger SAM

DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation

DCS UH-1H
Fixed missing recoil on right minigun

Minoslas 04-15-16 07:26 AM

2.0.2 update incoming

http://forums.eagle.ru/showpost.php?...4&postcount=11
Quote:

DCS 2.0.2 Changelog that will be published today.

DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
MP. Added Input adjustment panel
ME. Fog Thickness slider restored
Player aircraft will not explode when reach negative altitude
IR missile will lock illumination munitions
Simulation will not be affected by key commands during adjusting procedure into an input adjusting game panel
ATGM BGM-71E. Tuned performance. Max range about 3800m, motor time 1.5 sec, life time 23 sec.
SA-15, Tor SAM. Increased max range param at low altitude.
Added SF DRM panel call button in the module manager

DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed
Landing gear indicators corrected
AN/ARN-6 Radio Compass Panel corrected
Throttle and wing flaps lever corrected
Added parking brake
Added missing "0" position to Mach meter
Airspeed indicator errors fixed
Input for manual ranging control corrected
Mach number indicator needle movement corrected
Added clickable and input for G-Limit Indicator Light
Added input for warning and emergency switches on oxygen panel
Added M-117 bomb

DCS Bf 109 K-4
Synced radiator flaps of clients in MP
Canopy will be opened after repair
The weight of MW50 mixture will be accounting in the aircraft weight

DCS Fw 190 D-9
The weight of MW50 mixture will be accounting in the aircraft weight

DCS FC3
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed
F-15C. Aircraft centreline symbol on HUD corrected
MiG-29. G/AoA limit sounds corrected
Su-25. Corrected Mode switch on the stick
Su-27. Added airframe damage by high overloads
F-15C. Occasionally hang-up during mission loading fixed


DCS MiG-15bis
Added padlock

DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation
Flaps position indication in the status bar corrected

DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client
Option "Mirrors" added

DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign

DCS UH-1H
Fixed missing recoil on right minigun

DCS CA
Fixed bug that cause server crash when client takes Stinger SAM

DCS C-101 by AvioDev
Rear canopy works correctly now.
Toe brakes animation added.
Rear pilot head animation corrected, now reacts correctly to turns.
Added RU localization.
Added RU missions.
Several localization issues corrected.
Mirror mechanism corrected.

DCS Hawk T.1 by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab.
(High – 4096, Medium – 2048, Low 1024)
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been removed.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Rudder and aileron trim gauges animated.
Brake pressure gauges animated.
Keyboard control inputs working - throttle, pitch, roll and yaw.
Oxygen hypoxia effect tweaked.
Anti-skid function added – default operation is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual buffeting added for stall and over-speed.
Low level high speed ground effect added (wind must be set in mission) EFM damage model implemented; when aircraft section destroyed, EFM is affected.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Auto-start/stop sequence added to joystick assignments (under cheat section).
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab.
Radios partially functional; Ground crew and UHF AM New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Aim-9M LAU-7 pylon added. Mission designers need to update their missions for this change.
Sidewinder tone for seek and lock now working.
Aden gun pod added, UPK removed. Mission designers need to update their missions for this change.
Single and Quickstart Missions updated for Aden.
Gun switch "on" will now open the gun switch cover on the joystick.
Weapons panel hot or missile panel hot will open fire button cover on joystick.
Air start option – Weapons now armed.
F2 view; flaps and RPM indicator now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Detached Det cord showing inside of canopy now removed.
Training Start-up mission updated for EFM functions.
Safety pins removed by default.
Backlighting on main panel altered.
Engine Start/Re-light button clickable added to throttle model in-sim (click to start GTS).
Updated click spots to move with throttle movement.
Various texture label updates in cockpit.

Minoslas 04-15-16 11:00 AM

Newsletter DCS: World April, 15

http://forums.eagle.ru/showpost.php?...9&postcount=24
Quote:

https://scontent-mad1-1.xx.fbcdn.net...33&oe=57B9630F

Weekend Bundles Deals

This weekend we offer two new bundles deals that are focused on DCS: P-51D Mustang:
DCS: P-51D Mustang + DCS: NEVADA Test and Training Range map for $59.99 USD.
DCS: P-51D Mustang + DCS: Fw 190 D-9 Dora for $59.99 USD.

https://scontent-mad1-1.xx.fbcdn.net...b7&oe=57B559DF
https://scontent-mad1-1.xx.fbcdn.net...c1&oe=5775C7B2

This deal will start on 15 April 2016 at 1500 GMT and last until 17 April 2016 at 0900 GMT.

Special Offers

DCS: Spitfire LF Mk.IX Update

Work continues on the Spitfire LF Mk.IX at a rapid pace! This week we integrated the long-awaited RAF pilot to the cockpit.

https://scontent-mad1-1.xx.fbcdn.net...96796708_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...23969156_o.jpg

Primary development on the flight dynamics is nearing completion and we believe you will be very happy with the results. We think it is our best work yet. Our efforts are now moving to the Hispano-Suiza HS.404 20 mm-caliber automatic cannons. These will include realistic ballistics for all main ammunition types used during WWII.

DCS World 2.0.2 Update

Today we will release the next update to DCS World 2.0, version 2.0.2. This will include all the new changes from DCS World 1.5.3 and some new fixes you can review here.

Minoslas 04-29-16 10:17 AM

DCS: W 2.0.2 Update 1. Early Access Polychop Sa342 Gazelle

http://forums.eagle.ru/showpost.php?...9&postcount=14
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DCS World 2.0.2.52658 Update 1 changelog

The early access to DCS SA342 Gazelle beta by Polychop Simulation!


DCS World
Fixed crash on AI helicopters taxiing
MP. Fixed crash with reloading new mission on server
MP. Fixed a server crash caused by client connection during server exiting
GUI error when click restart a campaign fixed
Nellis and MaCaran ATCs will work


DCS Hawk T.1 by VEAO
Crash to desktop fixed
GTS start joystick and keyboard assignment fixed
Toe brake assignments to controller fixed
Radio crash to desktop fixed
Textures set to medium by default instead of high
Engine and cockpit sounds have been tweaked
Anti-skid on by default with warm start
Sidewinder seek tone fixed
VHF AM radios fixed
Stock missions updated for radios

DCS Mi-8MTV2
Corrected mirror option
Ground personnel can hear pilot with opened blister


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