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-   -   Shall we talk about file sizes in mods? (https://www.subsim.com/radioroom/showthread.php?t=239249)

Jeff-Groves 11-28-18 02:37 PM

Quote:

Originally Posted by bigboywooly (Post 2579283)
No I never saw the harbour editor either, even tho it was for me primarily :har:
Good old Ref, wonder where he vanished to. Such a shame

I tried for years to contact ref. I still know where his real life website is.
(GOOD LORD! I'm a stalker!)
I do not know why he just left. He was the MASTER of SH files!
I do know S3D was something he gave so much info to create!
ref, DivingDuck, Anvart (My crazy Russian Friend), and myself.

BigWalleye 11-28-18 04:03 PM

Those SH3 interiors, are they still around? FM's is the only one I know of.

Cease & Desist for an editor? Crazy!

PDP-4

Jeff-Groves 11-29-18 07:22 PM

The Cease and Desist was due to taking advantage of a dll.
Can't say I blame them for that outlook.

Not sure who did or released the interiors ripped from SH5.
You could ask HanSolo78.
I have the versions in WAC now that I'm looking at to see if I can help reduce the file sizes.

s7rikeback 11-30-18 07:16 PM

Quote:

Originally Posted by Jeff-Groves (Post 2578870)
So removing such things is an advantage to any mod.
Hans pointed out it is a large amount of work IF done the old way by hand and editing every file one by one.

What if we run a program to scan the complete Sea folder and do all the work for us?
Would that be of interest?

Hell yeah!!! :salute:

s7rikeback 11-30-18 07:28 PM

Quote:

Originally Posted by Jeff-Groves (Post 2578859)
How to duplicate Units in SH3 the SH4 way:

Look at the BBNevada in SH4
ClassName=BBNevada
3DModelFileName=data/Sea/NBB_Colorado/NBB_Colorado

This type setting works in SH3 also!
Follow the files.

Oh yes one of Jeff's first teachings...

Been doing this for a long time now, for personnal use and for a add-on mod for FOTRSU, which gives us 20+ "cloned" ships, all having the Maru name attached for the Japan roster, while keeping the original files within their own rosters and with totally different names. Yet the clone shares the dat / sim / val / dsd / cam / zon of the model it's cloned from.

bigboywooly 11-30-18 08:04 PM

Quote:

Originally Posted by s7rikeback (Post 2579548)
Oh yes one of Jeff's first teachings...

Been doing this for a long time now, for personnal use and for a add-on mod for FOTRSU, which gives us 20+ "cloned" ships, all having the Maru name attached for the Japan roster, while keeping the original files within their own rosters and with totally different names. Yet the clone shares the dat / sim / val / dsd / cam / zon of the model it's cloned from.

In SH4 ?

Jeff-Groves 11-30-18 08:27 PM

In SH4 it works fine.
I know damned well I had it working in SH3 at one point!
I'm still looking at what I had working and trying to duplicate.
If I can't get it working I don't have a problem saying.....
"Oh Crap!! I was wrong!"
:haha:

s7rikeback 11-30-18 08:38 PM

Quote:

Originally Posted by bigboywooly (Post 2579552)
In SH4 ?

Yes sorry. :oops:
Pm with files coming your way.

bigboywooly 12-01-18 03:44 AM

Quote:

Originally Posted by Jeff-Groves (Post 2579555)
In SH4 it works fine.
I know damned well I had it working in SH3 at one point!
I'm still looking at what I had working and trying to duplicate.
If I can't get it working I don't have a problem saying.....
"Oh Crap!! I was wrong!"
:haha:

I vaguely remember you mentioning it back in the past.
Have looked thru all my emails from then and can't find anything, must have been in the lair

bigboywooly 12-01-18 04:28 AM

Quote:

Originally Posted by s7rikeback (Post 2579558)
Yes sorry. :oops:
Pm with files coming your way.

Thanx, will take a look

ArnoldR 12-01-18 04:10 PM

Quote:

Originally Posted by s7rikeback (Post 2579548)
Oh yes one of Jeff's first teachings...

Been doing this for a long time now, for personnal use and for a add-on mod for FOTRSU, which gives us 20+ "cloned" ships, all having the Maru name attached for the Japan roster, while keeping the original files within their own rosters and with totally different names. Yet the clone shares the dat / sim / val / dsd / cam / zon of the model it's cloned from.

So, how is it working????? :damn:

s7rikeback 12-01-18 07:28 PM

Quote:

Originally Posted by ArnoldR (Post 2579719)
So, how is it working????? :damn:

Very well... :yeah:

ArnoldR 12-02-18 09:28 AM

Quote:

Originally Posted by s7rikeback (Post 2579735)
Very well... :yeah:

I mean....what's the mechanism??? :roll:

bigboywooly 12-02-18 02:43 PM

Quote:

Originally Posted by ArnoldR (Post 2579795)
I mean....what's the mechanism??? :roll:

Do you have SH4 ? In the uboat expansion the Nevada was added.
In the Nevada cfg in the sea folder is a line of text which points the game to look for another 3d model.
Colorado if memory serves.

There is no Nevada dat, sns etc. Game uses the Colarado model for that but with a skin dedicated to the Nevada.

2 ships, one 3d model.

The mod above uses same set up but with merchants.

Nowhere near PC at mo so this is from memory

ArnoldR 12-02-18 03:54 PM

Quote:

Originally Posted by bigboywooly (Post 2579850)
Do you have SH4 ? In the uboat expansion the Nevada was added.
In the Nevada cfg in the sea folder is a line of text which points the game to look for another 3d model.
Colorado if memory serves.

There is no Nevada dat, sns etc. Game uses the Colarado model for that but with a skin dedicated to the Nevada.

2 ships, one 3d model.

The mod above uses same set up but with merchants.

Nowhere near PC at mo so this is from memory

Thank you for the reply! So,you mean that both ships (original and cloned) are exactly the same (AA guns, hitpoints.....), except for the texture?
I don't have SH4, could you send me the files, or show me a screenshot?


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