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-   -   [TEC] What would you do with a blank page? (https://www.subsim.com/radioroom/showthread.php?t=250090)

divemonkie 07-23-21 09:32 PM

What would you do with a blank page?
 
Lately been playing more and enjoying Onealex SH 3.5 GWX Mod and full real ...no map contacts when I realized I've been playing entirely without the TDC Map screen. Relying only on my TDC in either attack scope or observation scope and letting the FISH fry where they swim. Started me thinking what do I need the TDC Map screen for?

What could be placed on that screen/page instead that would be of use to you?

Niume 07-24-21 03:03 AM

I notepad of some sorts where you could write your ship journal (track weather, track how many depth charges thrown and etc.)

divemonkie 07-24-21 09:20 AM

Quote:

Originally Posted by Niume (Post 2759308)
I notepad of some sorts where you could write your ship journal (track weather, track how many depth charges thrown and etc.)

I like it! To log your thoughts actions and conditions in game in real time would be fantastic. I was thinking a dedicated weapons management station for loading and moving torpedoes and docs for all things torpedo.

But yours is better. I'd add a crews log...a place to wright recommendations for promotion or reprimand...I keep forgetting to boot that guy who goes for the exit at 150m deep!

diego_gut 07-24-21 02:00 PM

I have always thought the same, if you play without "God's eye view" the Attack Map adds no extra value over the Navigation Map. However, SH3 has no functionality to add any of your suggestions I think. Currently, I am working in a new GUI that will get rid of the Attack Map and turn it into a realistic looking TDC. In this way, even if you play with map contacts you will not get that much information.


I must say though, that I will get rid of the TDC on the periscopes and uzo because I think it would be too much.



I will probably post a screenshot and a playable alpha to DGUI's thread soon.


Regards,
Diego

divemonkie 07-24-21 03:47 PM

Quote:

Originally Posted by diego_gut (Post 2759377)
I have always thought the same, if you play without "God's eye view" the Attack Map adds no extra value over the Navigation Map. However, SH3 has no functionality to add any of your suggestions I think. Currently, I am working in a new GUI that will get rid of the Attack Map and turn it into a realistic looking TDC. In this way, even if you play with map contacts you will not get that much information.


I must say though, that I will get rid of the TDC on the periscopes and uzo because I think it would be too much.



I will probably post a screenshot and a playable alpha to DGUI's thread soon.

Regards,
Diego

Outstanding! :up:
If you can remove the attack map and replace it with the torpedo management screen that would be inline with a weapons station.
Load, move, select tubes, set AOB, speed and depth all from one screen.
Keep us all up to date on your progress and yes to screenshots!

Kal_Maximus_U669 07-26-21 04:10 PM

diego_gut
 
I find your idea really great !!! can't wait to see your work which i must say is outstanding .. i just upgraded to 1.5 .. Salutation KM_U669

diego_gut 07-26-21 04:16 PM

Thank you!! I will have something to show soon.

SnipersHunter 07-27-21 03:16 AM

Quote:

Originally Posted by diego_gut (Post 2759377)
I have always thought the same, if you play without "God's eye view" the Attack Map adds no extra value over the Navigation Map. However, SH3 has no functionality to add any of your suggestions I think. Currently, I am working in a new GUI that will get rid of the Attack Map and turn it into a realistic looking TDC. In this way, even if you play with map contacts you will not get that much information.


I must say though, that I will get rid of the TDC on the periscopes and uzo because I think it would be too much.



I will probably post a screenshot and a playable alpha to DGUI's thread soon.


Regards,
Diego

I really like that Idea.

diego_gut 07-29-21 09:40 PM

Hello, I just posted an update here.


https://www.subsim.com/radioroom/sho...247186&page=11

Onealex 07-30-21 03:39 AM

I think that Attack Map (F6) is needed in case when FAT/LUT torpedoes are used. We have to set angles and it is easy when you see it on the Attack Map (F6)

diego_gut 07-30-21 03:58 PM

I agree it is easier to set Fat/Lut torpedoes with the Attack Map but it is possible to do without it. Please see the rest of my comments on the other thread.


Regards

divemonkie 07-30-21 11:17 PM

Quote:

Originally Posted by diego_gut (Post 2760158)
Hello, I just posted an update here.


https://www.subsim.com/radioroom/sho...247186&page=11

Thanks for the update.
Thats looking really good. I like this idea of having to move from scopes to weapons control, I think it'll be more realistic.

Mister_M 08-07-21 05:30 AM

Quote:

Originally Posted by divemonkie (Post 2759293)
Lately been playing more and enjoying Onealex SH 3.5 GWX Mod and full real ...no map contacts when I realized I've been playing entirely without the TDC Map screen. Relying only on my TDC in either attack scope or observation scope and letting the FISH fry where they swim. Started me thinking what do I need the TDC Map screen for?

What could be placed on that screen/page instead that would be of use to you?

Maybe a full TDC (looking historical) : https://www.subsim.com/radioroom/sho...&postcount=392


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