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-   -   H.sie night visual fix (https://www.subsim.com/radioroom/showthread.php?t=245480)

Aquelarrefox 06-10-20 06:27 PM

H.sie night visual fix
 
I was looking at a you tube video and a comment give me doubts about night fix from h.side. I read the manual too, but...only affect crew members visual range or it also affect evenly vessel visual range?

divemonkie 06-10-20 08:49 PM

Quote:

Originally Posted by Aquelarrefox (Post 2676915)
I was looking at a you tube video and a comment give me doubts about night fix from h.side. I read the manual too, but...only affect crew members visual range or it also affect evenly vessel visual range?

dont know about vessels, it is working for my crew,
if using Manos Environment and H.sie Supplement to V16B1 edit config,

; Night vision Fix.
;------------------
; Factor to reduce visibility at night.
; e.g. Val=0.75 -> 25% reduction. Range: [0.2 - 1.0]. Default: 0.5
Val2=0.4<<<<<<set from 0.5 to 0.4 for Manos Environment

Maddin25 06-11-20 03:01 AM

Only crew/player visibility is reduced

Quote:

Originally Posted by manual
In a clear but dark night, your U-boat watch crew can see a ship in 15km distance, while an enemy warship watch crew can only see your U-boat in 300m distance (at least in GWX). This hardcode fix eliminates this problem. Not only the watch crew has lowered visible range, also the player on his monitor, since the mod changes the rendering of the objects at night using a simple environmental hack: A fog-curtain is moved, depending on the sun position.


Aquelarrefox 06-11-20 08:15 AM

Quote:

Originally Posted by Maddin25 (Post 2676971)
Only crew/player visibility is reduced

Then I was right and the video comment was wrong. Better


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