SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

Onealex 03-25-21 02:05 PM

Quote:

Originally Posted by Belmondo (Post 2738652)
I have my SH3 on the GWX computer and a few mods 4GB SH3 Commander patch and everything works only yours crashes me maybe too weak computer I have

The issue is on your side. I have tried the career in different years and flotillas. Everything is good and saves are working. But you should understand that I have only one version installed on my PC. So that there can't be file conflicts. Please read previous message from Mad Mardigan. I think that the issue is there in your SH3 versions installed on your PC.

nik112 03-25-21 05:18 PM

Quote:

Originally Posted by Onealex (Post 2738591)
A new version has been uploaded...


GWX Onealex Edition v1.43 - changelog:
1. Added and adapted 5 new merchant ships (authors of the original 3D models iambecomelife and ccazan).
2. Fixed a bug with the attack periscope on a type IIA U-boat.
3. Fixed bugs in AI boats.
4. Increased the search time for a U-boat by escort ships after losing contact.
5. Increased the radius of action of depth charges.
6. Increased damage to the U-boat by ramming.
7. Correction of radiograms.
8. The campaign in the Atlantic Ocean has been updated.
9. Updated recognition book for some ships.
10. Correction of flags position on all warships.
11. Minor fixes.


Hi pal
where we can get this masterpiece?


Cheers!!:Kaleun_Cheers:

zoinks 03-25-21 06:07 PM

nik112 - https://drive.google.com/file/d/18Fi...DmQDVAE1Y/view


Great mod!

Niume 03-26-21 06:05 AM

In my opinion, its a crime that Onealex didn't get a modders award for 2021 award:Kaleun_Wink:

divemonkie 03-28-21 05:20 PM

I'm not sure you can call it a mod.
simple, straightforward, download unzip to folder, copy paste shortcuts, point to game folder path when asked and play! everything works right out of the box. even I could set it up and that's saying a lot!

brilliant piece of work :Kaleun_Salute:
thank you.

ericlea 03-31-21 01:22 PM

https://youtu.be/hhL1C-WDRWA

Excellent !

Doolar 03-31-21 09:30 PM

re
 
Great video !

big_pharma 04-03-21 08:22 PM

Great mod! This is an amazing package

Question: Has the "jump to UZO" been purposefully removed? Pressing "U" in clear conditions while surfaced does not bring up the UZO for targeting in 1.43 for me. (I simply unpacked the .zip, ran SH3 Commander and started playing as per instructions) (Type IXC 1941 Saltzwedel)

Bug Report as well: Opening the hydrophone room on the surface and fast traveling leaves the "static" ocean noise when going to other views (may be related to Windows+Tab'ing then going back into the game, i'll check)

Onealex 04-04-21 12:08 AM

Quote:

Originally Posted by big_pharma (Post 2740298)
Great mod! This is an amazing package

Question: Has the "jump to UZO" been purposefully removed? Pressing "U" in clear conditions while surfaced does not bring up the UZO for targeting in 1.43 for me. (I simply unpacked the .zip, ran SH3 Commander and started playing as per instructions) (Type IXC 1941 Saltzwedel)

Bug Report as well: Opening the hydrophone room on the surface and fast traveling leaves the "static" ocean noise when going to other views (may be related to Windows+Tab'ing then going back into the game, i'll check)

Hi. First you have to rise UZO (Shift + U). Then left mouse click on UZO for activating

big_pharma 04-04-21 12:57 AM

Quote:

Originally Posted by Onealex (Post 2740313)
Hi. First you have to rise UZO (Shift + U). Then left mouse click on UZO for activating

Ahh, thanks! Really been enjoying this!! :Kaleun_Applaud:


Onealex - What're your thoughts on the detection range for aircraft? I've been cruising around in a type 9 and there is little to negative margin on the detection times to actually getting submerged (stock crew in 1941 - so only bound to get worse!)

I understand the desire to make the detection range small since aircraft are hard to see, but will it eventually make the type 9 practically unusable? (I guess that's technically accurate, but meh....)

torpille 04-04-21 01:29 AM

mod onealex
 
There is a probleme with the uzo and a periscope ,there are différente calcul of the speed during the locking target but that depend the model of the ship .
:hmmm:

Onealex 04-04-21 02:28 AM

Quote:

Originally Posted by torpille (Post 2740319)
There is a probleme with the uzo and a periscope ,there are différente calcul of the speed during the locking target but that depend the model of the ship .
:hmmm:

Locking target is not realistic. The u-boat commander did not have this cheat in real life...can you prove that with some screens because I don't believe you )

dex 04-04-21 02:37 AM

about Onealex
 
I have Gwr installed and play right now,that patch have own save file gwr not sh3..... mY question,can I install and Onealex and play

Onealex 04-04-21 02:45 AM

Quote:

Originally Posted by big_pharma (Post 2740315)
Ahh, thanks! Really been enjoying this!! :Kaleun_Applaud:


Onealex - What're your thoughts on the detection range for aircraft? I've been cruising around in a type 9 and there is little to negative margin on the detection times to actually getting submerged (stock crew in 1941 - so only bound to get worse!)

I understand the desire to make the detection range small since aircraft are hard to see, but will it eventually make the type 9 practically unusable? (I guess that's technically accurate, but meh....)

The worst danger for submarine was the plane. I can give advice to use deck awash. This helps to run away quicklier.
In my patrols I keep away from air coverage zones. I have played my career on type 9 submarine until it was sunk in 1943. And there were no serious troubles with airplanes. In 1943 you will have a radar warning reciever wich helps to escape from air attack.

Onealex 04-04-21 02:50 AM

Quote:

Originally Posted by dex (Post 2740326)
I have Gwr installed and play right now,that patch have own save file gwr not sh3..... mY question,can I install and Onealex and play

Hi. I'm not sure for 100% but I think yes. My modpack is easy to install and uninstall. You can try. And different save folders may not make an issue.

Anvar1061 04-04-21 05:11 AM

Quote:

Originally Posted by dex (Post 2740326)
I have Gwr installed and play right now,that patch have own save file gwr not sh3..... mY question,can I install and Onealex and play

Using
https://www.subsim.com/radioroom/ima...aleun_Wink.gif
MultiSH3
you can keep as many versions of the game on your computer as your hard drive will allow.
https://www.subsim.com/radioroom/ima...n_Salute-1.gif

dex 04-04-21 09:45 AM

Quote:

Originally Posted by Anvar1061 (Post 2740345)
Using
https://www.subsim.com/radioroom/ima...aleun_Wink.gif
MultiSH3
you can keep as many versions of the game on your computer as your hard drive will allow.
https://www.subsim.com/radioroom/ima...n_Salute-1.gif

Thank you my friend...that was I thought

Lugermann 04-10-21 06:14 AM

Hello!

I found in JSGME 41 mods deactivated and none activated. I should activate the mods ?

Thanks!

Onealex 04-10-21 06:22 AM

Quote:

Originally Posted by Lugermann (Post 2741540)
Hello!

I found in JSGME 41 mods deactivated and none activated. I should activate the mods ?

Thanks!

Hello. Have you read the readme?

Lugermann 04-10-21 06:51 AM

Quote:

Originally Posted by Onealex (Post 2741546)
Hello. Have you read the readme?

Hello, Onealex.

Yes. I read the readme but it doesn't indicate anything about installing mods, just only install the radar/snorkel mod for the second half of the war.

Sorry for my awkwardness.


All times are GMT -5. The time now is 12:32 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.