SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

Usurpator 12-23-22 09:41 AM

Happy holidays!
 
Hello, everyone!

First of all, we would like to wish you happy holidays, and a great new year!
We would also like to extend a special thanks to our testers, and the community at large for your positive attitudes and your constant encouragement of this project.

2022 has been a massive year in terms of Wolfpacks development, and while the new features have yet to reach you - don't worry, they are just around the corner!
For early 2023 we are looking at a massive patch, with tons of new and exciting features that will radically transform the way you play Wolfpack!

Once again, we wish you the happiest of holidays, and a happy new year!

The Wolfpack Team

https://cdn.discordapp.com/attachmen...0130/image.png

Usurpator 01-06-23 10:03 AM

Weekly update
 
Hello everyone!

The holidays are now over and we are back working as usual. The log system developed to prevent griefing and cheating was almost finished in December, but there are still a few more things to sort out. We are currently giving this high priority, and as soon as it is finished we will make the final additions to the diesel engines.

Koji has moved on from the radio room and is now working on updating the sonar room. Einar is working on improvements to the conning tower, adding missing gauges and other details. Axel has continued working on the next iteration of the menues. He is currently looking at re-working some modules, as well as adding selectors to categories and adding the first iteration of audio ux.

Usurpator 01-13-23 11:21 AM

Weekly update
 
Hello everyone!

Work on the diesel engines continues. Oscar has implemented gauges which measures individual cylinder pressure. He also created a flame for the check valves.
Axel has reworked the modules from last week, and has reworked some problematic areas. He has also started to look into introducing better icons where needed to improve the user experience. Unfortunately audio did not get done and had to be postponed to the coming week.
Einar is creating new assets for the conning tower and Koji is modeling equipment for the sonar room.

https://cdn.discordapp.com/attachmen...566/flame1.png

https://cdn.discordapp.com/attachmen...301/flame2.png

https://cdn.discordapp.com/attachmen...014/flame3.png

skin-nl 01-16-23 01:51 PM

This looks AWESOME :o

von faust 01-17-23 07:12 AM

Excuse me for my english, I use Google translator ;-)
When will you start developing the possibility of longer missions? I'm not saying real SH5-style campaigns but at least missions that include a quadrant achievement phase to patrol, a departure from an harbour, a navigation and hunting phase (with the possibility to save the mission?). This would also make more sense to the amazing work you have done on diesels and electrics. Be positioned immediately in the vicinity of the convoy, sinking the sinkable and ending the mission is a bit limiting.
Thank you for your wonderful work !!!

Onkel Neal 01-17-23 11:59 PM

Hi von Faust,

We do intend on making a campaign with a mix of scripted and dynamic missions.

Oubaas 01-18-23 08:25 AM

I play single player by setting up a private server for myself. Any chance of getting a button in the menu that does that automatically when clicked?

Maybe also instruct the game to not list such a server on the available servers list, so as not to unnecessarily clutter up the multiplayer server list.

:Kaleun_Salute:

ReallyDedPoet 01-18-23 10:29 AM

Quote:

Originally Posted by Onkel Neal (Post 2848310)
Hi von Faust,

We do intend on making a campaign with a mix of scripted and dynamic missions.


Nice :up:

Sirjonkey 01-18-23 11:12 AM

Quote:

Originally Posted by Usurpator (Post 2847354)
Hello everyone!

Work on the diesel engines continues. Oscar has implemented gauges which measures individual cylinder pressure. He also created a flame for the check valves.
Axel has reworked the modules from last week, and has reworked some problematic areas. He has also started to look into introducing better icons where needed to improve the user experience. Unfortunately audio did not get done and had to be postponed to the coming week.
Einar is creating new assets for the conning tower and Koji is modeling equipment for the sonar room.

https://cdn.discordapp.com/attachmen...566/flame1.png

https://cdn.discordapp.com/attachmen...301/flame2.png

https://cdn.discordapp.com/attachmen...014/flame3.png


This looks awesome...

von faust 01-18-23 03:16 PM

Quote:

Originally Posted by Onkel Neal (Post 2848310)
Hi von Faust,

We do intend on making a campaign with a mix of scripted and dynamic missions.

Hi Neal,
this is great news. Thank You.

Usurpator 01-20-23 05:03 PM

Weekly update
 
Hello everyone!

This week Oscar has been working on the diesel engine. The diesel engine takes into account the temperature, friction, oil pressure, air flow and diesel flow for each cylinder. You can use the starter air, diesel throttle, starter lever, check valves, oil valves, diesel flow valves, supercharger and clutch. You can also operate the air intake and exhaust valves for both the diesel engine and the ventilation system.

Axel has been wrapping up the remaining stuff in most of the UI, including reworking the player items, the U-boat pen is still in need of some improvement which should be the last thing before another test version goes out to testers, hopefully early next week.

After feedback processing the goal is to start implementing the new UI for beta/release.

Einar is working on the new conning tower, adding more equipment and detail for authenticity. Koji has made improvements to the new radio equipment, correcting minor errors as well as optimizing the materials.

Michal788 01-22-23 04:30 AM

What is a U-boat pen?

Lost At Sea 01-22-23 06:32 AM

Quote:

Originally Posted by Michal788 (Post 2848924)
What is a U-boat pen?

A sheltered dock. A large bunker for U-boats.
https://en.wikipedia.org/wiki/Saint-...submarine_base

Cheers,
Lost

Usurpator 01-27-23 05:44 PM

Weekly update
 
Hello everyone!

This week Oscar has continued working on the diesel engine, balancing the different variables. During preliminary testing of the e motor we found some problems with the e motor that will be addressed next week.
Axel has wrapped up the second iteration of the UI rework, including more audio effects and a reworked submarine pen. A build is heading to the testers today, and we eagerly await their feedback!
Einar has added a lot more detail to the new conning tower interior and Koji is working on textures for the new radio equipment.

Usurpator 02-03-23 06:20 PM

Weekly update
 
Hello everyone!

This week Einar has finished the first iteration of the new conning tower interior. Oscar has been working on the diesel room - It is now possible to flood the engine and ventilation system if you dive with the vents open.

Axel has been fixing bugs in the UI preview according to reports on mantis from the testers, and is now in the process of starting the UI integration into the actual game. Version 3 of the UI preview should contain full functionality for improved testing/iteration. Koji is working on textures for the new radio equipment.


All times are GMT -5. The time now is 07:39 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.