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-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

Usurpator 06-03-16 04:06 PM

Development Updates
 
Hello everyone, here comes some updates!

As you may have noticed, it is currently very complicated to connect to a host behind a router. This is because of network address translation, meaning that the router gives the computer behind the router an internal IP address, and then translates any outgoing call from that address to it’s own. To bypass the problem, both parties need to connect to a third party server that performs a NAT punchthrough operation.

Since we are greenlit now, we should be able to use Steam’s services to connect players. This, however, means rewriting most of the net code, so this might take a while. In the meanwhile we’ll try to get the game on steam as is, meaning you still have to play through a virtual private network if you are hosting behind a router. Having the game on Steam is still beneficial, since it enables automatic updating, bug reporting and other nice features, but the goal is to use Steam’s matchmaking and friend lists to set up online multiplayer matches.

While Oscar is working on integrating the game with Steam, I have started creating player avatars. This first set of avatars will be placeholders for more detailed models that will be added at a later stage in development. The avatars will be implemented as soon as possible.

/ Einar
-------------------------


Update Nov 2020

Original Roadmap
https://www.subsim.com/radioroom/pic...ictureid=11621

Actual features added during post-EA release. During the ongoing development, the team found it more time-efficient
to complete some features out of sequence from the original roadmap.
https://www.subsim.com/radioroom/pic...ictureid=11620




https://www.subsim.com/radioroom/sho...55#post2684255
https://steamcdn-a.akamaihd.net/stea...8050fde7db.jpg

Current roadmap: as determined by the most time-efficient path.
https://cdn.cloudflare.steamstatic.c...g?t=1598454991

Onkel Neal 06-03-16 04:08 PM

http://i.imgur.com/dE5Xuyp.gif

THE_MASK 06-03-16 08:46 PM

I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?

Cpt-Maxim 06-04-16 12:24 AM

Current multiplayer can be 1 person per sub, or 4 people per sub (multiplayer with multicrew), or anywhere in between. Single player is what I understand AI crewmembers will be used in.

MindfulCrane07 06-04-16 06:28 AM

Quote:

Originally Posted by sober (Post 2409328)
I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?

you dont actually pick a station, you pick a sub and then you can go around and do whatever you want in that sub, but usually if you can communicate with the other players you try to figure out who does what, that makes it all a lot more simple :)

Icewarp 06-07-16 07:59 AM

Good news. Steam is a standard and using their tools for matchmaking is perfect.

makman94 08-08-16 11:17 AM

any news Neal ? :Kaleun_Periskop:

Onkel Neal 08-08-16 03:11 PM

We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....

http://www.subsim.com/radioroom/pict...pictureid=9108

http://www.subsim.com/radioroom/pict...pictureid=9110

THE_MASK 08-08-16 09:00 PM

I hope it doesnt become like a job . Enjoy :up:

PL_Andrev 08-09-16 02:36 PM

Quote:

Originally Posted by Onkel Neal (Post 2425069)
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....

Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
:sunny:

Onkel Neal 08-09-16 03:21 PM

Quote:

Originally Posted by PL_Andrev (Post 2425328)
Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
:sunny:

Well, traveling + photographing + surveying = no development work during that time period.

PL_Andrev 08-10-16 09:01 AM

Quote:

Originally Posted by Onkel Neal (Post 2425344)
Well, traveling + photographing + surveying = no development work during that time period.

Sure? What is it then?

http://www.wolfpackgame.com/img/gallery/lg-8.jpg

:yeah:

Onkel Neal 08-18-16 12:20 AM

Work in progress
https://scontent.xx.fbcdn.net/v/t1.0...d8&oe=584E7BC5

PL_Andrev 08-18-16 01:31 PM

Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game?

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
:roll:

makman94 08-18-16 02:45 PM

Quote:

Originally Posted by PL_Andrev (Post 2427573)
....

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
:roll:

i agree to that too, is a fatal fail.

are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update

nsomnia 08-26-16 01:44 AM

Original post revoked by Nsomnia.

PL_Andrev 08-29-16 02:19 PM

Looking for next dev update...

http://i.imgur.com/Wxr6Thk.png

Not yet kamaraden, not yet?

Onkel Neal 08-29-16 03:36 PM

From yesterday :up:

raymond6751 08-31-16 06:11 AM

Single player ideas
 
Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start.

The game should save on the captain's PC so an ongoing mission is possible.

There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup.

If the captain gets disconnected, game is saved on Exec machine.

A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening.

The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects.

Onkel Neal 09-18-16 09:41 AM

Sept update:

The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station.

Video

Artwork


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