SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

nsomnia 08-26-16 01:44 AM

Original post revoked by Nsomnia.

PL_Andrev 08-29-16 02:19 PM

Looking for next dev update...

http://i.imgur.com/Wxr6Thk.png

Not yet kamaraden, not yet?

Onkel Neal 08-29-16 03:36 PM

From yesterday :up:

raymond6751 08-31-16 06:11 AM

Single player ideas
 
Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start.

The game should save on the captain's PC so an ongoing mission is possible.

There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup.

If the captain gets disconnected, game is saved on Exec machine.

A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening.

The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects.

Onkel Neal 09-18-16 09:41 AM

Sept update:

The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station.

Video

Artwork

Jimbuna 09-18-16 09:47 AM

Onward and upward :up:

THE_MASK 09-19-16 02:39 AM

Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again :yep:
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again .

redcoat22 09-19-16 05:07 PM

Quote:

Originally Posted by Onkel Neal (Post 2435301)
Sept update:

The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation.

Wow, seems like you guys have been keeping busy. Good work.

Onkel Neal 09-23-16 10:27 PM

Dev Update: Periscope controls, hydroplanes, and Radio room

nsomnia 09-23-16 11:03 PM

Looking very cleaned up

klingenj 09-27-16 05:07 AM

Quote:

Originally Posted by Onkel Neal (Post 2436781)

:o :yep: :yeah: :D :D :D

Onkel Neal 09-30-16 06:30 PM

Buoyancy and drag calculations (Video)

PL_Andrev 10-01-16 01:25 AM

Quote:

Originally Posted by Onkel Neal (Post 2438145)

It is exactly what we're waiting for...
Good work, devs!
:Kaleun_Salute:

Sailor Steve 10-01-16 05:47 AM

Looking good so far. :sunny:

Jimbuna 10-01-16 10:18 AM

Quote:

Originally Posted by Onkel Neal (Post 2438145)

Coolio :cool:


All times are GMT -5. The time now is 04:15 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.