SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

Usurpator 06-03-16 04:06 PM

Development Updates
 
Hello everyone, here comes some updates!

As you may have noticed, it is currently very complicated to connect to a host behind a router. This is because of network address translation, meaning that the router gives the computer behind the router an internal IP address, and then translates any outgoing call from that address to it’s own. To bypass the problem, both parties need to connect to a third party server that performs a NAT punchthrough operation.

Since we are greenlit now, we should be able to use Steam’s services to connect players. This, however, means rewriting most of the net code, so this might take a while. In the meanwhile we’ll try to get the game on steam as is, meaning you still have to play through a virtual private network if you are hosting behind a router. Having the game on Steam is still beneficial, since it enables automatic updating, bug reporting and other nice features, but the goal is to use Steam’s matchmaking and friend lists to set up online multiplayer matches.

While Oscar is working on integrating the game with Steam, I have started creating player avatars. This first set of avatars will be placeholders for more detailed models that will be added at a later stage in development. The avatars will be implemented as soon as possible.

/ Einar
-------------------------


Update Nov 2020

Original Roadmap
https://www.subsim.com/radioroom/pic...ictureid=11621

Actual features added during post-EA release. During the ongoing development, the team found it more time-efficient
to complete some features out of sequence from the original roadmap.
https://www.subsim.com/radioroom/pic...ictureid=11620




https://www.subsim.com/radioroom/sho...55#post2684255
https://steamcdn-a.akamaihd.net/stea...8050fde7db.jpg

Current roadmap: as determined by the most time-efficient path.
https://cdn.cloudflare.steamstatic.c...g?t=1598454991

Onkel Neal 06-03-16 04:08 PM

http://i.imgur.com/dE5Xuyp.gif

THE_MASK 06-03-16 08:46 PM

I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?

Cpt-Maxim 06-04-16 12:24 AM

Current multiplayer can be 1 person per sub, or 4 people per sub (multiplayer with multicrew), or anywhere in between. Single player is what I understand AI crewmembers will be used in.

MindfulCrane07 06-04-16 06:28 AM

Quote:

Originally Posted by sober (Post 2409328)
I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?

you dont actually pick a station, you pick a sub and then you can go around and do whatever you want in that sub, but usually if you can communicate with the other players you try to figure out who does what, that makes it all a lot more simple :)

Icewarp 06-07-16 07:59 AM

Good news. Steam is a standard and using their tools for matchmaking is perfect.

makman94 08-08-16 11:17 AM

any news Neal ? :Kaleun_Periskop:

Onkel Neal 08-08-16 03:11 PM

We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....

http://www.subsim.com/radioroom/pict...pictureid=9108

http://www.subsim.com/radioroom/pict...pictureid=9110

THE_MASK 08-08-16 09:00 PM

I hope it doesnt become like a job . Enjoy :up:

PL_Andrev 08-09-16 02:36 PM

Quote:

Originally Posted by Onkel Neal (Post 2425069)
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....

Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
:sunny:

Onkel Neal 08-09-16 03:21 PM

Quote:

Originally Posted by PL_Andrev (Post 2425328)
Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
:sunny:

Well, traveling + photographing + surveying = no development work during that time period.

PL_Andrev 08-10-16 09:01 AM

Quote:

Originally Posted by Onkel Neal (Post 2425344)
Well, traveling + photographing + surveying = no development work during that time period.

Sure? What is it then?

http://www.wolfpackgame.com/img/gallery/lg-8.jpg

:yeah:

Onkel Neal 08-18-16 12:20 AM

Work in progress
https://scontent.xx.fbcdn.net/v/t1.0...d8&oe=584E7BC5

PL_Andrev 08-18-16 01:31 PM

Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game?

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
:roll:

makman94 08-18-16 02:45 PM

Quote:

Originally Posted by PL_Andrev (Post 2427573)
....

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
:roll:

i agree to that too, is a fatal fail.

are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update


All times are GMT -5. The time now is 06:35 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.