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-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

CapZap1970 04-19-21 03:25 PM

Quote:

Originally Posted by Doolar (Post 2743240)
Thanx there CapZap :Kaleun_Cheers:

:Kaleun_Cheers: To you too, my friend! :Kaleun_Salute:

Niume 04-20-21 08:47 AM

is it possible somehow to reactivate the green sub icon which shows if you are detected?

Onealex 04-20-21 09:54 AM

Quote:

Originally Posted by Niume (Post 2743366)
is it possible somehow to reactivate the green sub icon which shows if you are detected?

There is no the green sub icon in my modpack. This functionality is deactivated by default. Or do you want to return that icon?

Niume 04-20-21 11:17 AM

Quote:

Originally Posted by Onealex (Post 2743376)
There is no the green sub icon in my modpack. This functionality is deactivated by default. Or do you want to return that icon?

Yes and its original function.

Onealex 04-20-21 11:29 AM

Quote:

Originally Posted by Niume (Post 2743389)
Yes and its original function.

I have removed this cheat function. It is not realistic...)

dex 04-21-21 01:07 AM

about green icon
 
Quote:

Originally Posted by Niume (Post 2743389)
Yes and its original function.

The crew says we've been detected....when you too close to enemy ship

phooey 04-21-21 06:54 PM

Hey Onealex, please make 1360x768 version of this mod.:Kaleun_Salute:

John Pancoast 04-21-21 09:18 PM

Quote:

Originally Posted by Onealex (Post 2743391)
I have removed this cheat function. It is not realistic...)

I don't use it, but the very poor situational awareness (dumb sonar man, etc.) in the game isn't realistic either. :) So I'd understand why some would want it.

Mad Mardigan 04-21-21 09:37 PM

Quote:

Originally Posted by John Pancoast (Post 2743669)
I don't use it, but the very poor situational awareness (dumb sonar man, etc.) in the game isn't realistic either. :) So I'd understand why some would want it.

Yeah, as well as understanding why some would want the notation of sonar indicators & sight distances indicators around ships on the nav map, as well.

To overcome the short comings in game.. as you very well pointed out, John.

I, too would understand why others would want those aspects in the game.

M. M.

:Kaleun_Salute:

Mad Mardigan 04-21-21 09:42 PM

Quote:

Originally Posted by Onealex (Post 2743391)
I have removed this cheat function. It is not realistic...)

See My post before this.. but, would think it would NOT be that terribly impossible, to include a add in pack in with the releases 1 Alex, that include those features for who ever may want to use them. I understand that your viewpoint is, of it being a cheat.. but others may not consider it that..

If it's not wanted, in there, it is the users option to simply not use it, if they want to, then they can.. that way.. it's a win/win all around. Something to think about.. is all I'm saying here 1 Alex... & not put another down cause they would want to make use of that feature. Said respectfully.

M. M.

:Kaleun_Salute:

John Pancoast 04-21-21 09:55 PM

Quote:

Originally Posted by Mad Mardigan (Post 2743673)
Yeah, as well as understanding why some would want the notation of sonar indicators & sight distances indicators around ships on the nav map, as well.

To overcome the short comings in game.. as you very well pointed out, John.

I, too would understand why others would want those aspects in the game.

M. M.

:Kaleun_Salute:

Good point. Fwiw, it's easy enough to put back in depending on the gui used. Have to edit the menu.ini, i.e.

John Pancoast 04-21-21 10:13 PM

On the other hand, the game's cream puff escorts are easy enough to deal with anyway. :)

Mad Mardigan 04-22-21 12:00 AM

Quote:

Originally Posted by John Pancoast (Post 2743679)
On the other hand, the game's cream puff escorts are easy enough to deal with anyway. :)

True.. but am not going to disparage another using those functions, if they so chose to, though.. as I say.. to each their own.. Me, I like to do it, as close to realistic, as is possible... given the constraints of the sim... or game, depending on your outlook at which SH is.. for Me, it is a combo of both.. a game, in a sim format... with the goal of surviving it to the end, if at all possible.. & if My career is cut short, then going with the 'dead is dead' principle... but.. that's just Me. *shrugs* Is just the way I go with it.. can't speak for any one else, & won't try & say that way is what all should do. That's up to each how they do it.. :shucks:

M. M.

:Kaleun_Salute:

Strykr 04-22-21 01:12 AM

Thank you Onealex,
for all your work on this Mod, and the constant updates.
It is appreciated.
And it looks REALLY good. :Kaleun_Salute:

Onealex 04-22-21 01:25 AM

Quote:

Originally Posted by phooey (Post 2743654)
Hey Onealex, please make 1360x768 version of this mod.:Kaleun_Salute:

Hi. In the next version...

John Pancoast 04-22-21 04:05 AM

Quote:

Originally Posted by Mad Mardigan (Post 2743691)
True.. but am not going to disparage another using those functions, if they so chose to, though.. as I say.. to each their own.. Me, I like to do it, as close to realistic, as is possible... given the constraints of the sim... or game, depending on your outlook at which SH is.. for Me, it is a combo of both.. a game, in a sim format... with the goal of surviving it to the end, if at all possible.. & if My career is cut short, then going with the 'dead is dead' principle... but.. that's just Me. *shrugs* Is just the way I go with it.. can't speak for any one else, & won't try & say that way is what all should do. That's up to each how they do it.. :shucks:

M. M.

:Kaleun_Salute:

:up:

phooey 04-22-21 08:12 AM

Quote:

Originally Posted by Onealex (Post 2743698)
Hi. In the next version...

Woah, thanks :Kaleun_Thumbs_Up:. Actually, I managed to make WAC MaGUI function at bare minimum in your mod. But still, it's far from true Onealex experience.

Onealex 04-24-21 05:53 AM

Coming soon in version 1.45...
https://youtu.be/sfe1XKVHBB4

U301 04-24-21 08:44 AM

Why such a noisy sehrohr?
This was U-96s' as in Das Boot.
:Kaleun_Cheers:

Link: https://www.mediafire.com/file/c6o5z...hrohr.zip/file
KUrtz

Onealex 04-24-21 09:56 AM

A new version has been uploaded.

GWX Onealex Edition v1.45 - list of changes:
1. Added interface for screen resolution 1360 * 768. Activated by mod Widescreen MaGui modified (1360 X 768)
2. Skins for U-boats type IXB / IXC (by CapZap1970) have been added and optimized.
Link to all author's skins for GWX Onealex Edition:
https://www.subsim.com/radioroom/sho...d.php?t=249203
3. Game optimization.
4. Campaign in the Atlantic Ocean has been updated. Added liners plying between Europe and Africa.
5. Added a new random parameter for ASDIС.
6. Removed unnecessary text in the "Help" menu (F1).
7. Minor fixes.


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