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Help! Manual targeting in Real Fleet Boat 2.0
I'm fairly new to RFB 2.0 and I like the level of realism, but am having trouble figuring out a successful method for calculating torpedo solutions. Have looked elsewhere for help but so far no luck. Any help in this area would be greatly appreciated.
Mods running: RFB_2.0 RSRDC_RFB_V575 MaxOptics IV for RFB 2.0 MaxOptics Binocular for RFB Merchant Skinpack v2 RFB Nav Map Make-Over v2.1 Bigger Better Protractors |
take a looksie here this is what I use ,,https://www.youtube.com/watch?v=2k5yJI6Z5AU
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That's great, thanks for the help, now so sink some juicy merchants...
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