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ht-57 10-23-2021 07:27 AM

Looks Gr8! keep'em coming!

Usurpator 10-29-2021 02:21 PM

weekly update
Hello everyone! This week Oscar has been fixing bugs and adding steam torpedoes to the game. Torpedo loadout will be selected before starting the mission, and during gameplay there will be an interface for selecting which torpedoes should be loaded into which tube, and the speed settings for steam torpedoes. Straight running steam torpedoes will be added to the game in the next patch. Other torpedo guidance types (FAT/LUT/Homing) will be added once we have added the forward torpedo room.

gurudennis 10-29-2021 05:25 PM

Good stuff!

Usurpator 11-05-2021 01:51 PM

weekly update
Hello everyone!
This week Oscar has been working on the new torpedo system, adjusting the AI so that it can detect torpedo trails from Steam torpedoes, and fixing the UI for the reload system. Axel has finished the game state serialisation system and is going to get back on some bugs in the network test environment. Koji is organizing all of the components related to the corvette and I'm doing the same for the new U-boat interior.

Contemplative Flame 11-11-2021 06:25 PM

Thank you for the update I will continue to follow your development.

Usurpator 11-12-2021 11:35 AM

weekly update

Hello everyone!

This week Axel has been testing and completing offline/online state switching, aswell as fixing a critical crash bug and is continuing the networked test environment implementation.
Oscar has finished making the torpedo loadout and reloading interfaces, and updated the TDC to handle different torpedo speeds. He will spend the next week working on the visuals for the torpedo trail, as well as adding torpedo types to the mission editor.
Koji is still organizing all components related to the corvette and I'm doing the same for the new U-boat interior.

Usurpator 11-19-2021 12:14 PM

Hello Everyone! This week Oscar has implemented torpedo trails and visuals. The torpedo update will be released next week in the beta branch. Axel has worked on the submarine implementation in the network test environment and some refactoring in the base parts of the netcode. Einar has been away this week.

Usurpator 11-26-2021 02:04 PM

Version 0.25L is now available on the beta branch!
Hello everyone!

This week we have released version 0.25L to the beta branch. This update contains the new torpedo type (T1), a new torpedo reloading interface, as well as some bug fixes.
Torpedoes are no longer reloaded automatically, since there are multiple torpedo types and speeds to choose from. To reload a torpedo, use the TDC and click the status section to open the torpedo reloading interface. To load or unload a torpedo, simply drag it to the corresponding spot.
Torpedoes with different speeds can not be combined in a salvo shot, but must be fired individually.

Next week we will add torpedo errors and some more mission editor options.

Usurpator 12-03-2021 06:05 PM

weekly update
Hello everyone!

This week Axel has reworked the crew-parts of the netcode, and removed an obsolete event system in server behaviours, and has started to investigate the reappearance of an old bug. I've been working on colliders for the new interior and Koji's working on the corvette and the merchants.

Oscar has added magnetic torpedo triggers, new game options and new mission editor settings.

The new game options are:
Realistic torpedo reload time. - 15 minutes per torpedo.
Torpedo failures. - Trigger and magnetic failures.
Limited torpedo accuracy. - Torpedoes are limited to 1 degree of accuracy.
Torpedo trigger depends on angle.
Disable automatic navigation. - If this option is active, the U-boats map position is never updated.

The new mission editor options are:
Convoy spawn distance.
Force manual navigation.
Force real morse.

A new test patch will be available soon.

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