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-   -   AOD out of the box functions that SH3 didn't have. (https://www.subsim.com/radioroom/showthread.php?t=243663)

RConch 03-19-21 06:54 AM

Still play it every day, if possible. Started a new career with U 115, Type IID.:Kaleun_Salute:

iambecomelife 03-20-21 01:26 PM

Quote:

Originally Posted by Rconch (Post 2737349)
Still play it every day, if possible. Started a new career with U 115, Type IID.:Kaleun_Salute:

It is always fun to play the Type II in AOD. In 1940 the Allies don't have good ASW, but you are in a sub with no deck gun and only six torpedoes. And you have to deal with the torpedo crisis.

Pretty unfortunate that for all the massive improvements in computing by the year 2005 and beyond, SH3 and SH4 failed to handle dud torpedoes properly, while an ancient game from the 1990's does a perfect job of it.

I recently modded SH4 to have a 100% dud rate for the Mk14 as an experiment, and the torpedoes STILL worked about 66% of the time. Very annoying.

John Pancoast 03-20-21 03:27 PM

I doubled the values in the hsie.ini file of his SH3 patch as the dud rate was more or less nonexistent with the default values.
Gives around a 40% failure/dud rate now for the relevant time period which isn't to bad.

tarkalak 03-30-21 02:54 AM

Another one you could add is modelling the curvature of the earth. It is not visible on the map, but the boat actually follows the great circle. If you are near UK and choose a point directly west near the US/Canada the boat will go WNW initially and then turn southwards as you get closer.

RConch 03-31-21 06:43 AM

Good point. Funny how a mid 90's game model all these items and newer games could not without modding heavily.:Kaleun_Thumbs_Up:

ChristopherTarana 03-31-21 05:55 PM

Quote:

Originally Posted by iambecomelife (Post 2737651)
It is always fun to play the Type II in AOD. In 1940 the Allies don't have good ASW, but you are in a sub with no deck gun and only six torpedoes. And you have to deal with the torpedo crisis.

Pretty unfortunate that for all the massive improvements in computing by the year 2005 and beyond, SH3 and SH4 failed to handle dud torpedoes properly, while an ancient game from the 1990's does a perfect job of it.

I recently modded SH4 to have a 100% dud rate for the Mk14 as an experiment, and the torpedoes STILL worked about 66% of the time. Very annoying.


For accurate torpedo modeling look at SH1 or SHCE! :arrgh!:



Christopher Tarana

John Pancoast 04-20-21 01:16 PM

If one wants an accurate simulation of the Battle of the Atlantic, AOD is the choice. If one wants a fps experience with a Battle of the Atlantic setting, SH3 will do. :D


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