SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Fast 90 Attack tutorial for Wolfpack (https://www.subsim.com/radioroom/showthread.php?t=240349)

Jonny-Dog 03-20-19 08:11 AM

Fast 90 Attack tutorial for Wolfpack
 
1 Attachment(s)
Here is a tutorial I've made for setting up a "Fast 90 Attack" in Wolfpack.


https://cdn.discordapp.com/attachmen..._90_Attack.png


Enjoy,
Jonny-Dog :Kaleun_Periskop:

Pisces 03-20-19 10:23 AM

1 Attachment(s)
Quote:

Originally Posted by Jonny-Dog (Post 2598191)
Here is a tutorial I've made for setting up a "Fast 90 Attack" in Wolfpack.
I could not figure out how to insert an image to this post, so you have to download it at 4shared.




Enjoy,
Jonny-Dog :Kaleun_Periskop:

You can attach an image (or whatever small file) like shown in the image I just attached.

[edit: hmm quality is pretty bad though. I guess I didn't pay attention to image filesize and resolution]

Justaguyinnc 03-20-19 10:44 AM

hope this helps...:salute: just bracket the image file with [img] internet file location [/img]
https://i.imgur.com/l6tWG81.png

Jonny-Dog 03-20-19 10:55 AM

Perfect :Kaleun_Thumbs_Up:

Pisces 03-20-19 10:56 AM

Quote:

Originally Posted by Jonny-Dog (Post 2598225)
I don't have that button. Down in the left corner it says "You may not post attachments".
Never mind, just download the file from 4shared. :yep:

Ok, maybe this has to do with the level of our post-counts. Or that I made a donation for the annual Subsim Fundraiser. Never the less, the upload to an external site that you and Justaguyinnc did is a better solution. But it will eventually vanish I suspect. Free services don't have a long lifetime.

Onkel Neal 03-20-19 04:35 PM

How to add images at Subsim
http://www.subsim.com/radioroom/images/photo_howto/

Jonas Grumby 03-22-19 10:04 PM

Seems like the O'Kane method.
Took me months to get that down on SH4. I've had it mastered for years and now I have to study and practice all over again.
I love it!

gutted 03-23-19 12:30 AM

Quote:

Originally Posted by Jonas Grumby (Post 2598681)
Seems like the O'Kane method.
Took me months to get that down on SH4. I've had it mastered for years and now I have to study and practice all over again.
I love it!

Approach from 90 degrees. Set scope to 0, set 90 AOB (port or starboard), input speed, ignore range. Swivel scope until the gyro reads 0 and thats your shoot point. It's not hard.

The only difference with this game is that you can't actually see the gyro while in the scope. So you have to disable the TDC from the scope then move the heading dial on the TDC (which should really be labeled bearing) until you find the bearing that zero gyro is on, then re-slave it to the scope and put the scope on that bearing. Or just have the man on the TDC tell you when the you are on the zero gyro.

pfs 03-26-19 09:07 PM

:up: excellent

Aktungbby 03-26-19 09:08 PM

Welcome aboard!
 
pfs!:Kaleun_Salute:

JuanLiquid 03-30-19 05:23 AM

Maybe I didn't understand it right.

But once you know speed and course (aob), it should be as easy as aim with the attack periscope to the ship, place speed&aob in the TDC, and a estimated range (very rought one, by eye) and fire.

I don't see any advantage using this method. In fact it is very uncomfortable if you are targetting multiple ships which are sharing speed&heading :hmmm:

Could someone explain it further? Why is it better than classic method?

Pisces 03-30-19 08:51 AM

It is almost the same as you do, except that by turning the heading/bearing dial until the torpedo gyro angle shows 0, you take range out of the equation. As it is only needed to correct for the straight and then curved path the torpedo takes after leaving the tube. Range is also needed to calculate the spread for a salvo on a target of certain length. But if you want to fire single shots then range is no longer a factor if torpedoes move out straight ahead.

When positioned perpendicular across the target track you get the best benefit of their broadside showing the largest angle to hit into. Less chance of a miss compared to bow-on or stern-on shots. You can orient the uboat to be off from perpendicular if you wish, but then it is best to set the AOB off as much from 90 degrees as you are from perpendicular. AOB is less than 90 if you are oriented towards the oncoming targets, and AOB should be more then 90 if you are slightly oriented towards the target course.

Once you know the target course it becomes 'easy' to position yourself ahead perpendicular of the approaching convoy. Waiting to become in-line with the first (or any) row of the convoy. With the speed, AOB and the periscope set to the lead angle (set according to those Fast 90 steps) then the TDC will be prepared to fire the torpedoes. Only differences maybe the particular torpedo depth required for a particular tube intended for a target.

The member on the furthest column in that row will pass the periscope line ( set to the leading angle) first. Don't turn the scope or it will cause the torpedos to turn to the non-zero gyro angle. Fire when it is centered on the line by it's own movement. And wait after switching to the second tube (with perhaps a different depth). Now the second-from-furthest column member will approach the line first. Again, wait for the 2nd target to be centered on the line by means of it's own movement, then fire. And so on for up to 4 column targets with your 4 tubes. The nearest one as last.

And eventually this will happen (if every thing is set up correctly).

edit: Guzz01's guide on steam explains virtually the same setup.
http://ricojansen.nl/image/OKanemethodanimation.gif

gutted 03-30-19 10:08 AM

I made that .gif like 10 years ago.

Pisces 03-30-19 01:25 PM

Ok, sorry. I didn't know who made it. Probably grabbed it through one of Rockin Robbins message.

JuanLiquid 03-31-19 11:30 AM

Thank you for the in-depth explanation!!! :Kaleun_Applaud:


All times are GMT -5. The time now is 10:55 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.