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http://image.noelshack.com/fichiers/...920-1080-t.jpg good very good thanks for the details ..! I said to myself the same thing .. this creates longer loading problems .. the recognition manual is not up to date .. even with the new ones some page are not up to date .. i don't like that ... then it messed up my Install. .that said I thank Kyle for the initiative but in the state it is not going .. we will wait .. I want to thank you for your mods which is a "must" as well as for the monthly improvements that you make and hope that this year you will be first here ... I say bravo good continuation ... Regards KM U669 :Kaleun_Cheers: :Kaleun_Salute: |
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Merry Christmas to everyone. |
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Is there a subject to impose for Christmas ...? my screen and send to Alex and not to you ... I do not judge your work your video or other ... which I find very good elsewhere ... that says you have a PM and I wish you Merry Christmas
Sincerely KM_U669 |
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loving the mod btw and i think i cant go back to regular GWX yours is so much fun! cant wait to see what holds in the future :Kaleun_Thumbs_Up: |
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New version has been uploaded.
GWX Onealex Edition v1.52 - changelog: 1. Removed the blur effect in the parameters of the external camera. 2. Changed activation of the gyrocompass. Now it does not interfere with torpedo firing. To activate the gyrocompass, move the mouse cursor up on the right corner of the screen. 3. Added and adapted a new 3d model of the C3 freighter (by Alex.B) 4. Added and adapted a new 3D model of the torpedo boat Schnellbot S-26 (by KOT). 5. Redesigned lifeboats. Now you can see 3 different variants of lifeboats. 6. Added new radio messages. 7. Added a new effect - steam. Appears during the interaction of water and fire. 8. Added seabed texture mods with different resolutions (Seafloor texture 1024 X 1024 and Seafloor texture 2048 X 2048). 9. Added random aircraft mines when leaving bases. It is recommended to follow the escort ship when leaving the base and when entering. 10. Removed sea grass in all ports. 11. Correction of the appearance of smoke. 12. Campaign in the Atlantic Ocean has been updated. 13. Manual has been updated. 14. Minor fixes. |
:Kaleun_Thumbs_Up: Thank you, Onealex!
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welcome aboard!
rOPbIHbI4!:Kaleun_Salute:
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OneAlex i would like to second that, Thanx again for a great mod and hard work
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Just so that we have a quorum, Thanks for the update, Onealex! Was between careers in v1.50 so it seemed to be a good time to upgrade. Smooth download and trouble-free installation and all is well. Great work, thanks again.
-C |
Correction of the absence of the Aquitania liner in the recognition manual. Proceed to the “SH3\data\Sea\NLUS_” folder and remove "_" extra character in the "NLUS___sil" file name. The main link has been updated.
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It happens (as I well know lol) but as always thanks again for this incredible mod that's very stable and compatible with other mods. I'm loving the new version with the updated Merchant fleet mod - Onealex edition in my careers. |
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Should be mandatory in each megamod. |
Is it just me, or are the enemy sensors in this mod REALLY overpowered especially for 1940?
I'll be sitting dead silent at 210m down without ever engaging them and they'll still lock on like a ****ing bloodhound. Luckily the a.i doesnt drop depthcharges below like 180m, so I can still get away SOMETIMES :k_confused: |
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