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-   -   [REL] Open Hatch Mod For Type 9 (https://www.subsim.com/radioroom/showthread.php?t=139418)

Xantrokoles 07-14-08 09:52 AM

[REL] Open Hatch Mod For Type 9
 
The hatch between the command room and the radio room in the type IX interior was in real life always opened.
I had always problems to combine both interiors and also having all cameras.
Now, thanks S3d 0.9, I figured it out.

http://img300.imageshack.us/img300/1...6180684ta0.jpg
http://img511.imageshack.us/img511/2...6194024ml0.jpg

Description:
This mod will ''open the hatch'' between the command room and
the radio room in the interior of the Uboat type IX(D2).
Now you can see the radio room/the command room crew
through the hatch and all functionalities will stay.

Installation:
Copy the 'unRARed' folders(2) in your MOD folder in the SH4
main directiory and install via JSGME.
If you get asked for overwriting, you can overwrite without any
problems.

Notes:
-Compatible with all bigger mods
-The mod is out of two folders. One is the mod and the other is
for Operation Monsun users, who wanna use the interior for
their IXB, IXC and IXC/40.
The order is: First main mod, then OM patch
-The mod won't overwrite the stock interior. It will add a
interior named nss_uboat9_2 .
For having it on other subs, you have to change the interior link
in the [submarine].cfg

Credits:
-Diving Duck and his team, for the previous work on the open
hatch interior.
-Mikhayl for giving me some tips
-Skawasjer for his S3d
-JCScones for helping me not to ruin my installation of SH4
with JSGME

Permissions:
Do not use for commercial purpose. Modpack creators may use
the mod, when they paste the credits.

Click on this short text for coming to another page, where you can download the mod.


looney 07-14-08 12:04 PM

Wooot am gonna try it out at once

ReallyDedPoet 07-14-08 12:05 PM

Nice work :yep::up:


RDP

Hitman 07-14-08 12:35 PM

Brilliant!!! :up: :up:

AVGWarhawk 07-14-08 01:04 PM

Nice to see this in SH4!

Carotio 07-14-08 01:13 PM

:up:

OakGroove 07-14-08 03:00 PM

:up:
It was quite an addition to immersion in SH3, good to see it in UBM.

Thanks!

DivingDuck 07-14-08 03:32 PM

Congratz.

Carotio 07-14-08 03:37 PM

Quote:

Originally Posted by DivingDuck
Congratz.

Good old mods always survives :yep:

How is it hanging DD? Long time no see. How is your house now? Finished?
I don't think I have the link anymore to your progress photo site.

DivingDuck 07-14-08 03:50 PM

Moin,

90% done, 90% to go. I will not post the link here, LOL. I´m almost fine. Sorry for hi-jacking the thread.

Back to topic,
DD

Sailor Steve 07-14-08 07:34 PM

Quote:

Originally Posted by Xantrokoles
The hatch between the command room and the radio room in the type IX interior was in real life always opened.

Was it? Who says? I'm betting that at the first site of any enemy the boat got buttoned up tighter than a sardine tin.

On the other hand, the open hatch mods are so cool I'll use it anyway.:rock:

lurker_hlb3 07-14-08 09:40 PM

I did a "quicklook" at this mod, and it's "good to go" to work with OM. Will roll into next patch / version of OM which ever comes first.

Madox58 07-14-08 10:26 PM

:nope:

LukeFF 07-14-08 10:41 PM

Very nice, thanks for doing this! I'm going to add this to RFB. Credits, of course, will go to you. :up:

LukeFF 07-14-08 10:47 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Xantrokoles
The hatch between the command room and the radio room in the type IX interior was in real life always opened.

Was it? Who says? I'm betting that at the first site of any enemy the boat got buttoned up tighter than a sardine tin.

Well, with the hatch closed it would be hard for the sonarman to communicate with personnel in the control room, so in that sense it would make sense to keep the hatch open. The sonarmen also wore their headset only on their right ear in order to better communicate with the rest of the crew. Now that would make for a cool mod as well. :yep:


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