SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

Onealex 10-07-21 06:42 AM

Quote:

Originally Posted by kyle9154 (Post 2773041)
should I only avoid depth charges at 2 knots changing direction?

You should not set ahead flank without really danger. They could not kill your boat on depth of 200 meters because early depth charges could not detonate on that depth in early war period. It is historical fact

kyle9154 10-07-21 06:49 AM

Quote:

Originally Posted by Onealex (Post 2773043)
You should not set ahead flank without really danger. They could not kill your boat on depth of 200 meters because early depth charges could not detonate on that depth in early war period. It is historical fact

Okay I will maneuver at 1-2 knots and never go faster and try again next time, I will also do as you others say by keeping my profile as slim as possible by keeping the escort at my stern or aft.
Still doesn't explain how they could still pinpoint me at 220 meters at less then one knot with maneuvering at that speed as well. I think their sonar detection is just way to sensitive or overpowered, maybe worth looking at your settings and doing a tweak here or a tweak there, also have a way for escorts to stop pinging you and doing attack runs when they clearly have no more dc's left - it just looks silly watching it.
......other then that this is my favorite compilation, I thought I read in your mod changelog somewhere that you can install FM interiors mod through jsgme and use alongside your compilation, is that true?

ivanov.ruslan 10-07-21 07:06 AM

I have encountered this problem with single missions in GWX 3.0 , with the difference that then the depth was 25-30 m

Then a ... trawler:) chased me for hours after he ran out of charges, even air reinforcements appeared

Then don't know why i decided it was a bug, some parameters of H.sie patch or incompatibility of the patch parameters with other parameters

kyle9154 10-07-21 07:09 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2773049)
I have encountered this problem with single missions in GWX 3.0 , with the difference that then the depth was 25-30 m

Then a ... trawler:) chased me for hours after he ran out of charges, even air reinforcements appeared

Then don't know why i decided it was a bug, some parameters of H.sie patch or incompatibility of the patch parameters with other parameters

Yes now someone is understanding what i'm talking about - this needs looking into because it could be a SH3 or GWX glitch or bug and nothing to do with Onealex's changes.

Onealex 10-07-21 07:19 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2773049)
with the difference that then the depth was 25-30 m

This is normal situation. Because you can't dive deeper and their sonar always catch you

kyle9154 10-07-21 07:40 AM

Quote:

Originally Posted by Onealex (Post 2773055)
This is normal situation. Because you can't dive deeper and they sonar always catch you

yeah sh3 limitations I guess, no worries thanks for the feedback and responses.

Also Alex, will FM interiors or WAC full interiors mod work alongside your mod if I activate it through JSGME mods folder?

ivanov.ruslan 10-07-21 07:43 AM

In my case, it's probably due to the shallow depth, but then i was really surprised by the persistence with which the trawler chased me

kyle9154 10-07-21 07:44 AM

Quote:

Originally Posted by Onealex (Post 2773055)
This is normal situation. Because you can't dive deeper and they sonar always catch you

I mentioned this to Onealex before and the trick is to lay on the bottom of shallow sea bed not going at any speed and just sit there completely still, eventually they'll leave but if you keep moving even at 1-2 knots they'll follow you around everywhere in the North Sea.

Mister_M 10-07-21 10:47 AM

Quote:

Originally Posted by Onealex (Post 2773043)
You should not set ahead flank without really danger. They could not kill your boat on depth of 200 meters because early depth charges could not detonate on that depth in early war period. It is historical fact

These DC exploding before reaching a certain depth value is not simulated in SH3. So they will explode at 200 meters, even in 1940 ! :D

Also, something which is really missing in this game is the fact that the escorts should not be able to detect you while (and also one to five minutes after) DC are exploding everywhere ! ... :doh: There is a mod which tried to correct this but it doens't work very well and causes CTD...

Also, kyle9154, the persistance of the escorts may be due to their ELITE skill.
Veteran is normal behaviour, below they are completly dump, and elite is way overpowered and never let you go. Another bad modelled SH3 function... :/\\!!

John Pancoast 10-07-21 12:13 PM

Quote:

Originally Posted by Onealex (Post 2773039)
This is the reason. They heard you when you started ahead flank

:up: Depth charge noise/cover isn't modeled in SH3. Fwiw Kyle, neither is torpedo reloading, repair noise, etc. Nor moonlight affects.

John Pancoast 10-07-21 12:16 PM

Kyle, regarding your question of which file to modify so escorts leave you sooner, that would be the sim.cfg file; AI detection time line.
Lower value = less time looking for you after contact is lost.

kyle9154 10-07-21 02:10 PM

Quote:

Originally Posted by John Pancoast (Post 2773100)
Kyle, regarding your question of which file to modify so escorts leave you sooner, that would be the sim.cfg file; AI detection time line.
Lower value = less time looking for you after contact is lost.

Ahh thanks so much John (you always come through for me), yeah normal GWX is 30 mins, Onealex had it up to 45 mins so I brought it back down to 30 so we'll see if that does anything at all.
Also do you know what file that affects escorts giving up after they expended all their depth charges but still are able to pick you up through sonar? I don't want them repeatedly doing attack runs when they don't have anything left to attack with lol.

John Pancoast 10-07-21 02:22 PM

Quote:

Originally Posted by kyle9154 (Post 2773109)
Ahh thanks so much John (you always come through for me), yeah normal GWX is 30 mins, Onealex had it up to 45 mins so I brought it back down to 30 so we'll see if that does anything at all.
Also do you know what file that affects escorts giving up after they expended all their depth charges? I don't want them repeatedly doing attack runs when they don't have anything to attack with lol.

Couple things too:
- if you're using SH3 Commander, it randomizes the AI detection value. See it's cfg folder, Randomized events.cfg file.
So if you want to use one, fixed value you'll need to disable that function in Commander via a ; in front of it's section. I.e., ;[0:data\cfg\sim.cfg in the Lost Contact Time section of the file.
If you're not using Commander, disregard.
- No, not for sure anyway. But I would imagine the time factor we're discussing would at least partly control that too.
I don't know of any fix that would specifically tell the AI, "You're out of depth charges, go away" other than the above.
Anyone else ?

John Pancoast 10-07-21 02:26 PM

p.s. fwiw, the best ai mod made for SH3 in terms of more realistic escort behavior and them leaving was CB's old AI Fight 2 mod.
But it's made for only the stock escorts and 8k environment. I enjoy 8k campaigns but understand most do not.
p.p.s. None of this is meant in any way to knock the outstanding work done by various other modders/groups to the AI. Strictly my personal opinion/preference is all.

Mister_M 10-07-21 02:30 PM

Quote:

Originally Posted by John Pancoast (Post 2773110)
I don't know of any fix that would specifically tell the AI, "You're out of depth charges, go away" other than the above.
Anyone else ?

This would require to add some extra lines in the hard code... :salute:

John Pancoast 10-07-21 02:31 PM

Quote:

Originally Posted by Mister_M (Post 2773113)
This would require to add some extra lines in the hard code... :salute:

I was thinking it was hardcoded, thanks. :up:

dex 10-09-21 01:21 AM

about British warships asdic sensors
 
Greetings sailors...To emphasize..august 44 fall of Normandy bad situation for Kriegsmarine,I must back to Bergen and want to test Royal navy defence..I sucesfully penetrate English channel with IXC sub with help of snorkel and radar,sonar upgrade(coatings)...lot of warships,aircrafts some detect me and start with depth bombs,shallow water at Dover...at the end I sunk 3 destroyer,1 light cruiser,5 airplane,most of them avoide

Onealex 10-09-21 01:37 AM

Quote:

Originally Posted by dex (Post 2773312)
Greetings sailors...To emphasize..august 44 fall of Normandy bad situation for Kriegsmarine,I must back to Bergen and want to test Royal navy defence..I sucesfully penetrate English channel with IXC sub with help of snorkel and radar,sonar upgrade(coatings)...lot of warships,aircrafts some detect me and start with depth bombs,shallow water at Dover...at the end I sunk 3 destroyer,1 light cruiser,5 airplane,most of them avoide

Not bad. Donitz is proud of you )

dex 10-09-21 01:53 AM

greet you OneAlex
 
Quote:

Originally Posted by Onealex (Post 2773316)
Not bad. Donitz is proud of you )

Thank you...:Kaleun_Wink:
https://upload.wikimedia.org/wikiped...kraine.svg.png

Boche 10-09-21 05:07 AM

Hey there Onealex. I applied your newest patch to the files but the weather status that used to apear here is no longer there. Is this intentional or am I to assume i have it wrongly installed? thank you.


https://ibb.co/QpvW7s7





https://www.subsim.com/radioroom/dat...7/AOTaKKKAP//Z


All times are GMT -5. The time now is 05:51 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.