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Onealex any upcoming updates? I am interested what new is brewing :Kaleun_Salivating:
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Hi Onealex,
the German translation, instead of the radio massages, is finisched and I add a German keyboard layout. But I am not able to add in the help file (F1) more separators, like you can see in the screenshots. https://i.postimg.cc/wtYYRqBb/2021-09-03-142754.jpg https://i.postimg.cc/D8RtRv1y/2021-09-03-142804.jpg https://i.postimg.cc/VJM38xF9/2021-09-03-142813.jpg https://i.postimg.cc/Zv8dZKCt/2021-09-03-142820.jpg https://i.postimg.cc/1Vrf2Cjy/2021-09-03-142829.jpg https://i.postimg.cc/1Vrf2Cjy/2021-09-03-142829.jpg https://i.postimg.cc/6TFKxfXX/2021-09-03-143239.jpg https://i.postimg.cc/N2HWjZcw/2021-09-03-143322.jpg Can you or someone else tell me how to do this or it is possible to send you files as addon for your mod and you add the separators? |
Hello Alex. Do you know if your mod is compatible with the REAL ASW mod?
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You have a PM. |
hey alex...quick question, i am starting my 3rd patrol and im based at kiel. i would think i would start from kiel but, i have to ask for transfer to flotilla wennigen if i want to begin patrol which is at kiel anyhow, other than that it crashes and i do not get a "in base before mission" option it just reads " the war has ended". i started after i transferred and 10 km out of port it crashed i my reload option was the war has ended, any thoughts? thanks
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As I understood it can be some cfg conflict or old SH bug but I'm not sure. As I said I need more information |
i think it was sh3 commander. i started a new patrol with a new commander without using sh3 commander. let u know how it goes. thanks for ur reply..enjoy the weekend
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Hello Alex, thanks again for your great mod. I start a new career trying to raid Dantzig port at the start of the war, but i was sunk by destroyers in area.
It works very well, but few remarks at the moment : - when sailing in the Kiel canal and in ports, i can see buildings and trees glints on the sea, while visibility is at 0 outside (due to fog)y - prepared travel path to cross the Kiel canal (IN and OUT) does not fit with the path to follow I, too, met the "weather bug" once (my sub crashes while uploading a saved career), and I fixed it by changing Speedwind value in campaign files (I changed it to 4, instead of 0). Any idea about it? Thanks you again for your work |
Just reminder for those people who don't understand why torpedoes run to deep
https://c.radikal.ru/c20/2103/6e/da9be48ea3ae.png |
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The only thing is you can't simulate one torpedo to work better then the other, the failure rates effect all types of torpedoes in the game (even the reliable type torpedo's). I wish there was a way you could simulate the failure rates by the type of torpedo instead of the date in game, that would be more realistic. |
Re: Torp failures...
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On that, is there no way to clone the mechanics of the torp failure controls.. as is done with... say, cloning ships & then set it up in such a way as to point to each different torp type... to better simulate the torp failures experienced... so that it more accurately reflects the failures to the proper torpedo's... :hmmm: Or should I say, the ones that were most affected by the failure rates that were experienced during the war.? :hmmm: Just a thought that crossed My mind... :shucks: :yep: M. M. :Kaleun_Salute: |
Hands-down the best, most well-thought-out and researched SH3 modpack out there!
One small request for OneAlex: could you please change the attack disc so that the correct pointer moves when changing the bearing of the optics? Currently it’s the attack/torpedo course arm that moves, when it actually should be the short arm labeled “Vorhalt” that points to relative bearing when used properly. Thanks and keep up the good work! |
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