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Deep gauge shows 130 meter but in fact, I was sailing on surface. Low panel deep gauge shows my real level as 5-6 meters. I think my U-boat is spawning or teleporting on the see bed a few seconds after starting. Depth under keel is 75 meters and I am sailing on surface. So I can't go to 130 meter deep in seconds. Sudden spawning-teleporting and collusion. Loosing all man and end of the game. Started a few times to get same data like my location and deep level. It is happening every time.
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GWX 3.0 Manual says:
Players will occasionally experience the ―Crash Dive of Doom, a known Silent Hunter III bug where your game is saved normally, but when you restart the game, your U-boat starts at the bottom of the ocean and sinks because it is far below crush depth. The workaround is to open the Campaign.LND, Campaign.SCR, and Campaign.RND files in "Notepad" or "Wordpad", change the ―Windspeed=0.000000 to ―Windspeed=4, and then restart the same save game again. I did it but still "Crash Dive of Doom" is happening. |
Has anyone got zoom working in this mod (in the ship camera, < key)?
I mean the mousewheel, telephoto, zoom-in-steps zoom, not the ability to move the wide-angle camera closer to the boat/ship. Which - unlike real, telephoto zoom- produces a distorted perspective when moved in too close. So you can't get an external view or screenshots with this sort of perspective... https://i.ibb.co/yS6sTcm/sh3-2021-04-24-22-43-42-84.jpg ('telephoto'mousewheel zoom in steps, in GWX+GUC) ...instead of this: https://i.ibb.co/dMhYF1H/sh3-2021-05-09-10-45-05-06.jpg (camera moved in closer with arrow key, in this mod) Still on 1.46 here as I don't want to risk my current careers by updating; and no amount of checking the commands file or using different camera-related files seems to help. |
Why T II torpedos have 3km range? In Uboat.net and wikipedia it states its 5km.
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From Uboat.net: https://b.radikal.ru/b39/2106/d7/f9559cbe6c50.jpg |
Is a DGUI implementation planned for this?
Great mod Onealex, keep um the good work. :Kaleun_Cheers: |
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Which of the h.sie and stiebler fixes are used in this modpack?
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Bug fixes for GWX Onealex Edition 1.47. The main link has been updated.
1 Fixed a bug when ships with the wrong draft were generated in the convoy. 2 Correction of ship names. 3 Correction of ship zones. 4 Some sounds have been changed. 5 Minor fixes. |
Question for ya
I noticed in the post above, you left the "Diesel Damage Fix" unchecked. Is that for technical reasons or a personal choice ? Thanx
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about Black Sea Campaign
OneAlex one question please....where to patrol grid ASOW.... First time I see something like this
Base Constanza Romania dec.1943 Ps I reach Asow Sea but nothing...still stand in documents (blue color) briefing mission orders patrol grid ASOW |
Hello, cant even play want to start a career in 1940, it load then crash
anything special to do ? o_O Edit: So... The 4 giga patch worked, this means you didnt apply it ? .. Also everytime i want to start my patrol in 1940 = crash, but starting from 1939 september for example= works..... Strenge, d'ont know what to think of that modpack. |
re
Hey niktamer93, I've been playing OneAlex 1.xx, since version 1.23 and had issues at first. Not sure how I had missed it but to correct my crashing, I changed the SHIII.exe, SH3Cmdr.exe and JSGME.exe, to "run as administrator" and to run in the "Win7 Compatibility" mode. All had been perfect since. Try those adjustments and if that fixes your issues, you're gonna love this mod. Jerry CA45
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Hello i will try and let you know thank you !
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