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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

John Pancoast 03-21-22 03:33 PM

Yes, the only thing I don't care about it is the varied speeds between convoy waypoints.
It leads to the ships getting all jumbled up and stopped, sorting themselves out at times.


Wait until late war when your minding your own business safely submerged and a MAD equipped Catalina comes along........:D

John Pancoast 03-21-22 03:44 PM

Btw, it is very easy to add this NYGM feature to any SH3 install.

FUBAR295 03-21-22 03:50 PM

Quote:

Originally Posted by Fifi (Post 2799797)
A question for NYGM players:

Could it be possible that a convoy has been previously attacked by AI u-boats before me?

Asking because I launched 2 torp at a tanker, 2 others torp to a cargo, and they all hitted … 2 ships sunk … but while escaping, I spotted a latecomer trying to follow the convoy … was surprised of this behavior, so I flew at him with external camera and noticed he was damaged by a torpedo!
There was even the hole decal of the torpedo hit!
But for sure it was not my own fish :doh:

After so many years, that’s the very first time I experienced that… if intentional, NYGM is truly fantastic :ping:

Fifi,

Been playing NYGM since it came out.

I have experienced convoys that have ships in partial sinking mode (bow or stern low in the water) and/or on fire or straggling behind the convoy at two knots or so with damage like you have described. Not common but it does happen. :up:


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