SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

Mister_M 10-18-21 03:07 PM

Quote:

Originally Posted by dex (Post 2774947)
Greetings...One advice to all sailors...second half of 1944year and whole1945 avoid attacks on convoys at allcost,only hunting lonely merchant ship and warship ship or pair ( good result with this tactic)...Convoy escort ships is deadly,very hard to trick them,they hear your silent runing when you aproach atleast 4-5km

In fact, while escorting convoy, the escort ships are always pinging with ASDIC, and you only begin to hear the "ping" when they start to detect you. This is not due to your engine noise... I think, in SH3, if you hear a ping, that means that the escort is detecting you.

This is a pretty basic binary AI...

:k_confused:

dex 10-18-21 03:27 PM

About surviving the end of career
 
Quote:

Originally Posted by Mister_M (Post 2774958)
In fact, while escorting convoy, the escort ships are always pinging with ASDIC, and you only begin to hear the "ping" when they start to detect you. This is not due to your engine noise... I think you hear a ping only if the escort is detecting you.

:k_confused:

right that...Onealex is doing good job,ofcourse warships is very dangerous at the end of the war,better sensors,radars..Sometimes they catch me when they are lonely on the sea but I trick them,dive launch decoy...When I spot cruiser with 1 or 2 escort I go to atack

Mister_M 10-18-21 03:37 PM

In this mod, are there any hunter killer groups patrolling in the Atlantic ? With veteran/elite escort carriers and escort destroyers...

dex 10-18-21 03:53 PM

About Hunter killer groups
 
Quote:

Originally Posted by Mister_M (Post 2774962)
In this mod, are there any hunter killer groups patrolling in the Atlantic ? With veteran/elite escort carriers and escort destroyers...


long time I fighting with them 1944,lot of task forces in coastal waters of England and Scotland,my patrol grid is unfortunately there...In this mod you have very organised Hunter killer groups,their main objective is to find and destroy you
Happy hunting Mister M:Kaleun_Salute:

Mister_M 10-18-21 03:57 PM

Quote:

Originally Posted by dex (Post 2774966)
long time I fighting with them 1944,lot of task forces in coastal waters of England and Scotland,my patrol grid is unfortunately there...In this mod you have very organised Hunter killer groups,their main objective is to find and destroy you

Oh I see ! Alex is sending you where he has spawned the HK groups... :har: :Kaleun_Salivating:

Quote:

Originally Posted by dex (Post 2774966)
Happy hunting Mister M:Kaleun_Salute:

Thanks ! :) I wish you good luck, and good hunting if possible...

:gulp:

dex 10-18-21 04:08 PM

greet you
 
Quote:

Originally Posted by Mister_M (Post 2774968)
Oh I see ! Alex is sending you where he has spawned the escort groups... :har: :Kaleun_Salivating:



Thanks ! :) I wish you good luck, and good hunting if possible...

:gulp:


Exactly Alex helping me hahahah:haha:
Thank you ....

MADLOU 10-18-21 04:51 PM

Quote:

Originally Posted by Mister_M (Post 2774958)
In fact, while escorting convoy, the escort ships are always pinging with ASDIC, and you only begin to hear the "ping" when they start to detect you. This is not due to your engine noise... I think, in SH3, if you hear a ping, that means that the escort is detecting you.

This is a pretty basic binary AI...

:k_confused:

The tactic which works best (but not perfect) for me is when I hear the pings and the escorts are fairly close I just go flank at or close to periscope depth and constantly go either hard to port or hard to starboard till I get a good torpedo shot. Our uboat appears to be able to outmaneuver the escorts rather easily in this fashion. The escorts chase but most times cant get over me good enough to get their depth charges on me. With patience and focus though I can usually get a good shot and blast them.

dex 10-18-21 05:15 PM

about tactics
 
Quote:

Originally Posted by MADLOU (Post 2774976)
The tactic which works best (but not perfect) for me is when I hear the pings and the escorts are fairly close I just go flank at or close to periscope depth and constantly go either hard to port or hard to starboard till I get a good torpedo shot. Our uboat appears to be able to outmaneuver the escorts rather easily in this fashion. The escorts chase but most times cant get over me good enough to get their depth charges on me. With patience and focus though I can usually get a good shot and blast them.

Hi Madlou ...I was try and that but I rather love to shoot merchant ships from long distance(from side of convoy) and then when their escorts start with searching I will going greatly at 100m.150m depth

kyle9154 10-18-21 06:05 PM

Quote:

Originally Posted by dex (Post 2774978)
Hi Madlou ...I was try and that but I rather love to shoot merchant ships from long distance(from side of convoy) and then when their escorts start with searching I will going greatly at 100m.150m depth

That is my tactic as well, I rarely engage escorts but in early war i'll try to sneak inside the convoy submerged at silent running which does work if you time it right and their lightly escorted, usually only works in early war. There be some Kretschmer **** goin' on there!

John Pancoast 10-18-21 07:24 PM

Quote:

Originally Posted by dex (Post 2774966)
long time I fighting with them 1944,lot of task forces in coastal waters of England and Scotland,my patrol grid is unfortunately there...In this mod you have very organised Hunter killer groups,their main objective is to find and destroy you
Happy hunting Mister M:Kaleun_Salute:

The main historical hunter/killer groups were in the Atlantic vs. coastal waters, fwiw.

Halogen 10-18-21 10:04 PM

Quote:

Originally Posted by Hooston (Post 2774436)
A long shot - is it a particle bug? Particles are used for fog and smoke effects. A billion years ago the original game had a particle bug with Nvidia cards, which was worked around with Ctrl-P to turn particles off. Has this come back, or have you got the work around activated? Try Ctrl-P and/or messing with particle settings in the video menu.

It doesnt seem like that's it, I turned them off but the sort of "TV Static" effect still pops up from time to time, I'll try to get screenshots of it, but its there for almost a split second

dex 10-18-21 11:36 PM

about atacking
 
Quote:

Originally Posted by kyle9154 (Post 2774980)
That is my tactic as well, I rarely engage escorts but in early war i'll try to sneak inside the convoy submerged at silent running which does work if you time it right and their lightly escorted, usually only works in early war. There be some Kretschmer **** goin' on there!

Greet you kyle...Not problem to infiltrate in columns of convoy when escort is 2,3 ships,late war is 6,7 at least... In early war everything is much easier,we rule the Atlantic and British waters as well but at the end luck is on the side of Allies(they drive us away to Norwaigen and German bases)

dex 10-18-21 11:46 PM

about Hk groups
 
Quote:

Originally Posted by John Pancoast (Post 2774982)
The main historical hunter/killer groups were in the Atlantic vs. coastal waters, fwiw.

John we need backup on sea,big German ships,maybe some raider ship disguise :yep:

ivanov.ruslan 10-19-21 02:56 AM

Hi, during the pursuit of the convoy, and exchanging messages with BDU :03:, to form a wolf pack, i suddenly started receiving many messages like this

https://i.postimg.cc/dZD2RVkZ/sh3-20...0-47-37-33.jpg



As far as i know, the request for change is made with a combination of shift + m ?

Onealex 10-19-21 03:00 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2775003)
Hi, during the pursuit of the convoy, and exchanging messages with BDU :03:, to form a wolf pack, i suddenly started receiving many messages like this

https://i.postimg.cc/dZD2RVkZ/sh3-20...0-47-37-33.jpg



As far as i know, the request for change is made with a combination of shift + m ?

Someone explained in this topic that Caps Lock shall be disabled. I didn't have this issue

ivanov.ruslan 10-19-21 03:05 AM

Ok,thanks!


A bit oftopic, i always know when the wolf pack appears, even before BdU notifies me, because the game starts to get a little hooked, ha, ha Good hunting!

MADLOU 10-19-21 11:26 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2775005)
Ok,thanks!


A bit oftopic, i always know when the wolf pack appears, even before BdU notifies me, because the game starts to get a little hooked, ha, ha Good hunting!

Concerning wolfpacks, I know the mod documentation talks about how to summon other uboats to form wolfpacks put Im somewhat confused how it works (which is not hard to do).

Does anyone here put play with wolfpacks regularly? If so, how do you like it?

Onealex 10-19-21 11:31 AM

Quote:

Originally Posted by MADLOU (Post 2775036)
Concerning wolfpacks, I know the mod documentation talks about how to summon other uboats to form wolfpacks put Im somewhat confused how it works (which is not hard to do).

Does anyone here put play with wolfpacks regularly? If so, how do you like it?

I have tried this several times. I don't like this feature. Wolfpack comes only at night when visibility is poor (3-4 km). So it is very difficult to not be spotted before especially when destroyers have radars

ivanov.ruslan 10-19-21 11:53 AM

I play mainly and only with wolf packs, only in 1942, this one appeared after about 12 hours of chase.
https://i.postimg.cc/crZQ6BZ2/sh3-20...2-54-36-81.jpg

https://i.postimg.cc/5j8BxRc8/sh3-20...2-54-22-51.jpg
In this case, they sank one trader, damaged several, but it is possible that there were other sunken targets, because there was only one destroyer in my area.

Usually, if the option is selected from the selector "less reports" appears faster, i had a case in within 2-3 hours.


Alex is right, the attacks take place mostly at night, but I've had a case during the day
https://i.postimg.cc/R6XGBsNy/sh3-20...3-54-58-45.jpg

John Pancoast 10-19-21 12:14 PM

Quote:

Originally Posted by MADLOU (Post 2775036)
Concerning wolfpacks, I know the mod documentation talks about how to summon other uboats to form wolfpacks put Im somewhat confused how it works (which is not hard to do).

Does anyone here put play with wolfpacks regularly? If so, how do you like it?


I've a lot of experience with them in other mods. Work great, won't play without them myself; interesting to see it work let alone the historical factor.


All times are GMT -5. The time now is 12:15 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.