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Still doesn't explain how they could still pinpoint me at 220 meters at less then one knot with maneuvering at that speed as well. I think their sonar detection is just way to sensitive or overpowered, maybe worth looking at your settings and doing a tweak here or a tweak there, also have a way for escorts to stop pinging you and doing attack runs when they clearly have no more dc's left - it just looks silly watching it. ......other then that this is my favorite compilation, I thought I read in your mod changelog somewhere that you can install FM interiors mod through jsgme and use alongside your compilation, is that true? |
I have encountered this problem with single missions in GWX 3.0 , with the difference that then the depth was 25-30 m
Then a ... trawler:) chased me for hours after he ran out of charges, even air reinforcements appeared Then don't know why i decided it was a bug, some parameters of H.sie patch or incompatibility of the patch parameters with other parameters |
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Also Alex, will FM interiors or WAC full interiors mod work alongside your mod if I activate it through JSGME mods folder? |
In my case, it's probably due to the shallow depth, but then i was really surprised by the persistence with which the trawler chased me
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Also, something which is really missing in this game is the fact that the escorts should not be able to detect you while (and also one to five minutes after) DC are exploding everywhere ! ... :doh: There is a mod which tried to correct this but it doens't work very well and causes CTD... Also, kyle9154, the persistance of the escorts may be due to their ELITE skill. Veteran is normal behaviour, below they are completly dump, and elite is way overpowered and never let you go. Another bad modelled SH3 function... :/\\!! |
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Kyle, regarding your question of which file to modify so escorts leave you sooner, that would be the sim.cfg file; AI detection time line.
Lower value = less time looking for you after contact is lost. |
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Also do you know what file that affects escorts giving up after they expended all their depth charges but still are able to pick you up through sonar? I don't want them repeatedly doing attack runs when they don't have anything left to attack with lol. |
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- if you're using SH3 Commander, it randomizes the AI detection value. See it's cfg folder, Randomized events.cfg file. So if you want to use one, fixed value you'll need to disable that function in Commander via a ; in front of it's section. I.e., ;[0:data\cfg\sim.cfg in the Lost Contact Time section of the file. If you're not using Commander, disregard. - No, not for sure anyway. But I would imagine the time factor we're discussing would at least partly control that too. I don't know of any fix that would specifically tell the AI, "You're out of depth charges, go away" other than the above. Anyone else ? |
p.s. fwiw, the best ai mod made for SH3 in terms of more realistic escort behavior and them leaving was CB's old AI Fight 2 mod.
But it's made for only the stock escorts and 8k environment. I enjoy 8k campaigns but understand most do not. p.p.s. None of this is meant in any way to knock the outstanding work done by various other modders/groups to the AI. Strictly my personal opinion/preference is all. |
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about British warships asdic sensors
Greetings sailors...To emphasize..august 44 fall of Normandy bad situation for Kriegsmarine,I must back to Bergen and want to test Royal navy defence..I sucesfully penetrate English channel with IXC sub with help of snorkel and radar,sonar upgrade(coatings)...lot of warships,aircrafts some detect me and start with depth bombs,shallow water at Dover...at the end I sunk 3 destroyer,1 light cruiser,5 airplane,most of them avoide
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greet you OneAlex
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https://upload.wikimedia.org/wikiped...kraine.svg.png |
Hey there Onealex. I applied your newest patch to the files but the weather status that used to apear here is no longer there. Is this intentional or am I to assume i have it wrongly installed? thank you.
https://ibb.co/QpvW7s7 https://www.subsim.com/radioroom/dat...7/AOTaKKKAP//Z |
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