Quote:
1 I have desided to reduce or do not increase traffic in ports to better game stability when there is an air attack on base and to keep FPS more than 40-50. Adding a bigger files related to ports will reduce FPS and increase load on PC when there is an air attack. Player spend 99% time at sea so there is no reason to make detailed ports which may couse in some cases CTDs. 2 I think it's impossible because I have changed almost everything. So copying my files to another version of SH3 will make a lot of bugs and incompatibilities |
Quote:
It is okay and I will test your mod more and more and will see if I stay or not. :D But can you tell me witch files/folder I have to take to test just your submarines with an other mod? BTW: I found a small bug on IIA and pennant https://i.postimg.cc/Gm1kbT35/2021-07-28-154022.jpg |
Quote:
|
Quote:
|
Slightly changed nights. But I'm not sure is it right color
https://d.radikal.ru/d00/2107/73/18df777fc3a5.jpg https://b.radikal.ru/b10/2107/38/5cdd19ab76dd.jpg https://b.radikal.ru/b42/2107/d3/5895f636e342.jpg |
Quote:
M. M. :Kaleun_Salute: |
Quote:
Thx, this will help. |
Fix for GWX Onealex Edition 1.48. The main link has been updated.
1 Fixed the position of the pennants for U-boats IIA and IID 2 Correction of the detection radius for ships at night 3 Slightly changed nights https://drive.google.com/file/d/1fv3...ew?usp=sharing |
Hi Alex,
I tested yesterday and today the function of the submarines in your mod with different single missions. For this I tried different types and years of IIA until XXI. For some VIIC/C41/C42 in the version from the year 43, 44 and 45 I found bugs, that the FuMO is at a wrong place. I do not have any screenshot yet, but I think you will find this bug also by yourself. |
Quote:
When the radars and other sensors of the second half of the war become available in the game, then you need to activate the Late sensors compilation mod so that the sensor is in the right place. This is described in GWX Onealex Edition Manual. But there is only russian text... https://d.radikal.ru/d32/2107/54/dc73394bf028.jpg |
Quote:
If I understand you correctly, then is the late sensors "addon" only necessary in the later years, when I can see that the parts like FuMO is at the wrong place? |
Quote:
|
about Late war sensors and snorkels
Hi OneAlex
Can we install this option in early war 1939,1940,41...Or not I mean on Jsgm (Late war sensors and snorkels) |
Quote:
|
about Late war sensors and snorkels
Quote:
|
Are there any keybinds in this modpack I should know about, which aren't listed in F1 menu ingame?
|
Quote:
|
Quote:
|
About early war Royal navy warships
Greetings....One question...I starded again new campaign from begining 1939 because war is ended 1945 too bad.... My sub U46 (late 1939 near Shetlands islands An 13,14.) have a contact 3 warships,one of them Riwalpandi,I try to shoot them but torpedo failure,from 4 attempts only one hit,they atacked me,one escort destroyer trow dc..I must run,dive quickly...They fled soon after... Any chance to face famous Riwalpandi again later 1940,1941....
|
Quote:
https://youtu.be/6Wq3OVR43FI?t=6635 |
All times are GMT -5. The time now is 09:03 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.