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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

kongovsfuso142 07-03-21 06:39 AM

GWX
 
Hi, there I was wondering if you put this mod over the top of GWX or just on its own.


Thank You.

Kongo.


:Kaleun_Salute:

Niume 07-03-21 12:16 PM

Quote:

Originally Posted by kongovsfuso142 (Post 2755834)
Hi, there I was wondering if you put this mod over the top of GWX or just on its own.


Thank You.

Kongo.


:Kaleun_Salute:

Its standalone

kongovsfuso142 07-08-21 10:25 AM

Quote:

Originally Posted by Niume (Post 2755908)
Its standalone

Thank You Niume Sorry For Not Saying Thank You Sooner.:Kaleun_Salute:

dex 07-19-21 04:30 AM

about XXI type
 
Greetings sailors... I have only IXD2 type sub.... novembar 1944 I m in base Flensburg

Onealex 07-19-21 08:24 AM

Quote:

Originally Posted by dex (Post 2758480)
Greetings sailors... I have only IXD2 type sub.... novembar 1944 I m in base Flensburg

Hi. You should be in Bergen.


After training with 31st U-boat Flotilla, U-2511 was transferred to 11th U-boat Flotilla at Bergen, Norway, for front-line service on 15 March 1945.
U-2511 conducted one patrol. On the evening of 30 April 1945 (coincidentally the date of Hitler's death), U-2511 set out from Bergen, Norway for the Caribbean, but on 4 May Schnee received the end-of-the-war cease-fire order. The commander of U-2511 claimed the U-boat had a British cruiser in her sights on 4 May when news of the German cease-fire was received. He further claimed she made a practice attack before leaving the scene undetected.

dex 07-19-21 10:12 AM

about XXI
 
OneAlex thank you for the info and especially for history lesson
too bad for that sub...maybe the fate can be able to reverse

Onealex 07-22-21 01:13 PM

A new version has been uploaded.


GWX Onealex Edition v1.48 - changelog:
1. Added / changed cloud textures that are randomly selected by the game.
2. The behavior on the water of all anti-submarine ships is reworked to +/- real.
3. Slightly changed parameters of displaying the sea and sky at night.
4. Changed the ratings of crews on warships in all periods of the war in the Atlantic.
5. Fixed a bug when some ships sank due to the storm conditions.
6. Fixed a bug when the flag hung in the air after the mast flew off the ship.
7. Correction of radiomessages.
8. Minor fixes.

SnipersHunter 07-23-21 03:49 AM

Quote:

Originally Posted by Onealex (Post 2759072)
A new version has been uploaded.


GWX Onealex Edition v1.48 - changelog:
1. Added / changed cloud textures that are randomly selected by the game.
2. The behavior on the water of all anti-submarine ships is reworked to +/- real.
3. Slightly changed parameters of displaying the sea and sky at night.
4. Changed the ratings of crews on warships in all periods of the war in the Atlantic.
5. Fixed a bug when some ships sank due to the storm conditions.
6. Fixed a bug when the flag hung in the air after the mast flew off the ship.
7. Correction of radiomessages.
8. Minor fixes.

Is the CTD fix included for starting a career in 1940/41?

Onealex 07-23-21 04:33 AM

Quote:

Originally Posted by SnipersHunter (Post 2759163)
Is the CTD fix included for starting a career in 1940/41?

It is included from version 1.47

Randomizer 07-23-21 10:46 AM

Thank you for the update. Had just gotten myself sunk in a v1.46 career and so updated to 1.48 for the next one.

Then did something probably dumb...

I thought to activate the lower resolution Widescreen 1360 x 768 Mod in an attempt to reduce loading times (currently ~20-minutes) but it did not speed things up and I did not like the GUI on my monitor as it lacked the station icons and for other reasons. Then JSGME was unable to roll back the Mod for whatever reason and so it seemed that activating it borked my entire v1.48 set up. The solution was to reinstall from scratch so now all is well with the update.

Your mod remains visually a real treat with the best elements of GWX3 preserved, thanks for your efforts.

-C

Tonci87 07-23-21 12:43 PM

I donŽt really understand why SH3 is so difficult with resolutions.
IŽd love to play this properly on 1820 x 1200

Kal_Maximus_U669 07-23-21 02:30 PM

Quote:

Originally Posted by Tonci87 (Post 2759216)
I donŽt really understand why SH3 is so difficult with resolutions.
IŽd love to play this properly on 1820 x 1200

Hello Tonci87 ...
The I fear that it will be difficult .. this one accepts that the resolutions that Onealex proposes in are mod is "Ahnenerbe" or "Widescreen MaGui modifier (1360 Х 768)" can be used a third program. .if this is the case i don't like this kind of proceeding..but if it allows you to play ..:hmmm:
KM_U669 cordialement..:Kaleun_Cheers:

Sangamon Taylor 07-23-21 04:01 PM

Zoom out on navigation map?
 
Maybe I'm blind, but I can't find the button to zoom out on the Nav Map. TAB zooms in but then there's no way to zoom out? I'm playing on a laptop with a trackpad, no mouse wheel. Any help would be appreciated.

Also, is there an easy way to restore the "U" key to bring up the Uzo?

Just starting out with it but this seems like a fantastic mod.

Thanks in advance.

Kal_Maximus_U669 07-23-21 06:26 PM

Quote:

Originally Posted by Sangamon Taylor (Post 2759258)
Maybe I'm blind, but I can't find the button to zoom out on the Nav Map. TAB zooms in but then there's no way to zoom out? I'm playing on a laptop with a trackpad, no mouse wheel. Any help would be appreciated.

Also, is there an easy way to restore the "U" key to bring up the Uzo?

Just starting out with it but this seems like a fantastic mod.

Thanks in advance.

Hold for you my big ...:D
:Kaleun_Wink: https://www.subsim.com/radioroom/arc...19600.html:up:
Regards KM_U669 :salute::salute:

Sangamon Taylor 07-23-21 09:10 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2759279)
Hold for you my big ...:D
:Kaleun_Wink: https://www.subsim.com/radioroom/arc...19600.html:up:
Regards KM_U669 :salute::salute:

Thank you! That did it. I was even able to fashion myself a zoom out key, but the familiar SH3 Zoom In/Out buttons should really be there.

This mod rocks! :Kaleun_Cheers:

Kal_Maximus_U669 07-24-21 10:24 AM

Quote:

Originally Posted by Sangamon Taylor (Post 2759291)
Thank you! That did it. I was even able to fashion myself a zoom out key, but the familiar SH3 Zoom In/Out buttons should really be there.

This mod rocks! :Kaleun_Cheers:

yes this one is one of the best of its kind currently ... besides thank you Alex for this regular update .. for what of the zoom I think that Alex does not integrate it for technical aspect ...http://image.noelshack.com/fichiers/...7140211-01.png
:up::up::salute::salute:

dex 07-25-21 02:52 AM

about instaling snorkel
 
snorkel is only for type XXI sub...Am I in right....
I trying to instal on type IX

Anvar1061 07-25-21 04:02 AM

Quote:

Originally Posted by dex (Post 2759438)
snorkel is only for type XXI sub...Am I in right....
I trying to instal on type IX

https://sun9-15.userapi.com/impf/c84...59b&type=album

Onealex 07-25-21 04:20 AM

Quote:

Originally Posted by dex (Post 2759438)
snorkel is only for type XXI sub...Am I in right....
I trying to instal on type IX

For snorkel installing you should have Type 3 turm.

https://b.radikal.ru/b23/2107/0b/56eb5328b30d.jpg

https://d.radikal.ru/d17/2107/2f/669c0a25b21d.jpg

https://d.radikal.ru/d14/2107/a0/9a35727bc09e.jpg

https://a.radikal.ru/a27/2107/b7/512665a6b8b8.jpg

dex 07-25-21 04:50 AM

about snorkel
 
One Alex Ihave Ixd2 sub and I have x3 turm,3flack guns...I m in bunker and when i click on snorkel to instal it messages say ,,you don t have renowns for that,,
by the way snorkel is 0 price....strange
Almost forgot to mention I have in JSGM activated late wars sensors snorkels


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