1.More Missions for the rest of the war and more patrol areas ?
2. a Mission editor ? ill drink to that :Kaleun_Cheers: |
I'm hoping for aircraft. But a use for the radio direction finder would also be nice. I'm guessing it is too early to hope for the "Scapa Flow update".
But maybe it is none of that and instead all our prayers are finally heard and we get an open toilet door and a flushable toilet!? (Come on, you know you want it.) |
Whatever it is, the testers seem to be very excited about it, so good times ahead.
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welcome aboard!
ElJammos!:Kaleun_Salute: AFTER A LONG SILENT RUN!
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Weekly update
Hello everyone!
This week we've been working on adding voice chat to the game. So far it looks very promising and we hope to be able to release it soon. |
Weekly update
Hello everyone!
This week we've continued working on the voice chat. We are making progress and hope to release a new patch shortly. |
Weekly update
Hello everyone!
The voice chat is almost ready. We are doing some final testing right now to make sure everything is working properly. We'll release the update next week. |
I'm interested, and a little concerned, as to how this will be implemented. Specifically if it's inter-boat or only intra-boat voice comms. It seems to me that if it's inter-boat, then there's a huge potential problem of (say) the crewman on one boat mistakenly trying to comply with the orders of a captain on a different boat.
Added to the issues with inter-boat voice comms, is that of simply not wishing to hear puerile conversations from an idiot on a different boat. So, unless Wolfpack vox-comms are limited to within a single boat, it's likely cause more issues than it solves. If the implementation is only single-boat, then this will create situations where occasionally captains will want to hop onto another boat's channel, so it's likely players will continue to use Discord or similar anyway, however, there's now the additional issue of that player simultaneously hearing two transmissions, one on discord and one on WPvoice…. So i'm struggling a bit here to see the point of native game voice comms, especially if they're lobby-wide once within the game. |
It’s limited to a single boat, it’s going to mimic reality, distance would be a factor etc, you certainly won’t be able to hear people on other boats.
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discord is not realistic, its cool then u can talk in boat with voicechat and talk to other boats with radio and enigma
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I’m puzzled by the fact that one can communicate by voice with all other players using Discord while in reality U-Boats communicated using HF radios in CW (Morse Code). To communicate between boats at very short distance, they used Signal Lamps (Aldis Lamps in the RCN) and Semaphore, not to keep Radio Silence, but because I read nowhere that they had VHF or UHF AM/FM Transceivers on board for voice communication. On the other hand, the allied warships were equipped with short range voice transceivers.
Therefore, the use of Enigma and CW Transmitter in the game is as useless as t…s on a bull, unless it is used for communicating with BdU, which at this point is not implemented. |
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I'm looking forward to having voice comms In game in a somewhat realistic, more immersive manner. I do wonder though how it will affect gameplay though. For instance will the sonarman/radio operator hear the captain when he is on the bridge? Will walls block the sound? Will it matter which way you are facing? IRL, when in the open at sea, there is almost nothing to reflect sound, so speech becomes very directional. That is I would not expect the captain, on the bridge to hear the deck gunner if the gunner is facing is facing forward. |
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Solution: don't use Discord after this coming update. Quote:
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In-game voice chat
Hello everyone!
This week we are releasing patch 0.23. This patch includes in-game voice chat, and a number of bug fixes. Settings for the microphone and voice volume can be found in the options menu under Audio options. The push to talk key button can be bound in the key bindings menu. In the game lobby, the host can choose if the game should be played with or without realistic voice attenuation. With realistic voice attenuation enabled, voices are hindered by walls. Without it you can hear players all over the boat. In both cases, the direction of the voice is calculated. In realistic voice mode you can also use the voice tube on the bridge. Patch notes: Added voice chat. Added realistic voice attenuation. Added bridge/control room voice tube. It is now possible to clear keybindings by using backspace in the keybind menu. Convoys now change direction after going back to idle on normal difficulty. Convoys now periodically change direction on hard difficulty. The starboard EOT now has the command to increase RPM on both engines, while the port EOT decreases RPM on both engines. Added description and uptime to lobby list. Fixed flying sub bug. The top hatch now blocks voice communication. https://steamcdn-a.akamaihd.net/stea...386564e387.jpg |
Wow this is great! I can't wait to try the in game Voip! Thanks guys for your hard work! :up:
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welcome back!
DrDanilov!:Kaleun_Salute: the infamous :subsim: seven-year-itch stikes again!:yeah:
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Added bearing indicator to UZO
Hi, my UZO does not show any bearings, is their something I have missed?
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Hi Sparkcat46 Whats your Screen resolution i have set mine to 1920 x 1080
and i see the bearing on the Uzo in Wolfpack i have a GTX 1650 4gig Gpu https://www.subsim.com/radioroom/pic...ictureid=11080 |
Thanks Blackswan40, that was it, max setting is 2560x1440 based on my PC
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