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-   -   Help With GOBLIN EDITOR (https://www.subsim.com/radioroom/showthread.php?t=250949)

lowbow 11-02-21 09:50 AM

Help With GOBLIN EDITOR
 
I'm want to potter around with the GOBLIN EDITOR in SH5.
I already know how to begin the GOBLIN EDITOR to get it working.
I would like to edit a specific SUB.
I already know how to get just a few extra 'Torpedoes' and increase the speed slightly. But would like to have it so it gets up to speed quicker.
Could someone tell me what Submarine files do I need to be able to edit the
'Armour' 'Speed' ' Gun Ammo' ?
Any help or pointers would be great.
Regards lowbow :Kaleun_Salute:

kapuhy 11-04-21 02:38 PM

Quote:

Originally Posted by lowbow (Post 2776849)
Could someone tell me what Submarine files do I need to be able to edit the
'Armour' 'Speed' ' Gun Ammo' ?
Any help or pointers would be great.
Regards lowbow :Kaleun_Salute:

in .sim file of the submarine, you'll find
"collisionable object" controller - here you can set armour level and hit point.
"unit_submarine" controller - it contains properties for both propulsions (diesel and electric), you can set max speed there

For gun ammo, you'll have to find gun you'd like to modify in:

data\objects\guns folder, then merge its .sim file and following files:

data\library\shells.dat
data\library\shells.sim

Then, go to wpn_cannon controller and into ammo_storage property, you can edit what type of shells and how many the gun will carry.


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