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-   -   Feature suggestion: savegames! (https://www.subsim.com/radioroom/showthread.php?t=246163)

ChrisPhoenix 08-02-20 01:39 PM

Feature suggestion: savegames!
 
So even though i want to play wolfpack a lot, i rarely do. And that is because of one reason: i simply can not find the time. The game is just not worth starting if i know i just have 20-30 minutes to play. In that time you can gather some information about the enemy and when it is time to get into position and attack, you have to abort mission because of real life reasons.
Also there is really no room for errors: You play for an hour, gather everything you need, get into position...and then you get spottet last minute and everything is lost. Now what? Restart the mission and try again? No, because it is already 10 p.m. and you have to get up the next morning...

So in my humble opinion there is one (hopefully) simple solution to this problem: savegames! Because then i would be able to play 30 min. gather info, next day i would play another 30, get into position, netxt day i finally attack...
Also i wouldn't mind to get spottet and being forced to crash dive five times in a row and get into position again, because i can always continue the next day.
And i don't think i am the only Kaleun with a limited time shedule, am i?

Now i would like to propose two solutions, which are hopefully not too hard to implement:
Nr.1: Let the host be able to save and load his game. The other players can always rejoin or even change next session.
This is simple but allows players to cheat of course. If you fail an attack you could reload and fire again, i know. But in the end it is the players responsibility to not take their own fun away from the game.

However Nr.2: Add another checkbox to the game right next to bots and simplified radio etc.: Autosaves!
And if set to yes, then the game saves every 30 minutes or maybe after a time the host may choose. Not being able to save manually but still saving at reasonable times would solve the cheating problem.

Yeah... i really hope you like my ideas. Or maybe the devs or the community will come up with something better. But savegames are needed for every Kaleun who has children or a time consuming job or whatever reason that stops you from playing multiple hours in one session.

Thanks for reading!

Chris Phoenix :salute:

Onkel Neal 08-03-20 08:48 AM

Thanks for the thoughtful input, Chris. I know where you'tr coming from.

abaileyatd 08-03-20 11:40 AM

This isn't a huge problem for me, but I definitely think it would help a lot of people. Just tossing out a vague idea of how it could potentially work: The Host of the game could have an option to save, which would just save the current state of the game, ships positions, etc etc... Then the host could re-host the game later, and instead of a new scenario, potentially load up the saved game as a sort of "saved scenario". Then players could rejoin the boats as in a normal game and/or bots could replace based on circumstances? I'm no programmer but surely something like that could work, especially with the new custom scenarios...?

mobucks 08-05-20 12:44 AM

They added the "quick encounter" option for people in your position. I don't think being able to save a mission is viable in an MP game like this.

Also, there may be future custom missions that happen really fast.

*lightbulb!*

It would be great to see a custom mission that starts the boot ready to fire on a convoy within a few minutes.

ChrisPhoenix 08-05-20 03:20 AM

Quote:

Originally Posted by abaileyatd (Post 2686881)
This isn't a huge problem for me, but I definitely think it would help a lot of people. Just tossing out a vague idea of how it could potentially work: The Host of the game could have an option to save, which would just save the current state of the game, ships positions, etc etc... Then the host could re-host the game later, and instead of a new scenario, potentially load up the saved game as a sort of "saved scenario". Then players could rejoin the boats as in a normal game and/or bots could replace based on circumstances? I'm no programmer but surely something like that could work, especially with the new custom scenarios...?

Yes that is basically what i meant with my idea Nr.1! Very simple, but great solution.

Quote:

Originally Posted by mobucks (Post 2687215)
They added the "quick encounter" option for people in your position. I don't think being able to save a mission is viable in an MP game like this.

Also, there may be future custom missions that happen really fast.

*lightbulb!*

It would be great to see a custom mission that starts the boot ready to fire on a convoy within a few minutes.

I get what you are trying to say, but imho quick encounters are boring... I want to search and hunt and fight my way through countless wabo attacks... And if people are just able to play quick missions, they will miss out on a lot of content the game offers. Especially lots of custom missions. I know it is a MP game but also a very slow and time consuming one. And if you feel hasted all the time you cannot plan carefully and make mistakes. But planning your attack, observing the enemy and then strike. That is what subsim games are all about aren't they? That's what makes them fun for me.

mobucks 08-05-20 11:15 AM

Quote:

I want to search and hunt

Quick encounter or not, you can detect any convoy and turn to engage using sound gear within 3 minutes of starting any Wolfpack game.

Only reason I object to a save feature is implementing it could take resources away from other stuff that the community really wants. There are plenty of Uboot games with save features. MP game saving in this game just doesn't make sense to me.


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