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-   -   2 year Germany campaign for DCG (https://www.subsim.com/radioroom/showthread.php?t=129457)

Dowly 01-22-08 04:50 AM

2 year Germany campaign for DCG
 
Just noticed this yesterday. A 2 year lasting defence of Germany campaign covering the allied strategic bombings of 1943-1945. Works on both off- & online and AFAIK doesnt require any fiddling around with the settings on the DCG, just enable and play per instructions. 3 campaign careers, medium, long & grand campaign.

http://www.lowengrin.com/download.php?view.122

Should keep me busy for awhile. :88)

XabbaRus 01-22-08 10:10 AM

Dowly
DCG, I must be stupid because I couldn't get it to work properly.

I must admit it seems better than normal dgen. Care to do a quick idiots guide.
That campaign sounds good.

Dowly 01-22-08 10:19 AM

Quote:

Originally Posted by XabbaRus
Dowly
DCG, I must be stupid because I couldn't get it to work properly.

I must admit it seems better than normal dgen. Care to do a quick idiots guide.
That campaign sounds good.

DCG is tons better than the stock generator.

Quote:

Q2. Is IL2DCG's campaign system really dynamic?

Yes, to the extent that events that occur in one mission have a direct influence on future missions. Plane losses to the player and AI flights will result in fewer planes in subsequent missions (although if plane losses stay down, the flight will eventually be returned to full strength). All AI pilots are tracked and their skill levels will improve over time...assuming they live long enough. Those killed will be replaced with new pilots at their "base" skill level.


Q3. So IL2DCG air war is dynamic. But is the ground war?

Yes, DCG's ground war is dynamic as well. DCG ground war is, however, portrayed at only a tactical level. Tanks move across the map and seize the territory they cross. If destroyed, they are removed and return as reinforcements (in the rear zone). Truck columns and trains act as supply units "fixing" stationary units when they end the mission near those units. Like tanks, if destroyed, they later return in the rear zone as reinforcements.


Q4. How does the air war contribute to the ground war?

Every squad mission can directly or indirectly contribute to the ground war. For example, destroying a tank unit near the front will make it impossible for the enemy to push into your territory. Destroying artillery guns will prevent their use against your tanks until a truck column arrives at the location to resupply it. And finally destroying a truck column or train will limit the enemies ability to rebuild static defenses.
Sadly, I cant do any guides atm, as my own DCG is focked up. :damn: It has been on the edge for a looong time and now that I changed some settings and stuff, I cant start up any dynamic German campaigns.

I'd suggest you check the Lowengrin's forums and the articles on how to install on the right side of the homepage. Hope you get it to work, it's worth it. :up:

http://www.lowengrin.com/news.php

GlobalExplorer 01-22-08 02:20 PM

Sounds like a cool campaign.

I always wanted to fly night missions with a Bf-110. Does it allow that? Do I need IL2-46? (I only own FB+AEP.)


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