SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Fix for these bugs ? (https://www.subsim.com/radioroom/showthread.php?t=99579)

Pascal 10-16-06 05:31 PM

Fix for these bugs ?
 
Hello! Is there a mod to fix these 2 ridiculous bugs: dial on the conning tower and the 2 triangles on the neck. Thank you.

http://perso.orange.fr/Ermitage-France/2.jpg

http://perso.orange.fr/Ermitage-France/1.jpg

Ducimus 10-16-06 05:42 PM

Wow, there's a name i havent seen in awhile.

Der Teddy Bar 10-16-06 09:39 PM

RE: #1 Cannot answer as I am graphically handicapped.

RE: # 2 I don't recall ever seeing such a thing. What tower is it?

Welcome back.

THE_MASK 10-17-06 01:50 AM

I notice that the triangles only happen to a noob sailor with no upgrades .

SquareSteelBar 10-17-06 03:19 AM

Quote:

Originally Posted by Der Teddy Bär
..What tower is it?

Hi Teddy Bär,

I noticed it on all towers.

Greetz,
SSB

SquareSteelBar 10-17-06 04:23 AM

Hi Pascal,

regarding that compass bug - maybe you should consult Captain America because he did already an instruments patch some times ago. I'm not sure to remember that he announced an update.

http://www.subsim.com/radioroom/show...strument+Patch

Greeting,
SSB

THE_MASK 10-17-06 04:24 AM

Hands up who wants a (beta)fix and download link for the triangles . I think i just worked it out .

SquareSteelBar 10-17-06 04:25 AM

:rock:

Yes, I want!

FIREWALL 10-17-06 05:10 AM

Quote:

Originally Posted by Pascal
Hello! Is there a mod to fix these 2 ridiculous bugs: dial on the conning tower and the 2 triangles on the neck. Thank you.

http://perso.orange.fr/Ermitage-France/2.jpg

http://perso.orange.fr/Ermitage-France/1.jpg

Hi Pascal:D Do you mean that helmsman on the right with a ****ty haircut or that officer topside with ring around the collar?:rotfl: :rotfl: :rotfl: :rotfl:

The Noob 10-17-06 05:25 AM

Quote:

Originally Posted by sober
Hands up who wants a (beta)fix and download link for the triangles . I think i just worked it out .

Sober you rock. You are 1337! :D

I want it! :yep:

Anvart 10-17-06 12:55 PM

The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Pascal 11-10-06 07:16 PM

Quote:

Originally Posted by Anvart
The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Wel well !! You know the way to stop this great Ubibug's bug, and i think you are certainly the man to do it, so by advance, thanks !!

Anvart 11-11-06 01:46 PM

Quote:

Originally Posted by Pascal
Quote:

Originally Posted by Anvart
The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Wel well !! You know the way to stop this great Ubibug's bug, and i think you are certainly the man to do it, so by advance, thanks !!

What turms (of stock game) do you want?

Pascal 11-11-06 06:33 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Pascal
Quote:

Originally Posted by Anvart
The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Wel well !! You know the way to stop this great Ubibug's bug, and i think you are certainly the man to do it, so by advance, thanks !!

What turms (of stock game) do you want?

Hello Anvart, i'm not clever on this problem and i dont know witch number turmc_deck.tga must be modified (there are 4 turmc_dek.tga files ?). You said the number 3 on a previous message ?

Anvart 11-12-06 01:46 PM

Quote:

Originally Posted by Pascal
Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Pascal
Quote:

Originally Posted by Anvart
The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Wel well !! You know the way to stop this great Ubibug's bug, and i think you are certainly the man to do it, so by advance, thanks !!

What turms (of stock game) do you want?

Hello Anvart, i'm not clever on this problem and i dont know witch number turmc_deck.tga must be modified (there are 4 turmc_dek.tga files ?). You said the number 3 on a previous message ?

I's not *.tga file. It's (for example) Turm7c_3_ac buso 1_High 3D Mesh object.

Pascal 11-12-06 06:23 PM

...So, we will keep the bug. There are worse problems in the world ... Thank

Anvart 11-13-06 03:11 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Pascal
Quote:

Originally Posted by Anvart
The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Wel well !! You know the way to stop this great Ubibug's bug, and i think you are certainly the man to do it, so by advance, thanks !!

What turms (of stock game) do you want?

What turms (of stock game) do you want?

Kpt. Lehmann 11-16-06 06:04 AM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Pascal
Quote:

Originally Posted by Anvart
The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Wel well !! You know the way to stop this great Ubibug's bug, and i think you are certainly the man to do it, so by advance, thanks !!

What turms (of stock game) do you want?

What turms (of stock game) do you want?

Hi Anvart... for the most complete community fix of this problem, you should apply the fix to the Type VIIC Turms .dat files in Der Teddy Barr's "NYGM Persicope Mod version 1.2. "

If I am correct... the Type VIIB does not have this problem. :up:

Also, @ Pascal... After we release GWX in December... we will also make the isolated Type IX cable attachment fixes available to the community as well... for those who do not wish to use GWX. I have spoken to Ref about this matter and he agrees with it fully.

Squash the Ubi-bugs!:rock:

Anvart 11-16-06 12:22 PM

Quote:

Originally Posted by Kpt. Lehmann
Hi Anvart... for the most complete community fix of this problem, you should apply the fix to the Type VIIC Turms .dat files in Der Teddy Barr's "NYGM Persicope Mod version 1.2. "
....

I have not understood what for it to me. There where I have seen dial bug (Turm7c_3) I it for a long time have corrected in my stock game.
:o

Kpt. Lehmann 11-17-06 04:37 AM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Kpt. Lehmann
Hi Anvart... for the most complete community fix of this problem, you should apply the fix to the Type VIIC Turms .dat files in Der Teddy Barr's "NYGM Persicope Mod version 1.2. "
....

I have not understood what for it to me. There where I have seen dial bug (Turm7c_3) I it for a long time have corrected in my stock game.
:o

:hmm: :hmm: :hmm:


All times are GMT -5. The time now is 01:10 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.