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People on boats you sink!
One nice addition in SH1V, and something I thought was really missing in SH111, would be to see (and to some degree hear ) on-board activity on a boat you have just hit with a torpedo. Some frenzied running around and distant shouting would be nice. How may of us have watched a boat sink with no on board activity at all..... Just a ghost ship.This is one area that SH1V really needs to address in my opinion. What do you guys think?:D
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Agreed. Only adding sound effects would do a lot, although I'm one of those who dream of an actual crew running around doing actual things. Fishermen hauling nets on board, tug boat-crewmen preparing to tow a crippled aircraft carrier back harbour [think GTA, with the ambulance and the paramedics arriving when you kill someone], gunners rushing out of the ship to man the flak guns when enemy fighters appear, survivors scrambling over the ship's side and lowering life-boats when the ship is sinking, and so on. Or, of course, surprising a merchant or partisan-crewed fishing boat and seeing the crew burst out on deck with rifles and sub-machine guns and open fire on you:o.
I wonder how much the RAM/CPU load would be for something like that? |
A lot!! And you're correct, even the sound of distant chaos would add to the reality of the sinking.
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lifeboats would be nice ... and oil slicks and debries like in cfs2
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my sidewinder 2 is right here in front of me ... more used now for IL2 but cfs2 was very good in ship sinking efects after some modders added their stuff . ships turning and leaving a trail of oil ...
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I guess what we're all asking the DEVS to consider in SH1V, is that SH111 was realistic during the hunt, the attack and the escape, but the actuality of the sinking boats didn't feel real at all because there was no on board activity. While I think we all understand that to do this in great detail would require huge, unrealistic amounts of RAM, the software could include audio of distant 'on ship' activity and some level of visible activity.
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Yes. They left life-boats out for ethical reasons. That's not to say I think they should not be back in (only don't give them collision meshes - I don't see a reason why the player should be able to shoot them up).
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i guess they could leave the ethical choices to the players ? no ? or they could make lifetboats "unshootable" like when you point the guns at your own boat.
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About puppets running around on the ship....nah, if you look at the harbour the people repeating the same thing 24H
But about sounds I miss something for example when you hit an Ship without instant sinking/explosion that there will be an alarm sound like in real for example ''Alarm sound and someone screaming ''ABANDON SHIP!!!'' that would be nice to see...then you at least get the feeling that they care that you shoot them...then like ''Pssst..dont show the sub that we care they shot us'' |
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Strange decision. The actual sinking of boats in SH111 was the one thing that was totally unrealistic, when a lot of other things were very realistic. I undersatnd the whole lifeboat thing, but at least give us audio of the alarm sounding a few seconds after a hit, and then some shouting. |
Should be possible, 'PT boats' , which uses the Storm 2.5 engine, will feature crew abandoning ship, running on deck manning guns etc. rag doll effects also.
(Personally i'd settle for a Royal Navy 'T' class sub. :hmm: ) |
Into IL2, A.I. AAA, Flaks... shoots the parachute survivors... you included of course... and no player was in need to go to a psiquiatrician after play the game. :D
I think so the no inclusion of life boats in SH3 is not related to any "moral" limitation, it is only to save job. :hmm: |
PT Boats doesn't have nearly the graphics Silent Hunter III has, though. Consider how Silent Hunter IV will probably be even better than that, and you see the problem.
And it is related to moral decisions. The deveopers have said so themselves. As for the flight sim argument, shooting an airmen or two is a bit different from leaving hundreds or over a thousand crewmen to drown and never be found, don't you think? I'd like to see more activity on ships myself, but it's a huge can of worms to open. |
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Let's have more graphics to the actual explosions and follow up explosions. If we are on the surface enhance the sounds let's here the 'far-away distant' shouting and maybe even the collision alarms - especially if it's a warship! Also if we are submerged let's here better underwater sounds of the explosions and the breaking up of sinking ships. Again we want this to be a realistic sim - let's keep it as close as we can, with the space of RAM in the equation, vs all the other features we want. Happy Hunting :ping: |
Personnally I think it would make it easier to tell if you've mortally wounded a ship if you see crew diving overboard, and lifeboats lowering. It would save on ammo since it "is" very limited, and as a captain, you must be very conservative with how you spend that ammo. Every torpedo saved is a new potential target sunk.
Also, the oilslick burning goes out way to soon, and I have yet to see a tanker engulfed in flames from the cargo leaking into the water and setting ablaze, crew on fire jumping into the water. Morality or not, it was a war, and if there is any concern about the kiddies seeing it, (you should see some the stuff that's targeted for the younger audiences.) Your own sailors can be wounded or killed by enemy actions, so I think it should be the same for those you target. Also, your own men, especially watch crewmen, if wounded or killed while you're sufaced, could have fallen off the boat if their life lines were cut, or unclasped trying to get below for diving. But it would also be nice to hear the sounds on the warships that come after you too, like the destroyer sirens, and bells as they man battle stations. To sum it up for me, I do enjoy the game, and it's just a game, but without some of the particulars that are missing, it leaves a feeling of sterillity to the gameplay. War is war, and lives are lost, acts of chivalry and courage occur. Leave it as an option to the game if it's that important. That's just my take on the subject, even though it's been discussed previously, many times. |
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Happy Hunting :ping: |
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