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-   -   Fuel Gauge doesn't work (https://www.subsim.com/radioroom/showthread.php?t=96190)

robj250 07-27-06 07:31 AM

Fuel Gauge doesn't work
 
The fuel gauge in my VIIB/2 never moves from the position it is in when I leave port and after several days travel still reads the same.

See snap:

http://img81.imageshack.us/img81/7255/0030aap6.th.jpg

irish1958 07-27-06 07:37 AM

fuel gauge
 
Robj250,
I know this is like finding your TV isn't pluged in when the TV repair guy comes, but you don't have unlimited fuel checked in your options, do you?

Mooncatt 07-27-06 08:47 AM

sounds like thats the case just go to your realism options just before you start your patrol and check the box that has unlimited fuel

Safe-Keeper 07-27-06 11:00 AM

What's more interesting is that the Chief Engineer reports you're out of diesel fuel before you actually are.

Or do they switch to something else when they run out of fuel? "We're out of diesel fuel, captain, taking nuclear reactor to critical!:cool:".

NeonSamurai 07-27-06 11:24 AM

Perhaps they switch to electric engines? I wouldnt know though, never ran out of fuel

HW3 07-27-06 11:31 AM

The one in my VIIB moves.

Rilder 07-27-06 11:58 AM

Cheif Engineer, get me my bottle of Liquid Schwartz! (I prob spelled it wrong lol)

tycho102 07-27-06 01:05 PM

Quote:

Originally Posted by Safe-Keeper
Or do they switch to something else when they run out of fuel?

WHISKEY! Thins down the mix! Gives us another 50 rpm's!:rotfl:

As for the gauge, I'm with Irish. Check your options.

robj250 07-27-06 01:14 PM

Quote:

Originally Posted by irish1958
Robj250,
I know this is like finding your TV isn't pluged in when the TV repair guy comes, but you don't have unlimited fuel checked in your options, do you?

Ooops, you're absolutely correct. What happens if I'm out there in the Atlantic and I run out of fuel??? Can I get back to base???

irish1958 07-27-06 01:16 PM

gauge
 
tycho102,
NO; whiskey is too precious to waste on an engine; you must process it first before you add it.
I have run out of fuel and have been dead in the water. I submerged and used up my batteries; I then radioed for a tow and hoped the Brit air forces haven't listened in.

HEMISENT 07-27-06 02:04 PM

Quote:

Originally Posted by robj250
Quote:

Originally Posted by irish1958
Robj250,
I know this is like finding your TV isn't pluged in when the TV repair guy comes, but you don't have unlimited fuel checked in your options, do you?

Ooops, you're absolutely correct. What happens if I'm out there in the A
tlantic and I run out of fuel??? Can I get back to base???

Rig sails!

bigboywooly 07-27-06 02:35 PM

Quote:

Originally Posted by HEMISENT
Quote:

Originally Posted by robj250
Quote:

Originally Posted by irish1958
Robj250,
I know this is like finding your TV isn't pluged in when the TV repair guy comes, but you don't have unlimited fuel checked in your options, do you?

Ooops, you're absolutely correct. What happens if I'm out there in the A
tlantic and I run out of fuel??? Can I get back to base???

Rig sails!

:rotfl: :rotfl:

Yes you can press ESC and Exit patrol which will beam you back to base

stabiz 07-27-06 02:57 PM

Rob, an (almost) foolproof way is to chart up the distance to your patrolling grid, and then start going. Ask your navigator how far it is, and then how long you can go at current speed. If the value he gives you is at least double of the range to the grid, then you will have enough fuel to return. If the range you can run is below the double of the distance to get there, lower speed, and ask again. Lower speed has a major impact on range.

(Of course you will spend some time submerged, running on battery power, but you get the the point)


Sorry for my english, if this is unclear.

Rilder 07-27-06 06:46 PM

Ive noticed that ahead 1/3 is the most fuel efficiant speed, any slower you lose efficiency any higher you also lose efficiency, On VII's if I set for around 1/3 I can run for about 14000 KMs

as for if you run out...

"Row row row your u-boat, gently down the stream...." :rotfl:

robj250 07-27-06 07:05 PM

Quote:

Originally Posted by Rilder
Ive noticed that ahead 1/3 is the most fuel efficiant speed, any slower you lose efficiency any higher you also lose efficiency, On VII's if I set for around 1/3 I can run for about 14000 KMs

as for if you run out...

"Row row row your u-boat, gently down the stream...." :rotfl:

I suppose that also depends on the condition of the weather and winds. The rough sea tends to slow the progress in how many kts your boat will do. :hmm:

stabiz 07-27-06 07:24 PM

That is true.

(destroying one of your propellers on a subnet doesn`t help either, I was doing 3 knots on flank speed submerged)

irish1958 07-27-06 08:37 PM

fuel
 
Running submerged on batteries does not increase your range, but will probably decrease it. When you surface and recharge, one engine is going full out (the starbord one I think) and the other is driving the boat. You should note a considerable difference in your speed at whatever setting your telegrapgh reads when you are charging and when you are not.

robj250 07-27-06 09:09 PM

I noticed that sometimes my speed in knots was not what it should be sometimes but never noticed when that occurred, whether it was after I surfaced or when I changed direction in a rough sea.

irish1958 07-27-06 11:09 PM

speed
 
Robj250
Both will slow your boat. When the recharging is done the speed attained will be normal, as it will be when you have finished turning. This is significant if you surface to chase a merchant. If your batteries are charging, you will lose several knots of speed.

Seaveins 07-28-06 12:24 PM

Quote:

Originally Posted by tycho102
Quote:

Originally Posted by Safe-Keeper
Or do they switch to something else when they run out of fuel?

WHISKEY! Thins down the mix! Gives us another 50 rpm's!:rotfl:

As for the gauge, I'm with Irish. Check your options.

GAMMEL DANSK is even better Tycho!


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