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Most popular mods - what do *you* use?
This is a variation on the popular "what mods should I get" question. However, I am not asking this question because I don't know how to use the search function, I'm asking so that the downloads section of Subsim.com can be updated (if necessary).
So, excluding Grey Wolves, RUb, IUB and NYGM, what mods do you use (please include the filenames and where you got them from)? No arguments, no flames, just pure "I use ... available at ...". And please be specific. It will allow me to see what the most popular additions are. Consider this a fact finding mission. :up: |
Heres what i use (in random order) on GW11+NYGM+EUC base
Additional apps: JGME, SHcommander 2.5 and SH3Gen Lighthouse_mod.rar TDC_Mod.zip HiRes_Dolphins.rar radiolog1241.zip radiologlite_PROOFREAD.zip Fubars_crew_skins.rar RepeatedOrdersVer08.zip Precision_Periscope_Mod_V1.0.zip SH3_Mod_Churchs1939WarRadioMod.zip 1940_church_war_radio_mod_v1.0.zip 1941_church_war_radio_mod_v1.0.zip 1942_church_war_radio_mod_v1.0.zip 1943_church_war_radio_mod_v1.0.zip 1944_church_war_radio_mod_v1.0.zip 6AnzeigenSimfeelingEN_DE.zip GWBO_3000_mts.7z Sources: Subsim forums and realsimulations Cheers! |
GW and some small sound mods.
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On top of a GW install:
Ships: Converted Whale Factory Coastal tanker Rose castle Ore carrier Lusitania Chatham troop/hosptital ships Iowa - these really deserve integration into one of the larger campaigns Others: Simfeeling Slideout console Unified campaign Jonz rec manual Fubar crew skins Fubar U552 NYGM crew I really can't be bothered trying to find the links to each right now... they're all popular mods. |
NYGM
graphics mods. |
Before GW I used own pack of selected mods, but now I use only GW 1.1 (GW has majority mods from my own pack) and fubar's crew skins (much better than stock GW's skins).
PS. I forgot about one of the best mod ever made for SH3 - chomu's integrated orders for GW 1.1 |
Boris, where did you get a Lusitania ship model? I know it isn't realisitc, but I would love to see Lusitania in the game! Btw, it was today, 91 years ago, that U-20 attacked and sank RMS Lusitania.
Most of the mods I use come from basically one of two places: terrapin's site and the forums here. If one isn't at one you can probably find it at the other. I am running multiple installs of the game. I know you said you didn't want to know about the big mods, but currently I am running this setup: Grey Wolves · The Grey Wolves Update v1.1 · GW 1.1 1024 & Overlay Fix · No Minefield SCR v1.1 · Stock Umark.tga · U-556 emblems · Stock Camera.dat · Enter for 1x TC · Gave Type II 5 torpedoes instead of 6 · tankeriv_seafloor_mod_for_128MB_cards · vodkas_quiet_GW_clock · GW Ship Identification Compromise · Stock hydrophone contact bearing lines My modded version of SH3 has these mods: · Tweaked TC Settings · Removed Intro movies · Changed Intro screen · Change U-boat storm conditions · Bypass Naval Academy · Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack) · Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool) · Change Submarine Snorkel Depths · SH3_Mod_CrewCheers_German · SensorPak (Files used from SonarDC_Snorkel_fix: DepthCharges.sim, AI_Sensors; From SensorPak: DepthCharges.zon) · Fixed C-Class No DC Racks (From Improved Convoys Mod) · Fixed Wellington No Radar Bug · Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter · UboatReflections_v2.0_cablefix · CAs_UBoat_Instrument_Patch1.0 · Atmosphere_Mod_8_Km_version_2[0]LIGHT · 8km_underwater_CLEAR_scene · Less_air_patrols_for_1.4 · Fixed Subnet Screech Sound · Fix IXD2 Spawning Bug At Bordeaux · Ail particles mod · ail hi res moon v2.5 mod · ail sky mod V2 · Dials & shells from GW Mod · SH3_MOD_Shell_Damage_Textures · GW 8hr fatigue model · tankeriv_seafloor_mod_for_128MB_cards · SH-III_Flagmod · SH_HARBOUR_MOD2 - Harbour_mod; Landscape_mod; Tree_mod · Multiple_Skin_Ships_v2.0 · modified_meat(1.4ready) · MerchantMod-01_ExternalCargo_Juju · MerchantMod-02_C2-Cargo_Juju · Kriegsmarine_Capital_Ships - Bismarck1939_LightGrey - Fixed Green Hull; PrinzEugen_DenmarkStrait · HFMod_Cruisers · HFMod_Carriers · HFMod_Battleships · Flower Corvette Multi-Skin pack · Airpower markings & textures · Hurricane · Ju-87 Stuka reskin Eastern front · Me-109_reskin · Liberator · U-556 Emblems · emblemmodpart1 · emblemmodpart2 · Evil_Jester_76_s_FLOTILLA-Emblems · FAA_Swordfish_SH3_v2 · Type941's Mega LinerTransportAuxillary cruiser skin pack v1.0 - skin_british auxillary cruisers pack; skin_Passenger Liners · Type IIA Skin · Type IID Skin · Type VIIC/B Skin · Type IXB/C/D2 Skin · Type XXI Skin · SH3_MOD_MarhkimovsTorpedoPackRelease1 – yellowELEC · Remove binocular crosshairs · shiii-hires-texpack - Emblems My modded version of the game with Rubini's unified NYGM campaign: · Removed Intro Movies · Tweaked TC Settings · Bypass Naval Academy · Changed Intro Screen · Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack) · Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool) · Change Submarine Snorkel Depths · Ail particles mod · SH3_Mod_CrewCheers_German · SensorPak · Unified Campaign_vanilla · TranspTorpBackgScreen · Fixed C-Class No DC Racks · Ail hi-res moon v2.5 mod · Ail sky mod V2 · FW200 Condor West front reskin · HFMod_Battleships · Hurricane · Ju-87 Stuka reskin ms23_v2 · Kriegsmarine_Capital_Ships_-_Corrected_Green_Hull · Liberator · Me-109_reskin · modified_meat(1.4ready) · Type IIA Skin · Type IID Skin · Type VII Skin · Type IXB Skin · Type IXC Skin · Type IXD2 Skin · Type XXI Skin · Additional_merchants_v2.0 (Changed Large Cargo & Transport tonnage & renown) · Multiple_Skin_Ships_v2.0 (Minus C3 Skin) · HFMod_Carriers · Fixed Wellington No Radar Bug · Church_Custom_Emblems_Vol_1 · emblemmodpart1 · emblemmodpart2 · Bobs_Emblems_Pack_1 · Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter · Pascals_mods_09232005 (Selective Install) · AI Sub Skins (for Type 7c41 & IIB) (With fixed reflections) · UboatReflectionsFix (With fixed custom skins) · SH3_MOD_Shell_Damage_Textures · Atmosphere_Mod_8_Km_version_2[0]LIGHT (Stock sea colors) · 8km_underwater_CLEAR_scene · HiRes_Dolphins · UboatReflections_v2.0_cablefix (Type VII Cable Fix) · Type941's Mega LinerTransportAuxillary cruiser skin pack v1.0 · Dials, UZO, Periscope from GW Mod · GW 8hr crew fatigue And a semi-stock version of the game with some bug fixes: · Tweaked TC Settings · Bypass Naval Academy · Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack) · Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool) · Change Submarine Snorkel Depths · SH3_Mod_CrewCheers_German · SensorPak (Files used from SonarDC_Snorkel_fix: DepthCharges.sim, AI_Sensors; From SensorPak: DepthCharges.zon) · Fixed C-Class No DC Racks (From Improved Convoys Mod) · Fixed Wellington No Radar Bug · Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter · UboatReflections_v2.0_cablefix · CAs_UBoat_Instrument_Patch1.0 · Atmosphere_Mod_8_Km_version_2[0]LIGHT · 8km_underwater_CLEAR_scene · Less_air_patrols_for_1.4 · Fixed Subnet Screech Sound · Fix IXD2 Spawning Bug At Bordeaux Some of the mods do overlap into other installations, but you asked for it. :-j :lol: |
Syxx_Killer, I've read list of your mods and I see you don't use only real uboot :D
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Apart from NYGM Tonnage War and a couple of others that go with it, I use:
ICBM's Water Pressure Effects Sound_Fix1.0 Soundmod for Ship break up (by Rulle) Various selected sounds from Rulle I recall finding most of these using links to filefront type sights which were posted in threads of this forum. I guess they could be found by searching the forum using the names of the mods. |
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I didn't bother. I can start with 500 renown instead of 1500. :smug: |
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Still with RuB + HT + realbattery. Also I have done some minor adjustements my own. Only what I would like to see in RuB is tonnage system and Kiel canal. Tried NYGM but because it lacked HT I decided go back to RuB again.
-RC- |
Rosencrantz, you can use the SCR file from GW for the latest harbor traffic and the Canal. Just look at the HT 1.47 Mod for RUB to see all the files it changes, then load in the proper files. You can also just do this with HT itself on top of NYGM.
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use of mods
I use SHIII,
Patch 1.4b SH3CMDR JSGME GW GW patch 1.1 Jonz RM Reece's slide out The last 4 are on install #1 Install #2 SHIII Patch 1.4b SH3CMDR JSGME IUB 1.03 Jonz RM 128 Mb sea floor Reece's Slide out Both of these on my laptop. On my desktop, SHIII Patch 1.4b SH3CMDR JSGME GW NYGM Tonnage Rubini's Combined Campaign I like all three setups, and I play them all. I am the best weapon the British have. I have lost more U_Boats than the German was production could possibily replace. All these mods are available here or at u-boat simulations. irish1958 |
*** using the function asked from the previous version - export activated mods:
1st Installation: Grey Wolves Grey Wolves Version 1.0 The Grey Wolves Update v1.1 Unified Campaign_GW Officer_Icon_Mod_v1.1 Coastal_Tanker_Beta_Release_1.0 Converted_Whale_Factory_1.1 Chatham_Troop_Transport_JSGME SclassUS_sub Cunard Liner beta JSGME GW 1.1 1024 & Overlay Fix tankeriv_seafloor_mod_for_128MB_cards GW Ship Identification Compromise 2nd Installation: Victory Mod (Alternative Timeline) Avg.Joe_s_Torpedo_and__Deckgun_Speed-of-Sound_Explosions_delay Better Damage Textures Hollywood Advanced - Only Uboat Zones ICBM's Water Pressure Effects Jungmans_Sonar_DC_Snorkel_Fix_for_Advanced_Damage Real_Battery_Life_AKA_Advanced_NASA_Battery_Fix_v2 Officer_Icon_Mod_v1.1 Victory Mod Marhk's Super Smoke v1 UboatReflectionsFix Depth_Charges_FX_Stage_4 Earshots1.1 Marhk's Ocean MADNESS v2 (only for RUb, 8km, or stock) tankeriv_seafloor_mod_for_128MB_cards |
@ Syxx_Killer
The lusitania model beta was released a few weeks back by UBOAT234. It's in this thread here: http://www.subsim.com/phpBB/viewtopi...=51406&start=0 I posted a rec manual page a few posts down from it too. |
NYGM and thats all....having watched it all decend into chaos I decided to just go with one Mod Stream.
So NYGM it is. :smug: |
GW v.1.0
The Grey Wolves Update v1.1 Tonnage War Mod v1.03 Extend Unified Campaign (GW+NYGM) GW_Beraing Overlay 3000mts JIRM - Grey Wolves + IO Slideout Dials for GW_en SH3Cmdr 2.5 w/sabotage-damage random events etc. SH3Gen SH3Wx |
Good god.
As many changes as ive done with ALL the mods im running listed below , i could theortically pack it up as a mod package. http://www.ducimus.net/sh3/mymods.jpg Lets see if i can give a breif description of each, as they're listed: (this will be hard since i organize my mods. I tend to mod, and remod frequently so i modulized everything to make that easier) - Tonnage war's terrain change. so i have kiel, suez canal, etc. - the base Atmopshere and sounds pack (the larger one) from terriapins site. Several sounds have been replaced with sounds from various other mods packs, so i have more or less, a unique one thats the collection of what i thought were the best from all of them. - Only using 2 sound files from anzmecks voice mods. Crash dive and blow ballast, rest i went back to vanilla. - FLB's map? Its the map with all the names on it. - Patio bearing tool, self explanitory. - Officer icons. I forget whos they were. - Intrument patch for subs interior. I forgot who made it. - Leigh lights are cool. Not realistic, but cool. FOrgot who made it, but it puts spotlights on just about every ship out there. And they tend to look for you when your shooting at them. - One of Goldjgs earlier Hollywood damage models. This file also contains some Improved Air power entries. - 8K atmopshere this is not. Orginally it was, but i gutted most of what i thoguht was unneccessary or what conflicted. All thats left in there is a CFG file or two, and graphic files. - ALL GFX entires are self explanitory. - All but 1 of the "GPLAY" entries shoudl be self explantiory. The "sub_real_depth", sort of that. Correct fuel and batteries. Crush depths vary per sub on what i thought was realistic for a given subtype. Also contains various CFG entries like decks away, snorkel/perisicopes depths, changed salvo configurations, etc. Of key note is i slowed down the crush speed of all uboats, but i also made the crush depth shallower. The idea is to be able to push a boat down (thnk dos boot "Deeper cheif!") I can acutally stay well below crush depth for a good 5 mins or a bit longer, but the longer i stay down there, the more my boat will deteriorate. If i push the boat too hard the crush depth becomes shallower and shallower over the course of a patrol. This is intended to simulate real life where if a boat went to deep it would compromise the pressure hull over time. A new boat can go alot deeper then an older boat. Depth charges and such are still fatal because once your hull is down to a certain H.I percentage it goes quick, despite my changes. So overall it works out pretty well. (edit: come ot think of it, i need to grab that soundbite from anzemicks sound mod, "the bolts, their bursting!"; that would fit perfectly here.) - Shell background movie... Dasboot flavor type stuff - Misc_camera is a camera mod that lets you look around the boat in a more free fashion, not the rigid default camera's. I also added a "Go Back" to just about every screen in a logical sense. If im at the obervation scope i retern to the conning tower, if im at the damage screen i return to the control room, etc etc. - Sound level adjustments is just that. I fined tuned many sound effects to get what i thought was the perfect atmopshere without screwing performance. - FUBAR"s skins, self explanitory. - My sensor mod acutally contains ALOT of stuff. Not just sensors. It ended up being my depository for about every file ive edited. AI sensors.dat, sensors.dat, scene.dat, torpedo,s hedgehogs, a few CFG files, etc etc. Ive made so many numberous tweaks it take me a whole post to list them all. - My basic.cfg basically contains the basic.cfg that ive changed so much, you may as well say its rewritten. Also contains crew files that i made so i had a more flavorful crew with the voices that i wanted. .... Whew. i think thats it. |
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