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Playable Japanese Subs
Are any of you interested in this as an option/add on ?
I know that they really did not have much of an impact historically but, It would be a tremendous challenge, and imagine being off Savo island during the American invasion in 42. |
Playable Jap Subs
If the Indianapolis was sunk a little sooner, the war might have been a little different.
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Re: Playable Jap Subs
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Excuse me, Raelotu, but have you ever heard about Hiroshima? :roll:
:-j :-j :-j -RC- |
I think what Raelotu means is that because Indy was the ship that carried the nukes to Tinian, they wouldn't have been dropped if she'd been sunk before she got there (she was actually sunk on the way home after).
But I doubt that it would have done anything but postpone the inevitable. |
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:o Oooo Oooo Oiooo can we Watch huh huh huh Yes Nip subs for sure Pleeeeez.. :lol: |
Some japanese miget subs would be nice, maybe some british x-craft as well
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It would be good though frankly just having the possibility of modding the vessels to make them playable will be good. I hope that they take the best of the old subsims but add stuff like the SH2 world wide map and the capacity to mod other things in - like in the Total War series of games where you have a specific place but the possibility for additional stuff.
Mountbatten |
Jap subs why not indeed sounds good. :cool:
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Lets put drivable DD's from both sides in the mix too....
JIM |
I would like to handle I-360 class suplly sub
and I-56 Jyunsen type otu(B) class sub :up: :up: :up: |
I want a good representation of US boats, but that said, I'd like to have Japanese boats too. They had some interesting and ingenious designs, excellent torpedos, some carried recon planes, and everyone knows about the bomber-carrying Sen Toku type. The Japanese had the fastest submerged sub (faster than XXI).
I think it would be outstanding to play the campaign from either side. |
I want this:
http://www.combinedfleet.com/sen_toku.htm http://www.combinedfleet.com/images/sen_toku.gif The big one of WWII. :smug: |
For the record, I do not want Japanese subs in SH4. I just don't think there'd be anything to do after 1942. Historically, the Japanese subs were mostly pulled off offensive patrols in 1943 and sent off on resupply and evacuation missions. In all of '43, they only sank two or three USN ships; on the other hand, they lost about 20 boats in '42 and another 20-some in '43.
Driving a Japanese sub might be fun once or twice, but for me it's not something I'd want to keep coming back to and playing again. |
a chance to see Ubi waste time and resources on a subject few are interested in. great.
if it got up it might just kill the SH franchise and all to give an absolute minimum number of players a chance to command some of the worst submarine designs of the war, under the worst doctrine, running the most boring missions, with some of the worst sensors, up against some of the best ASW forces in the world and all of it requiring massive computer power to model the huge allied convoys/amphib TFs and masses of ASW airpower. There may just be a more worthless way for Ubi to spend their time and money, but just I can't see it. |
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I'm not sure I understand this fascination with commanding the Sen Toku White Elephant class. About as much fun as being at the helm of a jeep carrier. I don't think SH4 will be a flight sim, so you won't be flying the planes. :-?
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Oh, right, sorry. I didn't remember Indy was conneted with nuke strikes. My apologies. But another side in discussion is the manners japs used their subs. You know... My opinition is Devs should keep the main target in the mind which is, I think, USN war against japanese traffic and naval units in the Pac. More units for player to drive doesn't mean the better game.
-RC- |
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[Thinking out loud] SH3 essentially does one thing quite well; since 4 will use the same engine, I think if too much gets packed into it, it'll lack the focus and stability of SH3 (and it's the focus that makes it work and gets the player "in character," IMO) and become an unwieldy monster that does no one thing particularly well. Depending on how one breaks down the body of the U.S. sub fleet, there were at least five or six classes of U.S. subs that were used in the Pacific: V-class (Argonaut, Nautilus, etc.), S-class, Tambor, Perch, Salmon, and Gato/Balao. They operated everywhere from Manila to Mare Island and from Perth to Dutch Harbor.... Getting to play them in the wide variety of roles in which they were used historically would be quite enough to keep me happy. :D [/Thinking out loud] |
Yep, DeepSix, I agree.
Also I would like to see everyone of us thinking twice before posting his own ideas / requests for SHIV. Of course this is open forum for discussion but I hope we won't forget we can give at least little help to Devs. I mean, when SHIII was coming first time, it didn't enclude dynamic campaign for example. Only because of us who react, release date was changed to get DC into the game. This is one great example how Devs are listening us too - but this means also certain responsibilty is laid upon us. So, let's try to find out what's essential and which is not. :hmm: -RC- |
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