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TMA and range determination
Hi :)
I’m new to Dangerous waters. I’m having some difficulties determining the correct range to a contact. :damn: At the moment I’m using active sonar to find the range. However, it would be nice if the range could be found without active sonar. Therefore, how do you guys determine a suitable range to a possible target? I know the basic TMA like lead/lag course, but the manual says that two or tree legs will result in a single possible solution (page 5-22), these two or tree maneuvers confuses me. :-? This is probably a huge subject, however, some short guidelines would also be appreciated. :up: Thanks in advance. Troels |
The easy way out, is to use the autotma. Given enough time, it'll give you a dead-on solution.
Manually, things are a bit more complicated. But all in all, the extra legs are pretty much a requirement. It's a bit hard to explain, at least without illustrations, but there is a saying of sorts; that a change in bearing rate is needed for a good solution. By changing your own course or speed, you're forcing that bearing rate change. The more radical the change, the better. Personally, I only exceptionally start working on a solution before well into a second leg. |
If you can, assign trackers to that contact on both the towed and spherical arrays. Then, in TMA, where the two different lines converge is a good approximation on the range of the contact.
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Thanks for the replies :up:
MaHuJa: The thing I don’t get is, how do I use a change in bearing rate to estimate the range? :roll: Sonoboy: Good advise I will try that. :) Troels. |
If you understand the difference between overlead and lead lines of sight, turning from an overlead to a lag or vice verse will provide you with both a minimum and maximum range.
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There is also some funky math you can do to get range from ownship maneuvers, but I'm not sure I can post that here. I'll check. |
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Once again, thanks for the replies, my TMA has improved significantly. ;)
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Best regards. Troels |
Google Ekelund range. You can find this on the internet, but you'll have to dig.
Considering where I got this formula I'm still not comfortable with repeating it in an internet forum, but that seemed a good compromise. There a re a few technical papers that wil take you through the process. It basically uses bearing rate and a change in the line of sight to determine a best estimate of range. |
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I just mention one more thing : during the record of the LOBs (line of bearing) your sub must NOT change depth/speed/course, or you will generate corrupted LOBS so, in resume, you will have a first "pure" leg of 3 or 4 LOBs (preferably 4), thenyou will change your course and you will have 1 or 2 corrupted LOBs (NOT to use in the dot stack because they are corrupted) then again 3 or 4 LOBs on the second leg, after your course change. then you will align the first 4 and last 4 LOBs on the dot stack, and if you have a good speed estimation of the target, the TMA become really accurate and quite easy. The main and common problem is to start to work at TMA when you don't have enought information there. It's totally useless to do that because you could have more than one solution and you could be desesperate to be unable to make the TMA. So you have to wait the RIGHT TIME to start to work at this station and the right time, if you make a TMA with a single array, is when you finished to record your 2 legs of data, NEVER before. This "small" problem cause many people to think TMA is difficult when it is just not. Basically, you should spend only some minutes per hour on your TMA station, and certainly not big time there. But you have to start to work ONLY when it's time to do and certainly not earlier. |
It would have been convenient to have a (time corrected) Ekelund or Spiess line calculator integrated into the TMA screen. You can do it now, but you need some extra tools (writing down bearings and rates often, programmable calculator), while all the necessary information is already in the TMA screen.
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Oooo.... another good thing to stick in my spreadsheet... |
Getting the bearing rates in the sonar stations on the subs alone would help a lot there.
Anyway, the thing I said applies for general solutions as well - it's through the effect the second leg has that you can vastly reduce the number of solutions. |
I can still remember ultilizing the "wheel" for basic TMA while in sonar A school. ;)
Place data #1 in outside wheel...turn for data #2....mmmm...Look at your crude drawing of LOS... |
Re: TMA and range determination
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Worry not about the complex math. It's too tedious, time intensive and it will warp your sense of judegement. Watch the sonar broadband display for obvious changes in bearing rate and reposition ownship accordingly. Don't forget to stay in a lag LOS. Drive behind the target. Close the range. Shoot. Clear datum . . . and do it all over again tomorrow . . . with a different target. Keep a snapshot ready just in case one sneaks up on you. Top Torp |
Re: TMA and range determination
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10X2 minutes => in 20 minutes from the second LOBs (first LOB is 4 minutes and not 2 minutes and you better not use it), AND if you respected the record pattern (no depth/course/speed change except beetween the 1st and second leg) you'll have a very accurate and quite "easy to find" solution. You don't need any math or calculation here, you just need to respect the pattern and start to work when you have enought data. Then you could use the dot stack with maximum efficiency, for very accurate (less than 5% of range error) solutions, in 2 minutes or less. Even on a target changing course (but more difficult if the target change her speed), you could follow her with a quite good accuracy, but you will need at least the last 3 or 4 LOBS recorded with a straight path for the target or you will have trouble to determine the exact new course of the target. Once you have 4 + 4 LOBs on 2 legs, range is not anymore a problem, only target course is still a problem if the target often change her course. |
You know, this range issue can be reasonably resolved through an exercise with DW's ability to create scenarios. I recommend that one of our full time gammers do this and make a new thread.
Make a series of scenarios with two vessels in the game: own ship and a target. Place the target at a known bearing and range for each scenario and give it zero speed. Place OS on a known course that is perpendicular to the target. You now know what the bearing rate is for a stationary target for the canned range. You can also measure the bearing rate from the broadband display using an index card as a ruler. The bearing line will be less slanted at narrow aspects and at farther distances. Doing this will build judgement about bearing rate behavior and target range given OS speeds and various LOSs. The next time you do battle with an on-line gammer, you will have the ability to estimate with reasonable precision target range simply based on the bearing rate and the LOS. ADCAP needs no additional information to find its target. If all you have is a bearing and no bearing rate or even a bearing drift (you don't know yet whether the target draws left or right) then you can snapshot the target using the bearing you have and enable the torpedo at the minimum range. You still have a wire to the weapon that can update its course and other parameters. Don't waste too much time polishing the TMA cannon ball thinking you're gonna get the best firing solution available or even get a decent range. You only need to get the best bearing available and use it. This is the way it was done in WWII, during the Cold War and I tell you it is the way it can still be done in this computer game. |
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you will have near the same bearing rate for a ship going 20 knts at 20 miles and a ship going 10 knts at 10 miles, and also same bearing rate for a ship with a 45° course to you at 20knts and 10 miles. You definitly CAN'T have a range with this method And this is why Target Motion Analysis ... was created ... Quote:
Certainly one of the biggest mistake to do : nothing easier than to evade a torp pinging you at long range. Quote:
Is the target at 5 miles or 15 miles ? when do I have to open the seeker to lock the target ? You talk me about a blind trying to throw the ball into a basket ... And defender will have all time needed, because you gave him informations about torpedo position and threat, to built a big a efficient wall of CM that will make your torps completly crazy ! You even better open the seeker to late, and then turn the torp to 180° than to open your seeker to early. because this way, you passed the CM wall (any confirmed skipper should know how to build a good CM wall) and your torp could come back from behind. So, NEVER open the seeker to early. Quote:
1) just work at TMA when it's time to do and not before (read above...), it takes 2 minutes to make a VERY accurate TMA if you do it at the right time, after you have made a good recording patterns 2) if you apply the method described above, you will have a range at less than 5 % of the real one, say 2% when you are trained. Quote:
torps are now wire guided, are going more than 10 times (for diesel) and 25 times (for nuke) farther than WWII torps, and your sub have much better detection capabilities On what you said, I can tell you never had a decent solution on a manual TMA. You told me about snapshoters story here. And a snapshoter against a confirmed skipper, with manual TMA, is just dead meat :roll: So I just couldn't agree at all to any of your statments above :nope: |
@Oko
All good and pure criticisms. However, in the snapshot scenario I envisioned earlier ownship's position had already been compromised by the fact that Troel has used his active sonar and I assumed the range to the target had already diminished well inside say 6,000 yds. The point of the exercise I described was to construct a range of possibilities by which we can reasonably estimate target range given only a few moments of bearing rate data. Combined with other clues from sonar (like getting target blade data), this estimate can help you make tactical choices in an environment where time is the commodity. Combine bearing rate from broadband display along with your LOS, use speed from DEMON and you will have a reasonable range estimate to the target using the position-keeping software that is supplied in the game.
In the scenario you mentioned about the same bearing rate for a target doing 20kts at 40kyds (20nm) as a target doing 10kts at 20kyds (10nm) the best way to get a change in bearing rate without turning ownship is to speed up or slow down. Remember, there are two ways to zig: either turn or change speed. Both take time and both will have an impact on sonar's performance. Also, for the ranges you cited earlier, although this is a game and DW sonar doesn't come with D/E capability (meaning you won't get a feel about range closure), sonar will still be able to provide SNR data for any contact. So, that 40kyd target will sound different from the 20kyd target based on SNR. Sure, my recommended method will not suffice in isolation. But, nobody makes tactical choices in isolation. All available data must be examined, considered and a tactical picture painted on the CEP. |
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