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-   -   LuftWolf and Amizaur's Realism Mod Poll #8: Akula TA HotFix? (https://www.subsim.com/radioroom/showthread.php?t=90511)

LuftWolf 03-11-06 03:40 AM

LuftWolf and Amizaur's Realism Mod Poll #8: Akula TA HotFix?
 
What'll be?

LuftWolf 03-11-06 04:41 AM

Ok, LWAMI 3.00 is done.

I'm just waiting for you guys to let me know what you want me to do with the Akula TA, and, of course, I have to write the readme. :)

So, realistically, tomorrow afternoon or tomorrow night for sure. I'm not making any other changes, and the essential parts of what I have done have been tested by a person from Subsim and various other communities so I am confident that I won't feel the need to alter something.

By the way, the FFG AI MH-60's are a nasty weapon. :rock: :arrgh!:

I'm sure the first time one of you skimmers dips on me and I hear that 14000hz screech on top of me, and I know what's coming next, I'll feel some mixed emotions. :sunny:

Cheers,
David

Fish 03-11-06 04:57 AM

Quote:

Originally Posted by LuftWolf
Ok, LWAMI 3.00 is done.

I'm just waiting for you guys to let me know what you want me to do with the Akula TA, and, of course, I have to write the readme. :)

So, realistically, tomorrow afternoon or tomorrow night for sure. I'm not making any other changes, and the essential parts of what I have done have been tested by someone else from the Subsim and various other communities so I am confident that I won't feel the need to alter something.

By the way, the FFG AI MH-60's are a nasty weapon. :rock: :arrgh!:

I'm sure the first time one of you skimmers dips on me and I hear that 14000hz screech on top of me, and I know what's coming next, I'll feel some mixed emotions. :sunny:

Cheers,
David

I think it's not only the Akula's TA, I lost mine (SW) a few times since 103, lousy when it happens, but thats just a part of live. :)

LuftWolf 03-11-06 05:01 AM

Well, it's just that I get the impression that it is happening more frequently with the Akula TA, which makes sense in terms of geometry, based on its placement and the nature of the bug.

I would set the verticle offset to be equal to the TA's on western subs, so it would at least be fair, well uh, equally unfair. :hmm: :88)

Dr.Sid 03-11-06 06:02 AM

Placing the TA to the side of the propeler (like it is on US sub) would be even safer.

Fandango 03-11-06 06:13 AM

My vote goes for the "I don't want my TA to break so much". I play without SHOW TRUTH ON and the 3d view is not THAT important for me... :dead:

Actually, I didn't think it could be fixed that easily... :up:

sonar732 03-11-06 07:59 AM

I agree that if you are going to reposision the TA, move it to the sides so that it will have the same "cut" ability as in the American subs.

goldorak 03-11-06 08:04 AM

Quote:

Originally Posted by sonar732
I agree that if you are going to reposision the TA, move it to the sides so that it will have the same "cut" ability as in the American subs.

I agree, at least until SCS fixes this bug, because it is a bug.
The towed array breaks every time the sub changes attitude, for instance going from deep to shallow all goes well until the precise moment that the bow is below the stern (and this should not be happening, subs are not crabs).

sonar732 03-11-06 12:00 PM

Quote:

Originally Posted by goldorak
and this should not be happening, subs are not crabs.

It shouldn't be happening because the COW and DOW would have his watchstandards for breakfast! :rotfl: :rotfl:

LuftWolf 03-11-06 04:01 PM

I suspect it's relationship to the prop is irrelevant, only its location relative to the axis of rotation when the sub pitches down... in other words, I have to make the triangle flatter. ;)

Fish 03-11-06 06:20 PM

Quote:

Originally Posted by LuftWolf
I suspect it's relationship to the prop is irrelevant, only its location relative to the axis of rotation when the sub pitches down... in other words, I have to make the triangle flatter. ;)

Broke my TA (Seawolf) again tonight while rising. :(
And when I extended my port TA, it too broke.

LuftWolf 03-11-06 07:17 PM

Ok, so I'm not going to adjust the TA on the Akula, everyone is just going go have to be aware that it is rather fragile. :)

GunnersMate 03-11-06 07:46 PM

How about the floating wire too? :up:

Qppralke 03-11-06 07:57 PM

Maybe it would be better to move it just couple of meters after the sub, but leave it in the same place ?

goldorak 03-11-06 08:19 PM

I can't believe people are actually against fixing this bug one way or the other :cry:
This has nothing to do with the TA being cut because the sub is going too fast or doing crazy maneuvering, even if you change depth at 2-3 knots the TA is going to be cut.
For one time, just ignore the people critising this crucial bugfix because of a cosmetic issue.
Just play with 3d view disabled and your sense of estetics will not be harmed :-j
Until SCS fixes this in a patch, I urge you Luftwolf to fix it in the 3.0 mod please, please, please.

LuftWolf 03-11-06 08:51 PM

I've been playing around with this now for some time... and I still have not gotten a single broken TA. :88)

Since the evidence and opinion are not in the clear majority to make the change, I am going to leave it.

That having been said, I can quickly release a hotfix if in the course of the next week or so, if the opinion changes.

Honestly, I haven't been playing the game enough recently to have a meaningful opinion on this. :dead: :-? Although, I hope that changes after tonight. :rock: :arrgh!: :up:

MaHuJa 03-12-06 11:26 AM

First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.

I do not believe that can be fixed in the mod.

A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.

LuftWolf 03-12-06 11:44 AM

Quote:

Originally Posted by MaHuJa
First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.

I do not believe that can be fixed in the mod.

A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.

That's exactly what I have come to think.

goldorak 03-12-06 12:22 PM

Quote:

Originally Posted by MaHuJa
First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.

I do not believe that can be fixed in the mod.

A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.

If it is so, then lets hope SCS fixes it in the next patch. ;)

Nexus7 03-12-06 05:45 PM

I don't use your Mod (yet), but since it's called realism Mod I wouldn't welcome such a change...

Btw, why did the Russians place it over there? :hmm:

Addictionally, IMHO it adds to the realism to have the TA breaking easily :yep:


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