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-   -   To all fig drivers (https://www.subsim.com/radioroom/showthread.php?t=89636)

GunnersMate 02-17-06 04:08 AM

To all fig drivers
 
I just ordered DW from someone on ebay ($25/manual :up: )and I was wondering if you can manually fire the OTO Melara?

Dr.Sid 02-17-06 04:23 AM

I have no idea what is that supposted to be. in DW FFG has these and only these weapons:
- SM2 missiles mainly against airborne targets
- Harpoons
- 3 torpedo tubes
- single barrel 70mm (ar what size) gun
- 1 CIWS 20mm machine gun system, mainly agains missiles

You can (well, you have to) fire all these manualy, CIWS also has automatic mode.

Bill Nichols 02-17-06 04:42 AM

Quote:

Originally Posted by Dr.Sid
I have no idea what is that supposted to be. in DW FFG has these and only these weapons:
- SM2 missiles mainly against airborne targets
- Harpoons
- 3 torpedo tubes
- single barrel 70mm (ar what size) gun
- 1 CIWS 20mm machine gun system, mainly agains missiles

You can (well, you have to) fire all these manualy, CIWS also has automatic mode.


The FFG's 76-mm gun is made/designed by OTO Melara of Italy.

:know:

Kapitan 02-17-06 06:04 AM

also SM-2 missiles make ok anti ship weapons if you can fire enough of them into the ship works well on another perry.

Dr.Sid 02-17-06 06:19 AM

76mm is mostly useless. Your enemies will be mostly subs and anti-ship missiles (and their very distant carriers). 76mm has limited range and it is very hard to hit moving target.

Nikita 02-17-06 08:12 AM

You can order to fire after target designation, shot by shot or continuously. Then a little window is opened and you can see where the shots go.

sonar732 02-17-06 10:46 AM

Quote:

Originally Posted by Kapitain
also SM-2 missiles make ok anti ship weapons if you can fire enough of them into the ship works well on another perry.

I used this tactic in Fleet Command. The SM-2 is faster then the TASM and Harpoon, so the reaction time is more difficult.

sonar732 02-17-06 10:47 AM

Quote:

Originally Posted by Dr.Sid
76mm is mostly useless. Your enemies will be mostly subs and anti-ship missiles (and their very distant carriers). 76mm has limited range and it is very hard to hit moving target.

Except when it comes to those missions with small ships.

JSLTIGER 02-17-06 10:54 AM

The only problem with the SM-2 as an ASuW weapon is its small warhead when compared to the TASM and Harpoon.

OKO 02-17-06 11:08 AM

the second problem with the SM2 is : he need to be radar guided, with the FFG radar (so with a maximum range of 15 miles against surface targets) or with the helo radar in REMRO mode.

SeaQueen 02-17-06 11:33 AM

Quote:

Originally Posted by Dr.Sid
76mm is mostly useless. Your enemies will be mostly subs and anti-ship missiles (and their very distant carriers). 76mm has limited range and it is very hard to hit moving target.

You're kidding right? I use it all the time. Frequently, when I'm playing, the defenses of both sides are sufficient that cruise missiles are exhausted, and so once people get within 20kyds they open up with cannon fire. If you figure out what the maximum salvo size for the FFG is, you really only have so many useful salvos, depending on range. Then you start balancing that against how many defensive missiles you have remaining, the 76mm cannon starts looking really great.

It may be a secondary weapon, but it's far from useless.

Dr.Sid 02-17-06 01:11 PM

Getting 20kyds to ffg on the surface is stupid thing to do. Why would you do that ?
Well I did use 76 i that African bee's nest mission. That's all. Never again. Not that I would not like it .. there was just nothing to shoot on.

GunnersMate 02-17-06 01:31 PM

SM-2 ? Only the SM-1MR can be fired by the single armed bandit.

Tarrasque 02-17-06 01:33 PM

Sonalysts have modelled the SM2 in lieu of the SM1 for the OHP

SeaQueen 02-17-06 03:43 PM

Quote:

Originally Posted by Dr.Sid
Getting 20kyds to ffg on the surface is stupid thing to do. Why would you do that ?

Because you've both shot all your cruise missiles and one of the two opposing fleets haven't been defeated yet. It can happen surprisingly often if you put together a realistic scenario. I've faced massive barrages of cruise missiles and only lost one ship in a group.

Kapitan 02-17-06 04:52 PM

ive used my 76cm gun in battle multiplayer mode and won numerous times its very accurate and i have hit targets up to 10 miles away and even other side of islands

DivingWind 02-17-06 05:00 PM

I agree with Kapitain! Though firing at inshore targets sometimes you need to adjust firing trajectory,but that's realism,right?

suttorad 02-20-06 01:15 AM

76 mm
 
In the test scenario I sunk Kirov CGN with 6 hits by my 76 mm !!! I don't know why, the Kirov don't fire his ShipWreckers and totaly ignore me and payed for it :) But in my opinion, 76 mm has very large damage effect and may be reduced 10 times.
Four or six hits from Iowa's 16" can destroy Kirov, but 76 mm :hmm:

BigBadVuk 02-20-06 01:26 AM

Well...we r talking about 406mm NAval cannon with AP type of shell around 2300lb(roughly 1000kg)
Maybe im too optimistic,but NO way that only 5-6 hits from that cannon could sink Kirov!Unles of course by some miracle hit its reactor and blow him away ,or lucky ammo storage hit (but hey..i think we r far enough from British disaster at Jitland,so now we know how to properly protect ammo inside ship)!! :damn:

I agree,maybe it will be cripled,and slow(maybe even total stop) but i dont think it will sink!..

And no way he can be sunk by OTO ... :arrgh!:

GunnersMate 02-20-06 11:51 AM

I served on a FFG and from memory the shell is about 3"(duh) by 15". Just enougth to do a Grisha or a Neustrashimy in 6 shots but a Kirov? :-?
Maybe you hit him in the reactor! :o :rock:


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