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-   -   Official 1.03 coming today... (https://www.subsim.com/radioroom/showthread.php?t=89170)

Mau 02-07-06 05:21 AM

Official 1.03 coming today...
 
...is it?

goldorak 02-07-06 06:06 AM

Re: Official 1.03 coming today...
 
Quote:

Originally Posted by Mau
...is it?

Yes but at what time precisely ?

DivingWind 02-07-06 09:31 AM

Will know tomorrow,for sure! :lol:

Hellcat 02-07-06 10:01 AM

This is a big day for Dangerous Waters, what with the Steam release coming today. This could significantly increase the number of players by a large margin. It'll be interesting to see what this new influx of players think on the Steam forums.

goldorak 02-07-06 12:07 PM

Quote:

Originally Posted by DivingWind
Will know tomorrow,for sure! :lol:

Why tomorrow, the game is to be released today 7 february on steam.
And still no patch in view :hulk: :hulk:

BigBadVuk 02-07-06 01:10 PM

Well i was on DW official site 3 mins ago and guess what:
There is still only BETA 1.03 patch there...so i guess this was justa bad joke :damn:

Driftwood 02-07-06 01:14 PM

The man himself stated the patch was done and all they were waiting on was the Steam folks. That was back on 20 Jan.

http://www.sonalystscombatsims.com/p...opic.php?t=287

Banquet 02-07-06 02:22 PM

I'm downloading it off Steam now :)

Bit confused though, I still got the pre-purchase discount even though it's the 7th? I guess it's still not released quite yet.

Anyway, looking forward to playing. The download is taking ages. I'm getting 125kb/s but after well over an hour it's still only at 63%.. yikes, must be a big old file.

moose1am 02-07-06 02:32 PM

What are you downloading? The entire new game or patch
 
Are you buying the new game off stream? Or just downloading the new 1.03b patch off stream?

Banquet 02-07-06 03:07 PM

Buying the full game (now at 92%)

WolfyBrandon 02-07-06 03:09 PM

"Congratulations to Dangerous Waters for being recognized as IGN's Game of the Month. You can head over here to read their writeup. To check out Dangerous Waters or Space Empires 4 Deluxe as soon as they are available, preload and pre-purchase them before next Tuesday and take advantage of the preorder discount. This offer will expire next week when the games go live."

Just got this update on steam, does this mean dangerous waters was delayed another week from now? :(

Wolfy

goldorak 02-07-06 03:11 PM

No, the game of the month anouncement was made last week, so today is the day that dw is released on steam, and hopefully for us non-steam customers also the day we can download the final 1.03 patch.

Banquet 02-07-06 03:20 PM

Well, I got it all downloaded.. can't do anything with it as it's showing as 'pre-loaded:unreleased'

Assuming that it is still going to be released today, anyone know what time zone Steam is using? It's 8.20 pm here in England and I was hoping to get a chance to play it today.

goldorak 02-07-06 03:22 PM

Quote:

Originally Posted by Banquet
Well, I got it all downloaded.. can't do anything with it as it's showing as 'pre-loaded:unreleased'

Assuming that it is still going to be released today, anyone know what time zone Steam is using? It's 8.20 pm here in England and I was hoping to get a chance to play it today.

Well valve hq is in GMT-8 so we have to wait wait and wait....grrrrrrrrrrrr

WolfyBrandon 02-07-06 03:33 PM

Thanks goldorak for clearing that up, I havent seen that add last week so I thought it might be new.

"Well valve hq is in GMT-8 so we have to wait wait and wait....grrrrrrrrrrrr"
heh im in GMT -8 too and love it! :P

Wolfy

Seeadler 02-07-06 03:56 PM

Isn't this the 1.03 patch, released 2006/02/07 ?
http://www.strategyfirst.com/en/downloads/patches/

Rotary Crewman 02-07-06 03:57 PM

Code:

=======================================================
========================================================
Dangerous Waters Update Version 103 Build 367 (English)
[Released as Patch 103 to the Public]
========================================================
========================================================

This release has full support for Valve Software's online platform for digital content distribution, "Steam".

For more information on "Steam" please visit:
http://www.steampowered.com/

-------
NOTES:
-------
Save game files which were created with prior versions, will no longer be compatible with this
version of Dangerous Waters.

Manual Errata has been updated in SCS-DW_CombinedManualErrata.pdf. This file contains all errata
that has been issued to date.


-------
FIXES:
-------
- Fixed the FFG throttle to properly correlate with a necessary propeller diameter change.

- The IR sensor that was previously assigned to the SLAM-ER was removed.

- Fixed a problem which was causing the sub motion model to dive more slowly than intended.

- Depths for the sonobuoys and dipping sonar have been adjusted to compensate for the more
realistic thermocline layer modelling.
 
- Fixed the FFG's AutoTMA which was not utilizing the various speed rulers effectively.

- Adjusted the AutoTMA's performance on "bearings only" solution so that it would obtain a
more reasonable solution over various time periods (i.e. few or multiple lines of bearing).

- Fixed an issue in the FFG Bridge that forcing the player to input an ordered speed twice to
obtain the desired speed.

- Corrected an anomaly in which a surface contact's signal would sometimes disappear and then
re-appear as its object center would be rising and falling with the ocean wave model.

- Fixed an issue which cause the client to never see the Host's platform in Multiplayer.

- Corrected an issue in which the AI-controlled diesel submarines were incorrectly operating on
diesel engines when it was not intended.

- Fixed a crash that was caused when the FFG wasn't accurately following the sync-ed Helo while
operating in REMRO mode.

- All torpedos were speeding up to 55kts despite the designated input by the player, this was fixed.

- Corrected an issue in the physics engine which causing the subs to dive/surface too slowly.

- Fixed a cheat on the Kilo where players' could mark a target even though it wasn't visible
on the BroadBand Sonar display.

- Fixed a problem where the Kilo Demon was not showing data when the initial tracker/contact was
assigned in Narrowband instead of Broadband (which the Demon data is derived from).

- Fix provided for the MH60 Dipping Sonar (Active mode) in which any ping emitted was not heard by
other players in multi-player.

- Fixed a problem with the Ming class submarine which had incorrect torpedo launcher orientation.

- Corrected a crash caused by loading certain password protected missions.

- Made a small enhancement which prepends the mission time to each report.

- Fixed a minor problem in which a "Steady On Course" crew report would be played immediately after
the player inserted an initial waypoint.

List of fixes...

goldorak 02-07-06 03:58 PM

Yes its out :up:
I wonder why I wasn't notified by the scs newsletter though :hmm:

Zerogreat 02-07-06 03:58 PM

It seems so :huh: :)

goldorak 02-07-06 04:02 PM

Quote:

Originally Posted by Zerogreat
It seems so :huh: :)

I can't download faster than 30kB/s :hulk: :hulk: :hulk: :hulk: :hulk: :hulk:


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