SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   DW Mod Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=196)
-   -   about akula mod in dw (https://www.subsim.com/radioroom/showthread.php?t=87722)

GEPARD 12-25-05 08:00 AM

about akula mod in dw
 
i find akula mod in dw is not perfet! 1, below the waterline the colour should be red . 2, hull should be better chubbiness...! i hope indeed a man can creat correct 3d mod to replace the original mod!!!

GEPARD 12-25-05 08:26 AM

http://bbs.sh.51tuangou.com/attachme...21/2362694.gif

aaken 12-25-05 03:52 PM

The drawing you posted is very nice indeed. Do you mind if I use it to make the 3D model? I'll probably have someone make the texture. Do you happen to have pics with the colors that should be used?
Thanks

XabbaRus 12-25-05 05:59 PM

I have already made an Akula model that is in the paintshop :)

Just a matter of sorting a few things out :)

GEPARD 12-25-05 11:50 PM

i hope anybody can do it, i hope take the realistic mod to dw!

GEPARD 12-26-05 12:41 AM

http://clubfiles.51tuangou.com/2005/...13/2366583.jpg[/url]

Ramius 12-26-05 03:25 AM

http://img352.imageshack.us/img352/7263/ak17ia.gif
http://img352.imageshack.us/img352/7548/ak20qx.gif

:rock: :rock:

GEPARD 12-26-05 03:49 AM

your mod is more realistic ,how can i get it?

LuftWolf 12-26-05 04:18 AM

That's quite impressive, Xabba. :up:

Good work. :)

Pigfish 12-26-05 04:45 AM

And a sweet Mcarm paint job. It was a 'special edition' with the text on the side. :cool:

12-26-05 05:07 AM

Is it possible to move this model from SCX to DW? Maybe via DWEdit? I think it will be difficult in case of player sub - DW models have opening TT doors, which SC models don't have...

gdogghenrikson 12-26-05 05:08 AM

Quote:

Originally Posted by GEPARD
your mod is more realistic ,how can i get it?

yea, how can I get it

Ramius 12-26-05 05:37 AM

Yes, this is the Mcarm special edition Akula :rock: :rock:

It is possible to move this from SC to DW.


There is a big problem with doing this though !!!!

Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin :(

The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to :nope: :nope: .

Pigfish 12-26-05 12:16 PM

Quote:

Originally Posted by Ramius
Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin :(

The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to :nope: :nope: .

Yeah that sucks. I could get the masts and weapons right but couldnt figure out the SAM stations for the Akula or Seawolf. More then just DWedit is needed. :cry:

XabbaRus 12-26-05 04:17 PM

LOL

That is the Deep Six model with the Mcarm special paint job.

My akula which is mapped but not painted has fully working doors, but I have to work out the pivot positions as they spin on the wrong directions.

Hopefully mine will be ready soon....eh Ramius ;)

GEPARD 12-26-05 08:57 PM

i expect it very much

Sea Demon 12-27-05 08:27 PM

It will certainly be nice to get these models in DW. I'm kind of wondering if there will be newer models that were not even included in SCX. For example, PLAN needs an update with the addition of 051C, 052B, and Yuan SSK.

Sea Demon

Kapitan 12-28-05 03:49 AM

NOTE: only gepard is red on her underside in the akula family the only other ones that have a red belly are a few deltas and even an oscar at one time :o

Deathblow 12-28-05 08:17 PM

That ingame model looks absolutely great :yep:

Hope that the team is considering releasing the models to us eagerly awaiting fans as they are completed one at a time, instead of making us wait for all of them to be completed at once.

TLAM Strike 12-28-05 08:30 PM

Quote:

Originally Posted by Ramius
Yes, this is the Mcarm special edition Akula :rock: :rock:

It is possible to move this from SC to DW.


There is a big problem with doing this though !!!!

Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin :(

The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to :nope: :nope: .

There is a (possible) solution to this. The masts and wires can of course be changed with DWEdit. The SAM position can be made to look somewhat correct by building two sails on the sub- one inside the other. The external view sail (the one that causes the bridge view problem) has absolutely no faces on the inside so when viewing from inside there you will see the world like the sail is not there, you then build a near copy of the default DW sail that will function as eye candy to make the bridge view look correct. Understand what I'm saying? I can slap together an example if you need to see what I mean visualy.

I have no clue how to change the weapon launch areas with out editing the .dlls but thats minor compaired to the sail view problem. Some noobs would no doubt complan, but would anyone really care if the torpedo comes out of thin air if it ment getting a realistic looking Akula model?


All times are GMT -5. The time now is 12:21 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.